Is it possible to go about your daily life while wearing a VR headset?
Headset-type devices such as Apple Vision Pro and Meta Quest 3 have 'pass-through' technology that allows you to see your surroundings even when you are wearing the headset by projecting images of your surroundings captured by the built-in camera on the display. ” mode is installed. A research team led by Professor Jeremy Beilenson of Stanford University published the results in the academic journal ``Technology Mind and Behavior'' regarding whether it is possible to live a life while wearing a device equipped with this pass-through mode.
Seeing the World through Digital Prisms: Psychological Implications of Passthrough Video Usage in Mixed Reality | Virtual Human Interaction Lab
Please don't wear the Apple Vision Pro while driving, study urges, but buying coffee with VR is an 'exciting novelty' | Live Science
https://www.livescience.com/technology/virtual-reality/please-dont-wear-the-apple-vision-pro-while-driving-study-urges-but-buying-coffee-with-vr-is- an-exciting-novelty
Apple Vision Pro has high accuracy in pass-through video, and there are people who actually go out or drive a car with Apple Vision Pro on.
Cases of sightings of users who went one step ahead of using Apple Vision Pro in the city are reported one after another - GIGAZINE
However, these pass-through images do not necessarily faithfully display reality, so it is extremely dangerous to wear them while driving a car. US Secretary of Transportation Pete Buttigieg has issued a warning on X (formerly Twitter), ``Do not drive a car with Apple Vision Pro installed.''
Reminder—ALL advanced driver assistance systems available today require the human driver to be in control and fully engaged in the driving task at all times. pic.twitter.com/OpPy36mOgC
— Secretary Pete Buttigieg (@SecretaryPete) February 5, 2024
Professor Beilenson and 11 other researchers wore VR headsets in pass-through mode for several hours while communicating, reading, eating, and other activities. We examined whether it is possible to live a daily life with this in mind.
In the movie below, you can see participants in the experiment actually doing various activities while wearing Meta Quest 3.
Psychological Implications of Passthrough Video Usage in Mixed Reality - YouTube
Participants in the experiment went about their daily lives while wearing Meta Quest 3.
The field of view looks like this. It's full color and has enough resolution that you can even read the fine print on the spine of the book. However, some parts of the field of vision are distorted.
The standard horizontal viewing angle for humans (gray) is 200 degrees, but for Meta Quest 3 (blue) it is 110 degrees. The standard vertical viewing angle (gray) is 130 degrees, whereas Meta Quest 3 (blue) is 96 degrees. In other words, with Meta Quest 3 attached, the field of view becomes quite narrow. In fact, peripheral vision itself is halved.
Still, it is possible to draw on the whiteboard even with Meta Quest 3 attached.
Participants even went out with their Meta Quest 3 on.
The field of view is narrowed and distorted, making it more difficult to see things like depth, and it seems difficult to perform high-fives.
When you bring a spoon to your mouth while eating, your vision will be distorted as shown below. It seems that there is a noticeable time lag in head movements when wearing a VR device, making it impossible to accurately judge distance at close range. It also makes the work more complicated.
Professor Beilenson, who himself spent his time wearing the Meta Quest 3 as a participant, found that in tasks that are not dependent on time or space, such as when putting a spoonful of food into your mouth, or where the consequences of failure are minor, performance is significantly lower. Although there were some gaps, they reported that the experience itself was enjoyable. However, we argue that incomplete pass-through becomes a problem in important situations that require spatial awareness, such as when descending stairs or driving a car.
Participants apparently learned to compensate for visual distortion and lag while wearing Meta Quest 3 for long periods of time, but the research team pointed out that ``long-term use may cause overcorrection.'' However, rather than suddenly wearing the device for a long time, patients should gradually get used to it and increase the amount of time they wear it.
Professor Beilinson asserted, ``Users and VR headset manufacturers should build controls and methods into their devices that allow users to take sufficient breaks and reduce the amount of time they spend wearing VR headsets.''
◆Forum now open
A forum related to this article has been set up on the GIGAZINE official Discord server . Anyone can write freely, so please feel free to comment! If you do not have a Discord account, please create one by referring to the article explaining how to create an account!
• Discord | 'If VR headsets become popular, do you want to wear them all day long? Do you not want to wear them that much?' | GIGAZINE
https://discord.com/channels/1037961069903216680/1209063796925141026
Related Posts: