I tried to create a chaotic great man in the card game 'Socratesla' that connects the disjointed parts of the great man's body and fights
'Socratesla' is a world-setting card game that
Socratesla – azb.studio
Each Socratesla package has a radial painting of a great man.
The recommended number of players is 2 to 6, the estimated playing time is 15 to 30 minutes, and the target age is 10 years or older.
There was a card and instructions in the package.
Socratesla is a card game in which players fight each other with summoned 'great men'. However, because the Holy Grail has run away, only the parts of the great man can be summoned. The player combines the parts of the great man's 'right arm card', 'body card', and 'left arm card', and summons the great man's chimera to fight.
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The portrait of the great man on the card is cut so that the arms and torso of the different great men are also connected.
The great man seems to have the original military power and intelligence even if it is separated and only the part of the body, and the 'armed force' of the sword mark and the 'intelligence' of this mark are set for each part.
The 'Holy Grail Card' is a battle for the great men who have called. Each Holy Grail card has rules for getting the Holy Grail.
That's why the game actually started. First, deal 7 cards to each player and decide the starting player.
From the start player, stack the Holy Grail cards one by one counterclockwise. The rules are to decide the outcome of the battle between great men in order from the top Holy Grail card.
The game starts with the start player as the first 'turn player'. The turn player draws one card from the deck.
The turn player can summon a great man on the spot if he has the right arm, torso, and left arm of the great man in his hand.
The turn player who summons a great man nominates another player to challenge the battle. The nominated player must respond to the battle if he can summon a great man with his right arm, torso, and left arm in his hand.
The player who was challenged to fight had
The battle between the first dozen Tartes and Lupoles I has started. Win / loss is determined by the rules of the Holy Grail card in the center of the field. The Holy Grail card '
The dozen start tartes are 4 points + 7 points + 7 points + 5 points = 23 points, and Lupoles I is 3 points + 6 points + 4 points = 13 points, and this time the dozen start tartes with a higher total armed force will win.
In addition, there is also a card with 'God's ○○' that can win the battle regardless of the rules. If you can summon the great man of God, it is almost like winning the Holy Grail, but the great man of God vs. the great man of God is a draw.
If the turn player wins, take one body part from the loser's great man, add it to his hand, and challenge the next player with the great man who came into play.
The great man who defeats all the other players wins the Holy Grail card.
The Holy Grail card is a foot part when turned inside out. The great man who won the Holy Grail War will be satisfied with the five bodies by wearing this foot part, and will be 'inducted into the Hall of Fame'.
The Great Hall of Fame remains in the player's hands until the end of the game. In a four-player match, the player who can summon two Hall of Fame greats wins.
However, if the defending player who was challenged by the turn player wins in reverse, the summoned great man will be discarded.
The defending player's great will return to his hand when he wins. Since the defender can summon a great man after seeing the strength of the opponent's great man, it is possible to judge in advance whether to win or lose. However, if you summon a powerful great man to win, all the other players will be wary of you, so this is not to say that you should win the challenged game. A point that will be a bargain for the game.
If the left arm, torso, and right arm set is not in the defending hand and you cannot summon a great man even if you are challenged, the turn player will randomly get one from the defending hand and will be treated as winning the battle.
The turn ends when the turn player loses the battle or wins the battle with all the other players. Each player draws cards until he has 7 cards in his hand, and it's the next player's turn.
If you don't have your right arm, torso, and left arm at the beginning of the turn, or if you don't want to summon a great man, you can leave one card in your hand and exchange other cards.
In addition, 'World War III card' is mixed in the parts of the great man. If anyone draws this card, World War III will begin immediately.
In World War III, players who can summon great men face down and put out great men ...
Open at the same time. According to the rules of the Holy Grail, the strongest great man will be inducted into the Hall of Fame.
When you actually play it, a pretty surreal chimera great man unintentionally explodes, causing laughter in unexpected places. On the left side of the image is
Since I had to call my name when I was summoned, I often wanted to run into the story.
The flavor text is also generated with messy content, so everyone just reads it aloud.
Basically, victory or defeat is divided by luck, so the main fun was the impression that the summoned chimera greats were criticized by each other. When playing with a friend who is familiar with world history, 'No, it's strange that Stalin's parts have the same armed force and intelligence!' 'Isn't it problematic to attach' God Killing 'equipment to Jesus Christ parts? The story gets excited.
At the time of article publication, 'Socratesla' was available for purchase on Amazon.co.jp for 3300 yen.
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