"Sparkling jewelry: city" with "city" "Toyo" "trading place" "citadel" to power up "glow of jewels" further deeply Play review
A board game of the concept that the player becomes a jeweler of the Renaissance period, gathers gems, sells it and obtains glory and fame "Splendor gleam of jewelsExtended version of "Sparkle of jewelry: city"Appeared in September 2017. Even in the regular edition, a new rule was added to this board game which gave a glimpse of advanced game characteristics, and I tried to play the expanded version, which was further deepened, by the editing department.
Glitter of Jewelry: City | Hobby Japan Analog Game Index
http://hobbyjapan.co.jp/gamelist/splendor_cities/
Splendor / Japanese gem of a jewel
https://www.hobbyjapan.co.jp/splendor/
It is premised that "glow of jewels: city" already has "glow of jewels". You can not play "sparkling jewelry: city" by itself.
"Jewel's sparkle" play review that gets jewelry and gathers beautiful gems to create a commercial empire and win glory and fame - GIGAZINE
The left side is the expansion set "Sparkle of jewelry: cityThe box of. Compared to the regular version on the right side, the illustration on the table was a jeweler in the regular version, while the expanded version is a lady with jewels. Also, you can see that the color of the edging is slightly darker.
When opening the box the contents look like this. New extended rule paper, board to be used with extension rule, new card · tile · frame, etc. are contained.
"Glitter of Jewels: City" has "city"Toyo"A market place"The fortFour extension sets are included, and there are tiles, cards, and frames corresponding to each extension. Even with the enhanced version, the basic game flow is the same as the regular version, but with the addition of new expansion rules to the regular version, the game becomes more complicated and the player's strategy also increases dramatically.
◆ "City"
According to the explanation of the extended version, since play of "city" was recommended at the beginning, first from now on. As for the world view, "Brige, Lyon, Lisbon, Seville, Venice, Florence, Pisa - every city is seeking their own great works by jewelers and a generous payment, but you Will you be able to meet luxurious demand? "
"Urban tiles" are added in the "city" rule. First of all seven pieces are cut off and prepared.
Instead of aristocratic tiles, setting up these city tiles is just super easy.
Different acquisition conditions are written on both sides of the city tile, and only one of them is used in the game. We decide which one to use randomly.
When a player who got a city tile appears, the game is over in that round. If one player gets a city tile, that player's victory, if there are two or more players, the winner is the winner of the prestige point. Players do their best to get the city tiles, but since there are only three city tiles in all, two or more players will definitely compete for the same city tile.
In the first game, the fourth round player purchased a red bonus of 3 prestige points, while at the same time they got a city tile satisfying the prestige point 16 points and the red bonus 5 pieces condition. All the other players became victorious in vain while all the prestige points were less than 10 points. Because there is no prestige point acquisition by aristocratic tiles, how to earn prestige points with cards becomes important.
Rushed to the second race as soon as I understood selfishness. Editing staff will also be playing straight because of the simple and clear rule that "expansion of" city "should take city tiles anyway".
The player who won the game earlier also won the city tile at the point of winning and this victory. Useless cards are few and beautiful hands.
Actually, another player who aimed at the same city tile was closer to a step. The hand of the player who won the top half, the hand of the player who regrettably lost the lower half is the hand of the player losing. The lower player was supposed to be able to get the city tile by buying a red bonus card at 4 prestige points if the next turn came. However, as the top player got the city tile just a couple of times ago, the bottom player failed to get the city tiles and was defeated. Although the play time of the game is long, in the final phase of winning and losing, there are cases where only one round may be fatal.
In the extension of "city" the victory condition itself changed, "It is clear that the game ends when someone acquires a city tile." When each player notices each other's points and acquisition bonus, runs to the disturbance of players who are likely to win city tiles earlier than them, or finds that they are wearing a city tile aimed at other players, You need a flexible play style such as changing. Nonetheless, since basic game characteristics do not change, it is an enjoyable expansion even for beginner board games.
◆ "Oriental"
"The wealth of the Orient is now open to all people, while the customers are beginning to be attracted to that exoticism.In this fluid situation, you will further transform the kingdom of your business Is it possible to do? "
In "Toyo" expansion, "Toyo Card" appears as a newly purchasable card.
When it arranges it becomes like an image. The part surrounded by the red frame on the left is the oriental card.
Toyo cards are divided into levels 1 to 3 as well as ordinary development cards, and when purchasing it is the same as ordinary cards. Players will use tricky effects such as "To be used as two golden tokens" and "Two bonus pieces" for Toyo Cards, aiming for victory by overtaking other players.
It is also possible to secure a Toyo card.
A player is a Toyo card with the effect of "wearing it on his card and treating it as a bonus one" ...
We will customize your hand by buying a thoughtful Toyo card, such as "Blue Bonus 2 pieces".
The hand of the winning player is like this. We are effectively using powerful cards such as "Attach to your card, treat it as one bonus, win Level 1 card" and "Acquire Level 2 card". In the end I bought a 3-point Toyo Card with prestige which has the effect of "Can discard 2 black bonus cards" and reached 15 points. To other victories with maximizing the effect of Toyo Card, other editorial staff also sigh.
Extension of "Toyo" makes it more important to acquire the intended token because the number of options for the cards the player gains increases. Also, even among the "Orient" cards, Level 2 "Take it on your card, treat it as one bonus and win Level 1 card", level 3 card "Level 2 cards won" The effect is super strong. There are editorial staff who insist that "it is best to secure immediately when these cards come into play." In addition, cards with the effect of "Throwing out two cards with certain bonuses and winning 3 prestige points" can boost the score quickly at the end of the game. In the expansion of "Toyo", it became easier to acquire Level 2, Level 3 cards, so there was a phenomenon that Level 1 normal cards are likely to feel much more.
