I tried roaming freely around the city that was generated by 'algorithm for infinitely generating cities'
Wave function is a function that "state of object itself" is represented by wave motion, and sometimes it is used for physics simulation etc. in the game. That contracts to one of the specific state where there is such a wave function collapse of the wave function is referred to as a, appeared veteran to create a "algorithm infinitely city is generated" using the collapse of such a wave function. I actually downloaded and tried what kind of urban generation tool actually is.
Wave Function Collapse by marian 42
https://marian42.itch.io/wfc
GitHub - mxgmn / WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.
https://github.com/mxgmn/WaveFunctionCollapse
The algorithm named " Wave Function Collapse algorithm " generates a bitmap similar to the input bitmap locally.
It draws a dazzling pattern from some simple bitmap ... ...
It is also possible to draw a map like RPG map.
Furthermore, Wave Function Collapse algorithm can also be applied to 3D maps.
It is also possible to actually download the infinite city creation tool using the Wave Function Collapse algorithm, and to freely roam the generated city. To download, please visit the official page and click "DOWNLOAD".
The file size is 16.2 MB. Check "Save file" and click "OK".
Unzip the downloaded Zip file using Windows standard deployment function or explzh software, open a folder named "wfc", and start "Wave Function Collapse.exe".
When you start up the game, the Unity logo which is a game engine is displayed ......
When the screen switches, it became a point of view floating in the air. Horizontal lines can be seen in the far side, and bitmaps under which the maps are generated are arranged in the feet.
As soon as the player's altitude goes down ...
It was dropped in the map that had spread.
This is the movie I actually walk around in the map generated by Wave Function Collapse algorithm.
I tried playing with the "Wave Function Collapse algorithm" which infinitely generates cities
When walking around on the PC, move forward with "W key", move backward with "S key", move to the left with "A key" and move to the right with "D key". You can jump upwards by pressing "Ctrl key", you can move the camera by moving the mouse cursor. Go up the stairs that was on the left of the falling point ... ...
I came to a place where I can see the surroundings.
A number of buildings with small lookouts on the round roof have been generated, and buildings, staircases and corridors of tiled roofs are created in a complicated manner. The blue sky spreads overhead, and the sun was shining.
When you explore the map, the shadows made by the sun are well made. I can not see the user's own appearance, I feel like moving the camera floating in the air on the map. As I was about to enter the building from the entrance at the corridor's entrance ... ...
The interior was a complicated thin road.
The place I passed through the road is a place like a small courtyard. After all the surroundings are surrounded by buildings.
You can see fountains and benches, but the doors and windows to the inside of the building remain closed.
When we are walking through an unpopular map we get strange comfort.
The pillar of the building seems to be an old ruin, a little majestic atmosphere.
As I climb the roof of the building, I can see that cities with similar patterns are being generated far, and I also noticed that the edge of the map has not yet created a city.
You can jump up and fly in the sky by holding down the Ctrl key. You can see the edge of the map well.
At the end of the map there is a passage etc generated halfway ... ...
When approaching, generation started at the map, and the end of the map expanded as part of the map.
Overlooking the map from the sky, you can see a map like a labyrinth.
It was a tool that could be enjoyed even by simply exploring a complicated map like a maze or just watching the end of the map gradually enlarging.
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