Board game `` Dominate Grail War-Fate / stay night on Board Game-'' review as a master of `` Fate / stay night '' and fight the Holy Grail war with servants



Players also appear in the original game, tracing the original world view of `` Participating in the 5th Holy Grail War in

Fuyuki City over the 'Holy Grail' that fulfills the wishes of those who have obtained it '' And fight each other with the servant until they become the last one. Since I got the real thing, I immediately held the Holy Grail War at the GIGAZINE editorial department.

Dominate Grail War -Fate / stay night on Board Game-
https://www.delightworks.co.jp/games/boardgame/dominate-grail-war/

The package includes seven master characters and Saber who will be the player characters.



The target age is 14 years old and the number of players is assumed to be 3 to 7 people.



Contents include a rule book, 1 central board, 7 master boards, 13 situation cards, 20 event cards, 108 attack cards, 27 treasure / skill cards, 27 special cards, 4 special cards, 9 servant tarots, With seven master pieces ...



7 battle result tokens, 7 magic tokens, 21 spell tokens, 10 jewel tokens, 4 ground tokens, 1 start player marker.



When the central board is connected, it looks like this. Set in Fuyuki City, there is a magic studio, Miyama-cho, Shinto, and reconnaissance areas.



Play started immediately with seven editorial staff members. First, the player randomly selects a master board and a servant tarot, and prepares a deck corresponding to the servant tarot at hand.



Then, place three magic tokens and three spell tokens on the master board. In addition, place a “skill card” with a blue back from the deck on the upper right of the master board. Set the 'Treasure Card' with a yellow back and the servant tarot aside, and you are ready in the state shown in the image below.



In the original, the master and servant are a fixed combination, but in this game you can play with various tags to randomly draw the servant tarot. In addition, the part of 'I will try not to reveal the identity of the servant' is the same as the original, and the servant tarot is always placed face down during the game. However, if you use servant-specific abilities with a treasure card, other players may become aware of your real name.



The game is divided into four rounds (preparation phase / outpost phase / action phase / combat phase), and the game progresses by repeating rounds. In the preparation phase, the master draws three cards from the deck, and the situation and event cards on the center board are revealed.



In the outpost phase, the master pieces are placed on the center board. In addition to the “Magic Workshop”, where magical powers increase, pieces can be placed in “Miyamacho” and “Shinto” in Fuyuki City, which was the stage of the Holy Grail War in the original work.



Miyama-cho and Shinto each have a 'land advantage', with the master who placed the piece first gaining three points, and the master placing the piece second gains one point.



In the action phase, you can use your magical power to move. You can move to Miyama-cho or Shinto for battle after gaining magic power in the magic studio, but be careful if there are already two or more masters in Miyama-cho and Shinto. In addition, only one person can move to 'Recon', and the player who arrives at Recon can get two points of the result.



In addition, during the action phase, prepare for battle after moving. The fighting player chooses two cards from their hand, puts them face up, and uses that much magic power. However, if you are in a magic studio or reconnaissance area that is not a battle area, put two cards face down and discard the card in the trash without consuming magical power.



During the battle phase, battles occur when more than one master is deployed in Miyama-cho or Shinto. The winner is the higher the sum of the power value drawn on the card, the situation card, the additional points from the event card, and the additional points based on the 'land advantage' obtained in Miyamacho and the new capital.



For example, in the case of a card given by Tung Cherry during the following, the score of the skill card is 2 points + 4 points = 6 points. The effect of the skill card 'Remote operation' will double the profits of the new city land obtained in the movement phase, so 3 points x 2 = 6 points will be added. In other words, Sakura Matou's attack is 6 points + 6 points = 12 points. The victory or defeat of a battle is the victory of the higher score of the attack. The decks of skill cards that make up your hand are different for each servant, so it is possible to predict the servant from the cards issued by your opponent and plan the next battle. Maki Sakura's victory was not only due to his luck, but also because the servant had the advantage in the field.



The winner will get the sum of the number written on the event card and the points added in red. For example, in the case of the following image, you can get a result of 2 event cards + 3 victory points = 5 points. Different event cards are placed in Miyama-cho and Shinto, so the outcomes and events that can be obtained will also be the criteria for selecting a battlefield.