◆ "Trading place"
The view of the world of the "trading place" was "A sea route to India was opened, and every guild built a new trading place. Who can respond to the new global trade rule quickest and accurately? "It is written.
The way to use in the expanded version is "Road to Toyo" board and coat of arms. One type of coat of arms is assigned to each player.
Each player places his or her emblem in that zone if it meets the conditions stated in a particular zone on the "Oriental Road" board. From the next turn, the player can activate the special skill possessed by the zone where the emblem was placed every turn.
Start playing immediately. A player with a red emblem won a card with a white bonus this turn. The second zone from the left of the board is a "white two bonus" requirement, so players who satisfied the conditions put emblems in the corresponding places. This player can activate the effect that "after taking 2 tokens of the same color, take 1 token of different color" from next time.
This turn, the player with blue coat of arms activates the crest effect when purchasing the card. With the effect of purchasing a card and acquiring one token at the same time, we will cycle the cycle of increasing resources while purchasing cards.
Blue crest player gains Level 2 White Bonus. By this, we earned a total of 17 points, winning a total of 17 points, winning 4 points with the effect of "winning 1 prestige point per your own crest on board", 3 points with aristocratic tiles, 10 cards It was.
I will enter the second game shortly after break. To place an emblem, you need to purchase a card with a certain bonus, but as many players aim at the same crest, you can not collect cards as you would expect.
As the game progresses, the number of emblems placed will increase. A contrasting situation where a player with a yellow emblem has three crests, while a player with a blue emblem does not have an emblem.
A player with a yellow emblem will aim for 15 points by the effect of the emblem, "In addition to the score of the high score card secured, win one prestige point for each one of his own emblems placed on the board".
On the other hand, players with a blue emblem will proceed with play without putting one coat of arms. I will aim at 15 points by extending the score with the green bonus card as the main subject. This game has a yellow and blue fighting aspect, but the result is ... ...
When another player bought a level 3 card, a key card for a player with a blue emblem appeared in the bar at the last minute. A player with a blue crest embarked on a brief purchase, reaching 15 points.
The yellow player who ran into the crest play reached in 12 points. If I had another turn I bought a hand card and reached 15 points, but I lost a step.
With the expansion of "emblem", the speed of assets decreasing at the time of purchase of cards by players is delayed, and as a result, each player's prestige point acquisition speed tends to be very fast. It is an expansion that requires a sense of balance to reach out for themselves to interfere with other players in order to make it harder for them to acquire prestige points.
◆ "Citadel"
The view of the world is "As the number of giant cities with many commerce areas increases, their dangers and mutual tension will also become clearly evident, Guilds protect their wealth from hostile ambitions and expand their own I began building a fortress to help with the work. "
It is these citadel pieces that we use in the expansion of "Citadel". Three of them will be your own castle for each person.
Start playing immediately.
The player moves the castle frame every time he purchases a card. Whether to place your castle on an arbitrary card or move your own frame already on the card to another card ......
Remove the other players' citadel pieces, and return it to the owner. Only the owner can secure and purchase the card on which the fortress frame is placed.
As the game progresses, the number of citadel faces placed in the place will increase. Players who have plenty of castle scenes on the card can proceed with confidence because there is no worry that other players will take away that card. On the other hand, players who do not have castellated frames can not go out even if there are cards they want to buy, so if a lot of castle frames are built like images, it will be forced into a difficult situation.
A player with a yellow castle frame bought a white bonus card this turn.
Depending on the effect at the time of card purchase, the player moves the yellow castle frame onto any card.
You can purchase three cards with a citadel in succession after the player completes the usual action. As the yellow player was also rich in funds, I bought two prestige points on which three castle frames got on, a blue bonus card.
I bought a card, so I will put a castle frame on the card again.
This meets the conditions of 3 blue, 3 black and 3 white, and received the nobility visit. With this, I gained 5 points in a row at this turn. At the same time also satisfied the conditions of 3 blue, 3 green and 3 white, so we will confirm that another nobleman will visit next turn. Other players are also impressed with the play which made full use of the effect of the castle coma.
This time the player who has the yellow castle frame which took full advantage of the rules of the castle, won by the visit of four aristocrats. Watching the color necessary for winning the aristocracy card wears out, a measure was taken to secure the color necessary for acquiring the aristocrat with a castle frame.
In the extension of "Citadel", even if you can purchase a card, you can not purchase a castle frame of another player, so the choices of cards that each player can acquire become very narrow. Players who fully utilize the castle frame, such as placing castle pitchers to obstruct other players or putting two or three pieces on the cards that they do not want to take can advantageously advance the game I will. In addition, players who came after the battle at the fortress scenes will secure instantly even if they can not purchase cards they want, and the opportunistic play corresponding to the place is the way to victory.
◆ Android version, iOS version
The expansion enclosed in "The glow of jewels: the city" is over, but the Android version and the iOS version are also appearing in "sparkling jewelry".
You can play online with other friends who are installing, but even one can play AI against you. In the application version, you can understand victory points of opponents, purchased cards, and tokens at a glance.
Also, as the currently purchasable cards are shining, there is no accident of missing cards that they could accidentally buy.
Although I was able to win luckily this time, the level of AI is very high, so it seems better to take a mind when fighting against AI.
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