I play "Habitica" which turns everything in a fucking life named reality into an RPG game and handles the pile of loading tasks and gotten up and leveled up



A task management tool that manages tasks as if playing RPG can be well habituated is "Habitica"is. The project at Kickstarter succeeded and services were offered in a rather evolving form, so we tried to use it from the end of the year to successfully manage tasks for the new year.

Habitica | Your Life the Role Playing Game
https://habitica.com/


Habitica in 2013A tool to manage tasks and make habits successful by feeling to play RPGService renamed by the project "HabitRPG" that appeared in Kickstarter as a service. Besides the name change, the contents have also evolved minutely.

User registration ~ Start using
First, click the blue button "Play Habitica" at the top right of the site or "join free" at the center of the site.


There is a button "sign in with a Facebook account" and "sign in with a Google account" on the top, with "login" and "registration" tabs below it. You can register by registering with your Facebook account or Google Account, but this time you can create an independent account for Habitica and click on "Register" to fill in the necessary information, Let's try it! "


At the beginning, hints are displayed sequentially, so it is OK if you proceed with reading it. Click "Start Habitica".


First of all, customize avatar. The size of the body, color of the shirt, what to put on the accessory, hair style, hair color ...... There are so many things, so it might be better to set a person who wishes to carefully afterwards.


Since such a small popup should have appeared, "Please show me the task !!" Click.


Then we will move to the main screen of Habitica and explanation of each column will start. First of all, as a premise, Habitica is an RPG-like task management tool. Avatar has three basic statuses of "physical strength", "experience value", "mana" and the ability values ​​of "power" "intelligence" "constitution" "perception" there is. Experience value, gold, items are available if you clear the registered habits · daily routine · To-Do. The user receives a "quest" and performs tasks to damage the boss, consume mana, use skills, combine items gotten to create pets, raise the pet by hand You can do a variety of things, such as crouching, buying items with the gold you got ... .... However, it is only by clearing "registered habits, routines, and To-Do", so this is a mechanism that motivates you.


Broadly divided into 4 columns, one is "To-Do". Click "OK".


The other is "Routine". Click on "I'll be careful!"


And "Custom". Click "I see!"


Finally"Reward". If you click "It is over" the tutorial is over.


Registering to do: "To-Do"
Initially it may be confusing for three different uses, "To-Do", "Routine" and "Habit", but it is easy if you get used to it. First of allTo-Do"Is a column for registering" what to do with clearing (goal achievement) aim ". Each hint is displayed by clicking "?" At the top right of the column.


Once you achieve it you can get gold and experience by completing the task by checking it. For example, I'd like to submit "Submit a report in a week" or "Buy what I bring for my trip" here. "Join Habitica" is registered by default, so let's check this and let's get the experience value and gold.


To register a new task, enter the name of the task you want to register in the text box under "To-Do" and click the "+" on the right.


This has been added to the list.


Click on the pencil icon on the right side of the task name if you want to make slightly more detailed settings.


Then the details of the task will be opened, so edit the necessary fields. Please note that after editing, if you do not click "save and close" it will return to the original. By the way, when you click "Add checklist" ... ...


You can create a checklist to subdivide tasks. Going to buy Mbiquic cards is an example task, but if you make a checklist and check the progress finely, the experience value and gold you get when you accomplish the task increases, It is ants that give a habit of finely controlling.


You can also set deadlines (deadlines).


In the task list, the deadline is displayed in the area surrounded by the red frame. Although the task immediately after registration is yellow, the color approaches red. In the image below, tasks 1, 3, and 4 are relatively newly registered, the next is task 2, and task 5 is the oldest. Although the freshness itself is irrelevant to the deadline, "Although there is no deadline, since it has passed quite a lot since registering, it will be a good idea to think about what should be done or should be deleted".


Register what you do on a daily basis or on a specific day of the week: "daily"
In the "daily routine" we will enter what we should do repeatedly. For example, if you say "what you should do every day" to check the progress of the task "check Habitica" ants. Since it is not a game to compete with others, it is not a bad thing to earn experience values ​​by putting things that are easy to achieve.


There is "everyday" in the commentary column, but since the repetition cycle can be changed by setting, it can also be in the form of "every week fire / gold" or "holiday only (Saturday · Sunday)". It can not be set as a specific day of the week every other week, but there is no problem if it is decided to achieve it in the week without tasks. Let 's adopt the way that my motivation goes up to the last.


There is also a setting of "every X days", so you can also create a task called "watering once every 5 days".


By the way, if you do not do To - Do it will not have a negative impact, but if you can not achieve the daily routine within that day the physical strength of the next day will decrease. Physical strength is recovered by using a physical fitness restorative drug which is one of "reward", but when it gets to 0, Avatar has reached "death", the level gets down by 1, losing all the gold that it has, I also lose a piece of equipment.

