Steam's game recording feature 'Steam Game Recording' has been officially released from beta



On November 6, 2024, Steam announced a client update. With this update, the game recording feature ' Steam Game Recording ', which was provided as a beta version, has become the official version and is now available to all users.

Steam :: Steam News :: Steam Client Update, November 5th
https://steamcommunity.com/games/593110/announcements/detail/4472730495692571025

Steam's built-in game recording is now available to all - The Verge
https://www.theverge.com/2024/11/5/24289138/steam-game-recording-now-available-all-users

Steam Game Recording is a feature that allows you to easily record, rewind, bookmark, clip, save, and share your gameplay. There are two recording modes: Background Recording, which records all gameplay, allowing you to save even the most unexpected moments you didn't intend to record; On-Demand Recording, which captures your game only when you enable recording.

When you enable Background Recording, you can choose the maximum amount of space you want to allocate on your hard drive. Background recording data is temporary and will overwrite ongoing play recordings if your hard drive becomes full while recording. When creating clips from your recordings, you can choose whether to save them permanently or not.

Steam Game Recording
https://store.steampowered.com/gamerecording



After the update, players can manually start recording by pressing Ctrl + F11 if the default settings are left in place, or to record automatically, go to Steam → Settings → Game Recording → Background Recording in the Steam client.

The November 6th Steam client update also includes the following fixes:

◆ General fixes
- Updated Steam's embedded Chromium build to 126.0.6478.183
Fixed an issue where dragging and dropping text into chat would send the text immediately instead of dropping it into the editing area
Re-enable remote installation from the Steam client via the streaming dropdown
Improved detection of other computers for streaming and peer downloads when using a secondary wireless interface
Fixed an issue where the progress bar would not update during update and move operations for games with large files
Fixed an issue where the overlay would hang after the game was restarted in some games on macOS and Linux
Fixed an issue where the names of manually added or removed games would not appear in the collection filter header if the game was removed from the user's library
Fixed an issue where steamwebhelper would delete temporary directories that may not have been created before
Fixed a bug that could prevent you from logging in in offline mode on the first reboot after installing an update

◆Remote Play related fixes
-Added support for AV1 video streaming on high-end systems
Fixed an issue where the cursor was too small when streaming from a PC with desktop scaling enabled
Fixed an issue where software encoding would be used instead of hardware H.264 when HEVC was enabled and unavailable
-Fixed black screen when streaming HEVC from Steam Deck

◆ Steam overlay related fixes
-Fixed a crash that occurred in some games that use D3D9

* Input-related fixes
Fixed a crash that occurred when querying a community controller configuration in the configurator
- macOS Sequoia adds support for wired Xbox controllers
Fixed 'Turn off controller' action causing Steam to launch BPM if the main window had focus
- Improved maximum sensitivity in joystick mouse mode
- Mode Shift supports D-pad orientation and right joystick
- Mode Shift supports trackpad touch for DualSense/Edge/DualShock/SteamController/SteamDeck
SIAPI glyphs for Playstation Dualsense are now monochrome to match the icons in Big Picture mode
Fixed an issue where bindings resulting from converting a configuration from one controller type to another could be active but could not be removed because they were filtered out of the binding interface
- For non-Steam shortcuts, always show the Controller tab in the app properties
-Added 'X inversion' and 'Y inversion' to mouse area
- Scroll wheel mode can now be selected from a dropdown in SIAPI games (in Loadout Edit, not in Quick Settings).
Fixed an issue where using Steam/QAM button codes in non-Steam games would result in desktop settings remaining loaded instead of game settings

* Linux-related fixes
-Fixed some common crashes
Fixed slow startup on systems where reverse hostname lookup for loopback interface is not localhost
- Greatly improved speed of detecting already running Steam clients and passing commands to them
-Added '-disable-screensaver-inhibit' command line option to prevent Steam from suppressing the screensaver if activity is detected
-Fixed an issue where launching steamwebhelper would cause Linux to crash on some system configurations
-Steam developers can now choose which Steam for Linux runtime to use for their native titles.
-Native titles will now run in 'Steam for Linux Runtime 1.0 (scout)' by default instead of the legacy runtime environment. This behavior is consistent with Steam Deck and will improve compatibility across all Linux desktop distributions. Note that this new feature can be turned off globally with '-compat-force-slr off' on the Steam client command line.
-Allow the Steam client to always fall back to X11 when SDL_VIDEODRIVER/SDL_VIDERO_DRIVER is set to wayland.
Removed the UI toggle to globally disable Steam Play, correctly reflecting that Steam Play is always enabled on Linux. Steam Play was always partially active even when set to off in the UI, because it is a requirement for the operation of the Steam client.
Fixed an issue where the wrong DPI scaling factor was used on systems using non-gnome-based sessions with an active gnome-desktop-portal service
-Extend recent Steam Play fixes to third-party compatibility tools

*Fixes related to discovery queue
-Fixed the display of the Discovery queue so that surrounding elements of the video are displayed correctly
- Improved animation when scrolling through the discovery queue

* Big Picture Mode related fixes
Fixed an issue that could prevent the in-game keyboard input dialog from closing and reopening properly if switched to while the Steam overlay was visible
Fixed support for multi-line mode in dialogs shown by Steamworks' ShowGamepadTextInput API call
Fixed an issue where the on-screen keyboard would not pop up immediately when a game invoked a text input dialog
Fixed a case where the text input dialog lost focus and focus had to be moved to a button and then returned to the text input

Please note that the client update on November 6 will cause the Steam client to stop working on Windows 7, Windows 8, macOS 10.13, and macOS 10.14. As a result, the Steam client will not automatically update on Windows 7, Windows 8, macOS 10.13, or macOS 10.14.

in Software,   Game, Posted by logu_ii