Collect battle results while fighting like this, and the master with the highest battle result will win the Holy Grail War. Sakura Matou scored five results in this battle, and two more results from the skill code. If you play with less than 6 players, Sakura Matou is not included in the playable characters, and will be used as a set with Shinji Matou.



A few rounds later, a situation card that adds one event card to each battlefield appears.



The more event cards you have, the more you can earn. This is where we really want to win.



It is Shiro Emiya and Ilya who have decided to compete in this phase. The new city has a total of six results, and you can expect great results.



Here, Shiro Emiya releases his real name. The servant is an archer Gilgamesh . We will play a game with a total of 17 points on the card.



Ilya also releases her real name. The servant is Lancer Ku Fulin . I think the total of the cards is 8 points, I think I will lose ...



The treasure card, ' Spirit Death Thorn Spear (Gay Bork) ', forced Shiro Emiya to be defeated and Ilya to win. Many treasure cards are powerful, but some can only be used once, so it is important to use them.



The servant of Shinji Maki, who released the real name, was a rider's `` medusa '' like the original



After the eighth round, the climax round started, leaving the top four players with the best results. The 5th and 5th places that did not win are dropped at this point and are excluded from the Holy Grail War. For example, in the image below, 19 points of Kirei Kotomine, 8 points of Shiro Emiya, and 5 points of Rin Tohsaka drop out from the Holy Grail War.



However, Shiro Emiya, the main character of the original, participates in the climax round due to the ability ' All far away Utopia ' even if the result is poor. On the other hand, Kirei Kotomine and Rin Tohsaka dropped out and said, 'I am correcting the hero!'



In addition, during the climax round, Sakura Matou activates a super powerful skill that 'magical power becomes infinite.' An editorial staff member who knew the original grinned, 'I see.



In the climax round, the master with the least results will drop out at the end of each round. In addition, situation cards will be changed to cards according to the number of people, and magical power will also easily accumulate, so you can use many powerful cards.



As the climax round progresses, the end of the Holy Grail War will be a brother-sister battle between Shinji Matou and Sakura Matou.



Shinji Matou uses a ' riding ' card that can put out as many cards as she wants with power of 3 or less.



Fight with 5 cards! The total points of the card are 5 points + 0 points + 3 points + 2 points + 3 points = 13 points.



In addition, 5 points will be added for each 'strength' attribute skill card. There were two cards with strength attributes, so an additional 10 points was added, for a total of 23 points. Shinji launches a very powerful attack on his sister, even though the land is overridden by the event card.



Meanwhile, Sakura Sakura releases the Servant's real name. Servant was a caster's ' media '.



The effect of the media's treasure, ' All Breakable Marks (Rule Breakers), ' forced Shinji Maki to be defeated. Sakura won an overwhelming victory over his older brother, with a card that can only be used once and the opening of the real name release.



Sakura Matou kicked off Shinji Matori in second place, recording 53 points, and Sakura Matou won the Holy Grail War in the GIGAZINE editorial department.



This time, we played with the 'normal rules', but since all of us proceeded while grasping the rules, it was a long game of three hours. It takes time to figure out what you can do in each phase, what are the strengths and weaknesses of servants and masters, but once you understand it, you can get through the game quickly. The impression that the original Holy Grail War of fighting by inferring a treasure card from the opponent's card has been successfully reduced to a board game, making it a highly strategic game. Because the servants were chosen at random, even the original fans could play as if stories, and it was a game that they wanted to play many times. In addition, there is a 'casual rule' that does not use an event card because it enters the climax round in the fourth round, which is half of the original, so you can enjoy it quickly in 30 minutes to 1 hour.

'Dominate Grail War -Fate / stay night on Board Game-' can be purchased at board game dealers such as ANIPLEX +, DELiGHTWORKS STORE, Animate and Yellow Submarine for 6,000 yen (excluding tax). Also, at Amazon.co.jp, you can purchase it at 8350 yen including tax at the time of article posting

Amazon | Dominate Grail War -Fate / stay night on Board Game- | Board Games | Toys

in Review,   Anime,   Game, Posted by darkhorse_log