PS5 sales are down 46% year-on-year, and the decline in sales is projected to result in a 6% decrease in revenue for the gaming business in the next fiscal year.

At Sony's earnings briefing held on May 8, 2026, it was revealed that sales of
(J)FY25.4Q_Slides with speech - 25q4_sonyspeech.pdf
(PDF file) https://www.sony.com/ja/SonyInfo/IR/library/presen/er/pdf/25q4_sonyspeech.pdf
Sony forecasts lower gaming business sales amid memory price surge | Reuters
https://www.reuters.com/world/asia-pacific/sony-annual-profit-rises-134-below-analyst-estimates-2026-05-08/
Sony records a $766 million impairment loss against Bungie for the 2025 financial year, a 1-2 punch of Destiny 2 and Marathon failing to meet its expectations | PC Gamer
https://www.pcgamer.com/gaming-industry/sony-records-a-usd766-million-impairment-loss-against-bungie-for-the-2025-financial-year-a-1-2-punch-of-destiny-2-and-marathon-failing-to-meet-its-expectations/
At the earnings briefing, the company announced its performance for fiscal year 2025 (April 1, 2025 to March 31, 2026). Overall, sales increased by 4% year-on-year to 12,479.6 billion yen, and operating profit increased by 13% year-on-year to 1,447.5 billion yen, indicating strong performance.
In the Game & Network Services segment, hardware revenue has been reported to have decreased due to a decline in PS5 sales. In the fourth quarter of fiscal year 2025 (January-March 2026), PS5 sales totaled 1.5 million units, a decrease of 1.3 million units from the same period of the previous year. For the full year, sales are projected to be 16 million units, a decrease of 2.5 million units compared to the previous year.
However, due to the impact of exchange rates, increased revenue from network services, and increased sales of game software other than those produced in-house, overall sales in the game and network services sector increased by 87.3 billion yen compared to the previous year. In network services, the number of monthly active users in March 2026 increased by 1% year-on-year to a record high of 125 million accounts, and total playtime in the fourth quarter of fiscal year 2025 increased by 1% year-on-year, indicating that user engagement is progressing steadily.

For the 2026 fiscal year, Sony anticipates a decrease in hardware revenue of 265.7 billion yen compared to the previous year due to a decline in sales volume. Sony stated that 'for the PS5, we plan to sell a number of units based on the amount of memory that can be procured at a reasonable price, and we expect the profit and loss to be about the same as in the 2025 fiscal year.'
Regarding the PS5, a price increase was announced on March 27, 2026, and the price rose globally from April 2, 2026. This price adjustment is also expected to affect sales.
PS5, PS5 Pro, and PlayStation Portal Remote Player prices increase worldwide; PS5 will also cost around 100,000 yen from April 2nd, sparking outrage among gamers - GIGAZINE

In addition, it was reported that game studio Bungie recorded an impairment loss of 88.6 billion yen in the fourth quarter of fiscal year 2026. An impairment loss is an accounting treatment recorded when the value of an asset decreases unexpectedly. Sony stated that it had 'revised its business plan downward in light of the fact that the overall revenue from Bungie's title portfolio has not met expectations.'
During that period, Bungie released the escape-type PvPvE shooter ' Marathon .' According to Sony, 'It received a Metacritic score of 82, and over 90% of players gave it a positive rating in game reviews on Steam, indicating high user satisfaction and maintaining high levels of engagement metrics such as retention rates.'
Furthermore, Sony (PDF file) also recorded an impairment loss of 31.5 billion yen against Bungie in the second quarter of fiscal year 2025 , at which time they reported that ' Destiny 2 ' was the cause.
Regarding future game titles, Sony stated, 'For fiscal year 2026, we have a large number of high-quality first-party titles, including ' SAROS ,' which was released in April, and ' Marvel's Wolverine ,' which is scheduled for release in September. We expect these titles to contribute to revenue even more than in fiscal year 2025.'
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