Battle-type card game 'Stella Monolith' play review that 'strategy' that fights with a knight who protects the princess says things



From Domina Games, the competitive card game ' Stella Monolith ' will be released on November 3, 2022 (Thursday). Mr. Pawn, who designed the '

Bread Rondo ' series and ' Lemures ', is in charge of the design, and it is said that it is a game in which a princess who seeks a great inheritance leads her loyal knights to fight, so I actually played it. rice field.

Stella Monolith | Domina Games
https://www.dominagames.com/stellamonolith

The package of Stella Monolith looks like this.



The number of players is assumed to be 1 to 2, the play time is 20 to 40 minutes, and the target age is 12 years old or older.



The contents are a manual, 2 summary sheets, and 2 game boards.



There are 5 types of cards used in the game. From the left, princess card, knight card and spell card (black), knight card and spell card (white), enemy princess card for solo, enemy knight card for solo.



2 green voltage markers and 2 light blue life markers, 6 blue stock AP tokens, 18 AP tokens, and 2 red drive AP tokens.



This time I tried playing a two-player match. First, distribute the game board to two people, and distribute 3 of the 7 princess cards to each player.



Each player chooses one of the three princess cards to be their character. Unused cards are removed from the game.



Next, decide who will go first or second by rock-paper-scissors or coin toss. The first player receives the black knight card and spell card, and the second player receives the white knight card and spell card, and shuffles them. This card becomes your deck.



There is a life gauge at the top of the game board, and life markers are placed on 15 squares. Then place the voltage marker on the voltage gauge at the bottom of the game board. Place the voltage marker on the first '4' if you go first, and on the second '4' if you go second.



Give each player a red drive AP token. Also place 9 green AP tokens and 3 blue stock AP tokens next to each player.



Then draw 5 cards from your deck and put them in your hand. If you have cards in your hand that you don't need, you can redraw only the beginning.



Then, arrange the deck, princess cards, and game board as follows. The important thing is to secure a space where you can place a total of 8 cards, 4 horizontally x 2 vertically, next to the game board. The front row is for knight cards, and the back row is for princess cards. The game is now ready.



The game progresses while taking turns. Turns proceed in the order of 'start phase', 'main phase' and 'end phase'.

In the start phase, 'draw one card', 'acquire AP token', and 'acquire drive AP token'. AP tokens are acquired from the side only for the number with the voltage marker. In the following cases, the voltage marker is at the '4' position, so you get 4 AP tokens.



AP tokens are paid as a cost for playing cards, but if you have used the red drive AP tokens, you must reacquire the red drive AP tokens in this start phase. In this case, you will have to pay the 2 green AP tokens you earned.



During the main phase, you can 'summon knights', 'enchant knights', 'use spells', 'attack', 'use activated effects', and 'require' in any order. Knight Summoning allows you to put a knight card out of your hand. However, you need to pay AP tokens for the number of 'power' written on the upper left of the knight card.



In addition to placing the knight vertically, you can also place it horizontally.



If you summon a knight sideways, you will not be able to attack, but you can raise the voltage gauge by one.



For example, in the following cases, two knight cards with power 2 are summoned sideways. Consume 4 AP tokens.



As a result, I was able to raise the voltage gauge by two at once. Now you can get more AP tokens on your next turn, so you can do even more.



And you can 'attack' by turning the vertically oriented card horizontally.



The attack will be in front of the place where the knight is placed. If there is an opponent's knight card on the target square, the knight will be attacked, and if there is no knight card, the opponent will be damaged by the knight's power. Below there is a knight with a power of 5 in front of a knight with a power of 8. When attacking, both will receive damage equal to their power. A power 8 knight will receive 5 damage and the remaining power will be 3, but a power 5 knight will receive 8 damage and the power will be 0 and will be killed. A killed knight leaves the battlefield and becomes a discard pile. In addition, the power consumed by battle will be revived at the end of the turn.



In the following cases, there was no knight in front of the knight with power 1.



Therefore, the opponent's life gauge is reduced by 1. The player whose life gauge reaches 0 in the end will be defeated.



Each knight has a special ability called 'activation effect'. 'Grant of knight' is to add an activation effect to the knight card in the field by inserting another knight card under the knight card in the field. For example, the following knight card with power 6 has two knight cards attached.



The activation effect can be activated by paying the written cost. Activate the effect of ``Damage +2 this knight deals to knights until the end of the turn'' attached to a power 6 knight card at a cost of 2. There was a power 7 card on the front, but with the power becoming 6 + 2 = 8, I was able to defeat the opponent's knight with a single blow.



Also, some knights have a 'constant effect' instead of an activation effect. For example, below is where a power 9 knight attacked and defeated a power 6 knight.



Power 6 knights had a static effect that said, ``When this knight is destroyed, you may pay 1 stock AP. Then advance the voltage 1 square or draw 2 cards.'' This permanent effect is an effect that activates when the conditions are met, and no cost is required.



I was able to raise the voltage gauge by 1 with this permanent effect.



And the important point is that the first princess card also has a startup effect. In addition, a ``blessing'' that automatically gives effects to knights in the same row as the princess card is also set. For example, ``Yukino in the Mist Country'' has the activation effect of ``choose one knight and power +2 until the end of the turn'', and the blessing that ``you can attack the square with the knight diagonally in front of you instead of the front''. I have. Activate the power 4 knight in the same row and attack the power 5 knight diagonally in front with the blessing effect. Since the power is 4 + 2 = 6, I was able to defeat the opponent's knight.



'Use spell' uses a spell card that activates by paying the AP token for the cost written on the upper right. For example, ``Secret of the Earth'' is a spell card with a cost of 2, with the effect of ``choose one face-up knight, turn it face down, and treat it as a knight without power 3 ability''.



So, I was able to turn over the power 1 knight on the far left and make it a power 3 knight.



When you finish what you want to do in the main phase, move to the 'end phase'. In the end phase, set aside all green AP tokens. However, only one green AP token can be converted into a blue stock AP token. Green AP tokens cannot be carried over to the next turn, but blue stock AP tokens can be carried over, which is very important. However, each individual has a maximum of 3 stock AP tokens.



Then, during the end phase, you can select one of your princess cards or knight cards and move it to the next square. Depending on the situation, moving the princess to support your knight is the cornerstone of your strategy. Also, if you have more than 7 cards in your hand, you must discard your hand until you have 7 cards in the end phase.



The game progresses like that, but at the end of the game, a knight with a strong power will appear. A knight with power 9 appeared, and even though he placed a knight card to protect himself from the attack, the knight fell down more and more, and finally the first attack could not prevent the knight with power 9.



After receiving damage from a power 9 knight, the first attack has zero life.



The game took about 40 minutes, but as I got used to the rules, the speed increased and I was able to play in about 20 minutes. The key to the game is that you can not only put out strong cards, but also think about where to place the cards and combine the effects of the princess cards and knight cards to turn over the disadvantageous situation at once. Even low-cost knights can greatly affect the flow of battle depending on their unique abilities. It has a wide range and is a very fun game to read together. Also, although the game itself is simple, it progresses smoothly and has high replayability.

Stella Monolith can be purchased at Amazon.co.jp for 3956 yen including tax at the time of article creation.

Amazon | Domina Games StellaMonolith (for 1-2 people 20-40 minutes for 12 years old and over) board game | board game | toy

in Review,   Game, Posted by log1i_yk