'Armored Core VI Fires of Rubicon' review that fans have waited for 10 years, I tried to see if even people who are not good at action can enjoy exhilarating robot action
From Software's Armored Core series 16th work and sequel for the
ARMORED CORE VI OFFICIAL SITE | Armored Core 6 Official Site
https://www.armoredcore.net/index.html
By playing the following movie, you can see how you are learning the operation with the AC6 tutorial.
'Armored Core VI Fires of Rubicon' has a polite tutorial - YouTube
This work begins with a scene where the main character stows away on the planet Rubicon 3, where a conflict is beginning over the goods called 'Coral'. Immediately after the start, I was literally fumbling around, but I was able to learn the basic movements without enemies, such as moving with the left stick, controlling the camera with the right stick, and turning on the boost movement with the ○ button while moving.
Press the X button to jump, and hold the button to ascend vertically. Ascending into the air and some of the maneuvering methods described later consume energy at the bottom of the screen, and once it is used up, it cannot be performed until it recovers.
Energy regenerates quickly once you are on the ground.
When an enemy appears on the screen, it will automatically pay attention and lock on.
The top of the lock-on marker is the enemy's durability.
At the bottom left and right are the remaining bullet gauges for the weapon. The gauge is for the weapon equipped on the shoulder on the inside and on the arm on the outside. Below, you can see that the gauge on the far right is decreasing because you are using the right arm weapon. When it runs out, it automatically reloads and the gauge recovers.
Ranged weapons have a limited number of uses and cannot be reloaded infinitely. The specific number of remaining bullets can be seen from the bottom right of the screen.
If you press the □ button while pushing the left stick, it will perform a quick boost that moves quickly while consuming energy. It is a movement suitable for short-distance movement and avoiding enemy attacks.
By default, R1 will use the right shoulder weapon, R2 will use the right arm weapon, L1 will use the left shoulder weapon, and L2 will use the left arm weapon to attack locked-on enemies.
Some weapons change their behavior by holding down, for example the missile equipped on the right shoulder can be multi-locked on by holding down and launching missiles at multiple enemies at the same time.
When your machine receives an attack from an enemy, the AP displayed at the bottom of the screen, that is, durability, will decrease, and if it reaches zero, it will be destroyed.
Use the repair kit with the up D-Pad to instantly restore AP. Below, the remaining number of repair kits, which was 3, is 2.
When you can move AC to a certain extent, you will suddenly start exploring a vast map from the first mission. In the following movie, it is possible to see the situation.
Pressing the left stick activates an assault boost, which allows you to move faster while consuming energy.
When you start exploring, a swarm of helicopters that require multi-lock will appear, and it was a review of the previous operations.
There are also enemies that have a shield and cannot be attacked without using the blade of the melee weapon equipped on the left arm.
In terms of the story, the main character stowaways in Rubicon 3, and in order to obtain the status of a mercenary there, he scavenges the wreckage of other ACs that have been exhausted in battle to obtain a license.
During the last wreckage, a tough boss appeared, so I managed to defeat it while retrying in the following movie.
At the end of the mission is a huge armed helicopter.
In long-term battles such as bosses, the ACS gauge, which is a yellow bar, becomes important.
In addition to the attack power, the attack of the ship and the enemy has a parameter called impact, and the ACS gauge accumulates by being hit, and when it reaches the limit, the posture collapses and the movement stops. . Since the defense power is also reduced during the stagger, it will be a big pinch.
In the first challenge, it was destroyed and the mission failed.
If the mission fails, you can choose to start over from the checkpoint or restart the mission from the beginning. This time, I decided to restart from a checkpoint.
I restarted from just before the boss fight with all AP, bullets, and repair kits recovered.
Taking advantage of the experience of defeat, this time I fought with the intention of accumulating the enemy's ACS gauge.
By holding down the blade to charge it, it changes from a quick double strike to a large slash. I was able to hit a staggered enemy with a charged blade and deal massive damage.
In addition, I succeeded in defeating the boss with a rifle.
The first mission was cleared when I got the name 'Raven'.
When I played the first mission, I felt that the action was solid and solid. I thought that I could enjoy the exhilaration of mowing down multiple small fish with missiles, but if I neglected to avoid it, my AP would be reduced in an instant, and there was also a scene where I was forced to fight hard, such as being defeated by the first boss. However, it wasn't so unreasonable, and I was able to clear it by hitting the attack with the stagger in mind, so it was an exquisite difficulty that I could feel that I was steadily improving even in a mission of about 20 minutes.
As you can see from the comparison with large vehicles and skyscrapers, AC is a giant robot several meters high. Since inertia works even for small movements, it was difficult to move around until I got used to it. In addition to this, it is difficult to say that the operation is easy even if you flatter, because you fight while using the buttons on the controller to the fullest and using different weapons. That's my honest impression.
On the other hand, it is possible to jump with the X button and fire each weapon with L1 / L2 / R1 / R2, etc. Compared to the past Armored Core series, it is a specification that can be operated more intuitively, and it automatically locks on. There is also an assist function that keeps your eye on the target, so once you get used to it, you can enjoy speedy and dynamic battles while using quick boosts and assault boosts. For that reason, I felt that I could definitely recommend it to players who are familiar with their skills and veteran players who have experienced past games.
'ARMORED CORE VI FIRES OF RUBICON' is distributed on
Although it can be purchased at Amazon.co.jp, the regular version of the game software alone was already sold out at the time of article creation. Other than that, the PlayStation 5 game software has a 19 cm tall statue, a hardcover art book, and a collector's edition with a limited number of benefits with logo pin badge sets of appearing organizations and forces at 38,856 yen including tax. It is
Amazon.co.jp: [PS5] ARMORED CORE VI FIRES OF RUBICON Collector's Edition [Limited Quantity Benefit] MELANDER C3 G13 Special Specification 'TENDERFOOT' Included [Amazon.co.jp Limited] With Postcard Set: Game
So, this time I tried to experience the very first part of AC6. In the article that will be posted later, we will customize the aircraft with 'Assemble', which can be said to be one of the highlights of Armored Core, and paint your own original AC in your favorite color.
I tried customizing a huge mechanism freely by assembling 'Armored Core VI Fires of Rubicon' - GIGAZINE
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