A popular card game 'Dominion 2nd edition' that increases your territory while building a deck & extended version 'Dominion: Renaissance' play review
Dominion is a battle card game where players become lords of medieval Europe, think of their own tactics from the infinite existence, and build up their territories while building decks accordingly. The Japanese version of Dominion: Renaissance , an extended version of Dominion released in 2009 and awarded with various game awards, appeared on February 28, 2020, and the basic set and extended version Both were actually played with editorial staff who had no experience with Dominion.
Dominion: Second Edition | | ANALOG GAME INDEX
Dominion: Renaissance | | ANALOG GAME INDEX
◆ I tried playing 'Dominion: Second Edition' of the basic set
◆ Expansion set 'Dominion: Renaissance' played
◆ I tried playing 'Dominion: Second Edition' of the basic set
The package for Dominion: Second Edition looks something like this.
The number of players is 2 to 4, the play time is about 30 minutes, and the target age is 14 years or older.
The contents are a manual, a card, and a board that serves as a disposal place. In addition, this Dominion: 2nd edition is a private property of the editorial staff, so the card has already been opened.
Dominion cards are roughly divided into two types: basic cards and kingdom cards , of which basic cards consist of treasure cards, victory points, and curse cards. The back of the card has this design.
There are three types of treasure cards: 'coin,' 'silver,' and 'gold.' At the bottom left of every card used in Dominion is the price at which the card can be purchased, and the treasure card is used as the currency for purchasing the card. Copper coins are priced '0', so you can buy them no matter how poor you are. On the other hand, gold coins need to be purchased at '6'.
There are three types of victory point cards: 'Yashiki', 'Duke' and 'Provincial' The point written on the card is the victory point, and the person with the highest total of the victory point cards finally obtained wins.
A curse card is a card with one victory point minus one. It is a difficult thing to enter the deck according to the conditions.
There are 25 kinds of kingdom cards, and effects specific to the cards are written.
All cards can be stored in a box in a sorted state.
To prepare for the game, first arrange the basic cards in the center of the table. The place where cards are piled up in the center of the table is called 'supply'.
Then you need to choose 10 kinds from the kingdom cards and arrange them in supplies. Use a randomizer card as a way to choose a kingdom card to display. The randomizer card is a copy of the kingdom card. Shuffle and draw ten cards to determine the kingdom cards to be displayed in the field. The main feature of Dominion is that the content of the game changes greatly depending on the kingdom card you select as a supply, so no matter how much you play, the feeling of every play is fresh.
The randomizer card must be kept separately so that it will not be mixed with the kingdom card. The lid frame is purple instead of yellow on the back, so it can be identified at a glance.
So shuffle the randomizer card and draw 10 cards ...
Place the same kingdom card pile as the 10 randomizer cards that are pulled out on the supply as follows. When placing a kingdom card, the cost increases in the order of Z from top left to bottom right.
Each player was given an initial deck of 7 'coins' and 3 'houses' for a total of 10 cards.
Finally, place the waste storage board and the game is ready.
Dominion moves the player's turn clockwise. In the turn, you can activate the effect of the action card only once from the hand, `` Action Phase '', you can purchase the card only once using the treasure card `` Purchase Phase '', process the cards that came into play and create a new hand Just go through the three steps of the ' clean-up phase ', one at a time. The order is 'ABC' in 'Action (Action) → Purchase (Buy) → Clean up (C)'.
At the start of the game, the player first shuffles the initial deck, then draws 5 cards as a hand. The remaining 5 cards are placed at hand as a deck.
At first, the action phase is executed, but the first turn skips because there is no action card. Proceed with the purchase phase. 3 'coins' in your hand, that is, a total of 3 gold at hand ...
Purchased 'Silver Coin' with 3 in the lower left from the supply.
Place the purchased cards in your discard area and move to the cleanup phase. Place all cards and extra cards in the discard area in the discard area, and draw 5 cards from the deck. Your turn is now complete and your turn is on to the next player. The following image shows the player's hand.
If you run out of cards because you run out of cards, shuffle your discarded cards to create a new card and replace it. In Dominion play, this 'shuffle of discarded bills' is performed many times, so the key to playing is which card you discarded and how well you can shuffle. If the shuffle is sweet, it is easy to get squishy play, so you should shuffle firmly by multiple methods such as
The turn makes one turn, and my turn again. This time, put all four “coin” you have drawn into your hand…
Get an action card called 'Militia' from the supply. 'Militia' comes into play in the Action Phase, adding 2 gold to the total value of treasure cards put into play in the following Purchase Phase.
After a few turns, you can use the 'Militia' drawn in your hand in the Action Phase, and give out 3 'Coins' in the Purchase Phase, so that you can purchase cards with a total of 5 gold.
With this 5 gold, you get a “festival” with a cost of 5 from supplies. Festivals are cards that have the effect of increasing the number of action phases twice, increasing the number of purchase phases by one, and increasing the purchaseable cost of the purchase phase by two.
Like this, proceed the game while incorporating treasure cards and action cards into the deck. Pay the collected treasure cards from your hand while making full use of the effects of the action card ...
Get the victory point card 'Province'. The condition for ending the game is whether all “provinces” are purchased and disappear from the supply, or whether three types of cards are removed from the supply. In order to win the game, it is important how many “provinces” of 6 points are collected and how quickly they can be collected.
Another important point of this game is not just buying cards, but also thinking about how to build a deck. For example, a chapel with a purchase cost of 2 can discard up to four cards from your hand.
Rather than discarding discarded cards, remove them from the deck and send them to the depot.
You might think, 'If you remove the treasure card you need to buy, you will not be able to buy the card you want?', But this disposal is very important. According to the basic rule of Dominion, 'Draw 5 cards from the deck', as the number of decks increases, the probability that silver coins, gold coins, and action cards you want to use will come to your hand decreases. In other words, not only buying cards in the dark, but also removing cards with low effects per card, such as copper coins and mansions, from the deck is a very effective tactic.
There is also a tactic to draw cards with the effect of cards and increase the number of hands and purchases. For example, draw one card with the effect of 'Guard', activate 'Festival' to increase the number of action phases and purchase phases, and use 'Blacksmith' twice, which adds 3 cards to your hand Here is where you succeeded in drawing three 'coin', two 'silver' and three 'gold' coins into your hand at once. Having earned a total of 16 gold, I was able to get two 'Provincial States' at a stretch in one turn.
If you proceed with the play like this, the game will end because the “province” has withered from the supply. One play is about 40 minutes including the rule explanation. Each player calculates the total number of victory cards in his deck.
Looking at the deck of the player who won the 33 points, anyway, a large number of treasure cards are characteristic. It seems that the strategy of collecting treasure cards and bringing a large amount of treasure cards to the hand, while minimizing the purchase of action cards, worked well.
The editorial staff who played Dominion for the first time commented, 'While the rules are very simple and easy to understand, it was fun to think of action card combos.' Dominion's fun is not only getting victory points, but also getting absorbed in building decks like 'How do the effects of action cards work together?'
In Dominion, purchasing cards while thinking about the structure of the deck is the key to winning, but since there is an operation of shuffling discarded cards and rearranging the deck, `` The necessary timing Is it important to draw cards? 'What tactics to take into account with probability?' Is a major attraction of Dominion, and it is no wonder that it is highly regarded around the world.
◆ I played 'Dominion: Renaissance'
This time I played the extended set 'Dominion: Renaissance'.
Dominion: Renaissance is an extended set to the last, does not include treasure cards and victory points cards, which are the basic cards, and it is important to note that you cannot play Dominion: Renaissance alone.
The number of players is 2 to 4, the play time is about 30 minutes, and the target age is 13 years or older. The target age is slightly lower than the basic set.
The contents are the rule manual and ...
Box labels, token boards, wooden pieces, coin tokens, cards.
The token board is available in six colors. The cuts made it easy to remove it from cardboard without using scissors or cutters.
Wooden pieces are 2 colors x 6 types of cubes.
The coin token is made of metal and has a rather heavy feel. It is just a prop, but with the feeling of weight like a real gold coin, the editorial staff who actually picked it up said, `` I am spirited though it is a small item '' Will go up. '
Place the label in the box and store the classified cards according to the label.
In the Dominion: Renaissance, in addition to action cards, project cards and ……
Artifact cards that were set with specific action cards were also added.
Dominion: Renaissance preparation, such as supply and hand preparation, is the same as the basic set Dominion: Second Edition. The rule manual includes 'Recommended Kingdom Card Combinations', and there are also combinations of Kingdom Cards that can be played in a well-balanced manner without using a randomizer card.
Each player will receive a hand, token board and two wooden pieces.
Also, place the coin token in the center of the table. It is recommended to put it on a flat plate or tray for easy removal.
Place the project card and artifact card next to the set supply and complete the setting. This time, I played the recommended supply 'Catch the flag' described in the rule manual. The supply combinations are as follows.
As the name says, 'Capture the flag', the key in this scenario is the action card 'Batcher'. The effect of 'Bearer' is that the total value of the treasure card in the purchase phase increases by 2 ...
You can get 'Flag' artifacts when acquiring or discarding. The effect of 'Flag' is 'When you draw your hand, draw +1 card', which means that the number of cards you can draw in the cleanup phase increases from five to six. Despite the fact that there is only one card, increasing the number of hands increases the amount of work that can be done during the turn, so it is quite advantageous to have it.
However, there is only one flag. If another player gains a 'flag', the 'flag' is taken away from his hand. For this reason, the 'flag' will be held on the board.
For example, 'Remodeling', which allows you to discard a card at hand, means that you can discard one card from your hand and get a card that costs 2 more than that card. At first, everyone playing with a half-hearted card was thinking about how to use it, but if you discard the `` bearer '' of cost 4, you can get `` gold coins '' of cost 6, and with the effect of `` bearer '' You can also get a flag.
The project card can be purchased by paying the cost written in the upper left in the purchase phase. After purchasing the project, place the token on the project card. Once purchased, the effects of the project are permanent. For example, this “barracks” project card automatically increases the number of action phases for each turn by one.
By getting the `` Barracks '', you can put out two `` Blagers '' in your hand at once with one turn, and you can get `` Provincial Province '' by putting out a treasure card in the purchase phase Was.
Project cards also have very powerful effects, such as 'Cathedral', which forces deck compression by 'Discarding one card from the hand at the start of the turn', and 'Canal', which reduces purchase costs by one. Things were prepared.
That's why the player who actively purchased and discarded the 'flag' kept the state with six cards in hand, and advanced the game advantageously, winning the game brilliantly. Players were convinced of the strength of the flag because, in many cases, 'the flagman' and 'the flag' were the key to victory, 'Well, was the scenario title' Capture the flag? ' .
“DuCart Gold Coins” is one of the new treasure cards in the Dominion: Renaissance. Putting it into play as a treasure card not only adds one coin token to its resources, but also increases the purchase phase once. Another attractive feature is that you can discard one copper coin from your hand when you win.
Place the added coin token on the token board at hand. By paying the coin tokens in the purchase phase during the purchase phase, it is possible to increase the purchaseable amount by one coin per coin token. Since coin tokens obtained by purchasing 'Dukat Gold Coins' can be used in the same purchase phase, 'Dukat Gold Coins' are essentially the same as 'Copper Coins'.
Also Dominion: 'King added at Renaissance scepter 'Is a special card that can be treated as the same 2-gold treasure card as' Silver Coin ', or you can use the effect of the action card put into play again. Since 'Scepter' is a treasure card, it can be put into play only during the purchase phase.
For example, after using 'Blacksmith' that can draw 3 cards from the deck to the hand in the action phase, put out 'Scepter' in the purchase phase and activate the effect of 'Blacksmith' again. Fortunately, I was able to draw a cancer treasure card, so I was able to put two more “Silver Coins”, one “Scepter” and three “Gold Coins” into play.
In addition, by paying one coin token from the financial resources obtained with 'Dukat Gold Coins', it became a total of 16 gold, and it was possible to activate a tremendous rich combo that you can purchase two 'Province'.
The 'follower' card has the effect of adding two cards to your hand, but has the effect of being able to add two coin tokens to the 'villain' on the token board when acquired from supply.
By paying coin tokens placed in villagers in the action phase, you can increase the action phase once per piece.
