'Blade Rondo Night Theater' review that battles with seven swords and magic and casts a pretty girl doll that moves in the middle of the night



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Blade Rondo ' is a popular card game for one or two people, which is a battle card game for one or two players who fights with seven sword cards in the shape of a pretty girl. While following the rules of 'Blade Rondo', the independent expansion set ' Blade Rondo Night Theater ' with new rules and cards added appeared on November 29, 2018. I actually played it to see what changed from my previous work 'Blade Rondo'.

Blade Rondo Night Theater | Domina Games
https://www.dominagames.com/nighttheater


The outer box of 'Blade Rondo Night Theater' looks like this. The number of players is 1-2, target age is 8 years old or more, and 1 play is 10-20 minutes. 'Blade Rondo Night Theater' is positioned as a stand-alone extension set of 'Blade Rondo', but it is possible to play alone without the previous work.



Contents are instruction sheet, two parameter boards, two red lifestones, six three-color parameter dice in total, 61 cards.



Similar to the previous 'Blade Rondo', 'Blade Rondo Night Theater' has 'Sword Card' and 'Respiration Card', and the pattern on the back is the same. However, the contents of the 'sword card' are almost completely renewed from those of the previous work.



What was particularly distinctive is the existence of the 'doll' that was added in the current work. If you play a doll's card, you can activate it and place it under 'Subordinates'. There are also cards that can be activated by putting a doll under them, so it is the key to be able to use the doll's cards in tactics.



In addition, there is 'concept of day and night' as a big added point in this work. Some cards have sun and moon marks as shown below. The first half of the game is 'daytime', and the effect with the sun mark is activated. However, when the game progresses, it becomes 'night' and the effect with the mark of the moon is activated. The point in time to use the card is more important than the previous game.



The 'Blade Rondo Night Theater' has a two-player game and rules for solo play with one player. In the case of solo play, it is a setting to play against the swordsman 'Maria' who gives 'Apostle of Acupuncture'.



Just as a player uses a sword card, Maria uses the 'Maria Sword Card' to attack. Maria cards and Maria's sword cards are used in solo play.



◆ Competitive Play
I tried to play with two editorial members. Install parameter dice and lifestone on the parameter board. The middle green “VOLTAGE” dice indicate the maximum cost of the card, and will increase by 1 each turn. The red dice in 'ATTACK' show the attack power, and the blue dice in 'DEFENCE' show the defense power. The attack power and the defense power are the same as the previous work in that it raises it with a breathing method card little by little.



Shuffle the 40 sword cards well and give each player 15. The player chooses 7 cards from his 15 cards, and removes all the rest from the game.



The game starts right away. The basic way of proceeding is almost the same as the previous work '

Blade Rondo '. The player pays a cost, emits a card, and attacks the opponent with 'physical attack' in which the attack power raised up causes damage to the opponent or 'magic attack' which can ignore the defense power of the opponent. Take advantage of the effects of the sword card to attack and defend, and if you set the opponent's life point to 0 first, you will win.



However, the effect of the card is almost different from the previous one. For example, the “Black Sword” shown in the image below is a sword card that allows you to repeat the same attack again by discarding “Blessing Law”, which can increase your defense every turn. What was not. It is an idea that he wants to decide the victory of the fast attack by going to the beat with physical attack even if he throws away the defense power while saying 'the defense is an decoration!'



The day ends and the night phase occurs when the combined voltage of two people reaches 12 or more, one for each turn.



From here, the effect of the person with the mark of the moon will be triggered. For example, the following card called 'Bloppy Dalia' is 'daylight makes her ash', so it can not attack at all and has no effect. However, at night, it transforms into a super powerful card that 'plays a magic attack and recovers the damage it has given to the opponent.' There is also a card that says 'It's strong at day but weak at night', and it can be said that 'determine the match in the first half' or 'put serious in the second half' is the branch of the strategy.



Your opponent's editorial staff will gradually add doll cards that show powerful effects at night ...



Activates the card 'Finalia' with the effect that 'If there are three or more dolls in your subordinate, you will win instead of making a magic attack.' The only way to counteract this is to activate a card to invalidate the opponent's effect, but unfortunately it was not on hand, so the victory was lost.



◆ Solo play
This time I tried to play solo play. In solo play, up to seven cards are the same, but you use Maria and the 'Maria Sword' card as an opponent.



The opponent, Maria, gains 1 ATK each time.



On the Maria's turn, flip one card every turn from the deck of the Maria's Sword card placed next to the Maria card ...



Place it side by side with Maria. Other than cards that can only be used once, basically every turn comes into play when the effect is triggered, so it is extremely powerful. Some cards have raised defenses on the fly, and it is quite difficult to beat Maria.



Therefore, it is the card that this 'a castle of the fortress collapses' that played an active part. This card has the powerful effect of reducing your opponent's defense by one. In addition, you can increase the attack power by 2 per 1 turn by increasing the attack power by 1 each turn with the heating method card. Even if I endured the other party's onslaught, I could win even hard as I continued to attack with the 'Fortress of Fallen' in a resolute manner.



As you actually play 'Blade Rondo Night Theater', the sense of play is greatly changed by the addition of new rules such as the concept of day and night and the existence of a doll, which have not been found in the previous work, and the range of strategies is broadened. felt. In particular, the number of cards with tricky and powerful effects has also increased, so that the previous attack's physical attack system, which had no hands or legs when raised in defense, is now quite powerful, and it played the previous work. Even people with can play with fresh feeling. Furthermore, it is possible to play with a different taste by mixing and using the card of the previous work about the expansion set.

In addition, in solo play, it changed from the previous work that had a sense of play like a general shogi, and in 'Blade Rondo Night Theater,' 'Maria comes out with various swords', so the elements of luck are also strongly involved. I was able to play in a sense closer to the two-player match play.

'Blade Rondo Night Theater' is 2916 yen including tax and can be purchased at Amazon.co.jp.

Amazon | Blade Rondo Night Theater | Card Games & Playing Cards | Toys



in Review,   Game, Posted by log1i_yk