Benchmark revealed how much performance improvement of OpenGL new graphic API "Vulkan" supported from PC to Android has been improved from OpenGL

OpenGL's successor graphic API "VulkanAbout Khronos Group "Vulkan 1.0"Formally formulated. As a low level API, benchmark tests have been performed on Vulkan, which is expected because DirectX 12 or higher versatility is high, and the problems are highlighted.

Vulkan benchmarks: A boost for AMD and Nvidia, but there's work to be done | Ars Technica UK

OpenGL successor API "Vulkan" is a newly designed API, such as OpenGL does not have a negative legacy in terms of compatibility and the like, and advantages such as reducing the CPU overhead by lowering the level Unlike DirectX 12 dedicated to the Windows platform, it is multi-platform compatible, and it is expected as a versatile graphic API that can be used on a variety of platforms, from PCs such as Windows and Linux to Android smartphones.

Since the Vulkan API was officially released as Vulkan 1.0 on February 16, 2016,Ars Technica UKPerforms benchmark tests to verify performance. The test was conducted on ASUS X99 Deluxe, CPU is Core i 7-5930 K, memory is Corsair DDR 4 (3000 MHz) 32 GB, storage is Samsung's SM951 (512 GB), power is Corsair HX 1200i, OS is Windows 10, NVIDIA GTX 980Ti, AMD 's Radeon R9 290X high end graphic board.

The benchmark measures the frame rate of the game "Talos Principle"Hyper ThreadingTwo states of 6 core 12 threads with HT (HT) function turned on and 4 core 4 thread state with HT function off with virtual function i 5 are tested, and the display resolutions are 2 types of 1080p and 1440p The mode is being tested.

The results at 6 cores 12 threads / 1080p resolution look like this. The graph shows that blue is DirectX 11, red is OpenGL, green is Vulkan, the higher the score, the better the performance. The score is higher than Vulkan and OpenGL for both DirectX 11 and GTX 980 Ti / R 9 290 X graphic boards, but what matters is not absolute figures, it is Vulkan's performance improvement compared to OpenGL. Performance improvement of about 18% for GTX 980 Ti and 20% for R 9 290 X can be confirmed.

On the other hand, at 1440p resolution, GTX 980 Ti is about 13% better, R9 290 X is about 4% better, and the difference in performance improvement at OpenGL ratio is more than 1080p.

Next is a benchmark result of 4 core 4 thread state of Virtual Core i 5. It is like 1080p. Performance improvement of GTX 980Ti about 18%, R9 290X about 13%.

With 1440 p, GTX 980 Ti is about 6% better, R 9 290 X is about 4% better, and there is no increase of about 1080 p.

From the results of the benchmark, we found that Vulkan has a much better performance with OpenGL ratio than 6 core 12 thread state than 4 core 4 thread state. Ars Technica UK is evaluating that Vulkan has greatly benefited from improved graphics performance due to improved CPU performance and it seems likely that there will be a potential to draw 1440p and 4K movie content comfortably if CPU performance improves from now on I will. However, the graphics driver supporting Vulkan is still in beta, and NVIDIA and AMD say that there are many things to do to mature drivers for Vulkan.

Incidentally,In DirectX 12 benchmark test, overwhelming performance improvement over GTX 980Ti was seen R9 290XAlthough it was ironic, AMD API "Mantle"Vulkan is based on the result that no significant performance improvement is seen.

Unreal Engine 4 corresponds to Vulkan and Unreal Engine 4 on Vulkan is "Galaxy S7There is a demonstration to move withMobile World Congress(MWC 2016). In the future, Android smartphones using Vulkan are planning to achieve this level of graphics.

ProtoStar Playthrough - Unreal Engine 4 and Vulkan API - Mobile World Congress 2016 - YouTube

in Software,   Video,   Game, Posted by darkhorse_log