For example, the following is the place where 'Old Witch' was put into play by acquiring 'Theatrical Company' that can add 4 coin tokens to villagers and further increasing the action phase with villager tokens. Old Witch not only adds three cards to your hand, it also has the effect of adding a 'curse' to another player's deck.
The old witch is a powerful means of attacking your opponent because the Curse, a victory point-1 card, will lower your deck's victory point unless you discard it.
The following image shows a certain player's victory point in a game where 'Old Witch' was rampaged. You have collected 4 'Province', 1 'Duke', and 4 'Mansion', but cannot discard the 6 'Curses' added to your deck, resulting in a total of 25 points. Was.
In addition, 'Witch' included in the Dominion basic set also has the effect of adding 'Curse' to the opponent's deck in the same way as 'Old Witch'. However, if the old witch has a 'curse' in his hand, he can discard a 'curse' from his hand after obtaining one 'curse' from his deck. In other words, 'old witch' is a slightly milder obstruction card than 'witch' because you can avoid adding a real curse card.
The Dominion: Renaissance also includes a variety of action cards. For example, the following 'villain' can not only place two coin tokens in the place of 'finance' on the token board, but also 'discard one card with a cost of 2 or more for players with 5 or more hands ”Is a card that can be used more effectively because it also triggers interference with other players.
Two 'coin tokens' were obtained from the financial resources for the 'villain' in the action phase. In the following purchase phase, you will pay a total of 6 purchases of 2 `` copper coins '' and 1 `` silver coin '', but at the same time purchase 2 coin tokens from financial resources to purchase `` province '' with cost 8 Will be able to do it.
By activating multiple `` villains '' in the same turn in combination with other action cards, it is possible to get a large amount of financial resources and purchase `` province '' or `` gold coins '' with a small treasure card . Note, however, that the effect of blocking the opponent cannot be activated many times due to the restriction of '5 or more cards in hand'.
Dominion: 'Yamamura' is one of the most awesome action cards playing the Renaissance. 'Yamamura' not only increases the number of action phases twice, but also has the effect of 'you can add one card from a discarded card', and the used cards are revived.
For example, here is where a combo combining 'mountain village' and 'border guard' was decided. 'Border Guard' is a card that increases the number of action phases by one, and at the same time allows you to add any of the two cards revealed from the top of your deck to your hand.
Not only do you draw cards, but the number of action phases also increases at a tremendous rate, so you can put a lot of action cards into play. Originally, the treasure card in the hand was only one 'silver coin' and one 'copper coin', but as a result, by issuing three 'bearers', it has reached the point where the 'province' can be purchased.
This “Mountain Village” & “Border Guard” combo is awesome, and there are only one “Silver” and one “Gold” treasure card in addition to the seven initial “Copper”, but six “Provincial” as well. Succeeded in getting it and won brilliantly. It was not only a strategy of compressing the deck to make it efficient, but also a deck of power play that forcibly pulled up and used up the cards.
When advanced and beginners play a game together, it is often the case that advanced people who know a lot of common sense are overwhelmed, but in the Dominion: Renaissance, coin tokens, artifacts, projects can not be helped It is a system that can break down, and even beginners can compete with advanced users enough. For this reason, I felt that it was an expanded version that was easy for even beginners to play.
Dominion: Many cards added in the Renaissance are more powerful than the basic set, but there are few cards such as 'has a habit hard to use for beginners', and the feeling of playing has become a completely different game There is no impression that. On the other hand, the range of tactics definitely increases, so even those who have played Dominion many times can play with fresh feelings. In addition, if you adopt the officially recommended supply set described in the rule manual, it is recommended because you can quickly understand the general playing style.
Dominion: 2nd edition, Dominion: Renaissance price is 4950 yen including tax, and can be purchased at game shops nationwide. It is also handled at Amazon.co.jp, but at the time of article creation Dominion: The second edition is available at 23,500 yen including tax, Dominion: Renaissance is available at 7490 yen including tax.
Amazon | Dominion: Second Edition Japanese Edition | Board Games | Toys
Amazon | Dominion Expansion Set Renaissance (Dominion: Renaissance) Japanese Version Card Game | Card Game Playing Card | Toy