Registering the habit you want to get rid of or wanting to get on: "Habits"
A little distinctive is "custom". Register "habitually doing" which is different from daily routine, but you can obtain gold and experience value at the time of achievement by registering what to do with "+". On the other hand, if you register as "-" as you want to quit, clicking it when you do it will reduce your physical strength.


"Productive work" + and "eating junk food" are those registered by default. And another "staircase / elevator" is registered with + and -. This is a mechanism that allows you to keep in mind the + customs as much as possible by putting contradictory elements "If you use the staircase +, using elevator -". "How much should I click on?" Is OK with each criterion, but it is not meaningful if Avatar dies as a result of repeated hits such as "One minus elevator floor" etc. Motivation also declined Let's set it so that motivation comes out.


A pet
Although it is "RPG style", Habitica is not a game but a task management tool, so there is no "clear", the only thing you are doing is registering a new task, registering a new task, and so on. Writing ...... has no interest, but in reality there are more items to be able to do with the level up, there are items available in the hand, pet raising, and so on, so use "Habitica" so use Habitica If things become a habit, it will be possible to use it for a long time afterwards.

You may receive bonus items if you log in again.


And when it reaches level 3, the mechanism of "lost article" is unlocked, and when you achieve the task you will be able to find items, "eggs", "eggs of eggs picked" etc.


Pet is born by using "egg of egg eggs" in "egg".


When "Pink Potion" is used for "egg egg", "Pink wolf" is born. 90 kinds of pets are born by combination of egg and medicine.


Pets can be left beside the avatar.


Also, giving "Feed" grows gradually and eventually becomes "Knighted". Food has taste and grows fast as it is favorite.


It seems like this is a state where "riding" and "pet" are taken.


Change job
Actually, Avatar is about a position called "warrior" from level 1, and when you reach level 10 you will be able to change jobs. You can choose "Warrior"A mage"Robber"A healerFour.


"Warrior" is a job that makes it easy for "stroke of consensus" to come out. The stroke of the conscience can also get unexpected rewards as bonus is added to the gold · experience value · item drop rate. Also, because it can also give great damage to the boss, it can be active in quest. On the other hand, the pace of acquisition of experience value is slow.


"Mage" is a fast-paced job because it gains a lot of experience values. Using skills can greatly damage the boss or restore fellow mana, but on the other hand, if you are a person who can not achieve the daily routine well because of a low "constitution" you will suffer from damage It may become.


"Thieves" is also a job that a "batting of a conscience" is easy to get out, but its probability is lower than warriors. However, because you pick up lost items and gold well, you should not have much trouble collecting items. However, it will not be a big success in the boss game.


"Therapist" is a position with a recovery skill of physical fitness, like the mage, level up is earlier. It is useful in parties because you can use the skills that will bring effect to everyone, but because the damage given to the boss game is small, it will be a good thing for your friends to do their best.


Quests and parties
Quests include items that can achieve conditions such as "Inviting friends" or "Login on 7th", items purchased in gold, items purchased with a gem. Gems are valuable items that can not be obtained unless special conditions are satisfied.


Quests can be cleared up alone with one person, but it takes time to do so, so I still want a friend. In such a case click on "Fight monsters with friends" on the right side of the physical strength gauge ... ...


Invite your friends. If inviting new users you will send an invitation letter via e-mail.


The invitation letter that arrives is like this.


By the way, since your user ID is displayed at the bottom of the screen for sending invitations, you can invite them as an existing user using this.


When a friend enters, a friend's avatar is displayed next to the "Fight with monster with friends" button.


As soon as the number of friends increases, the button disappears and the physical strength bar becomes short.


As so many friends gather, quests can be done with crispness, and bosses with a strength of 100 can be destroyed overnight to two nights. Thanks to "purchasing", we successfully purchased the ultimate item of "Mageo". By the way, when you reach level 100, you can get "Orb of Rebirth" without charge, and if you use it you can start from level 1 and get another job and you can aim for the strongest title of complete professional completion. For that reason, at the level of "having the ultimate items as a mage", the level of whether or not the degree of incoming has reached 10% rather than 20%.


It's a motivation to fight piling up tasks for fellows ... like RPG who set the stage just like a fantasy, so if you are having a party, when you can not handle things alone or in the first place If you do not like handling things one after another and you want to do something, you should invite your fellows to support your own mind, you will be able to go back with unprecedented momentum.

Since Habitica is built to an extraordinary extent and the API is well maintained, officialIOS·AndroidNot only the version of the smartphone application,Chrome extensionThere is also a function to prevent wasting time by looking at a specific site without thinking, and participating in the "guild" or establishing themselves, making "challenges" that precious gems can get, enabling "skills" Then proceed with task processing and quests advantageously, open "Treasure Box", arrange various equipments,Working with WunderlistOr, because the mechanism for those who want to use more seriously by increasing the convenience by changing the initial setting is outrageous, I will put what I tried until that around in the sequel to the article. stay tuned.

in Review,   Web Service, Posted by logc_nt