NVIDIA and Sega have formed a partnership, making SEGA titles such as 'Virtua Fighter Crossroads' playable on NVIDIA RTX Spark.

NVIDIA and Sega have announced an expansion of their partnership to support NVIDIA's new PC platform, RTX Spark, for upcoming Sega titles, including the fighting game 'VIRTUA FIGHTER CROSSROADS,' scheduled for release in 2027. The two companies aim to deliver a high-quality gaming experience on thin and light laptops and small desktop PCs by utilizing ray tracing, DLSS, and AI technologies.
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On July 15, 2026, a talk show was held at GiGO Akihabara Building 3, a Sega game center in Akihabara, Tokyo, featuring NVIDIA founder and CEO Jensen Huang, Sega Chairman Haruki Satomi, President Shuji Utsumi, former Sega president Shoichiro Irimajiri, and Sega-affiliated game creator Yu Suzuki.
Sega and NVIDIA, who have walked hand in hand with the evolution of games and graphics technology, held a gamer-focused event themed around their 30-year relationship! … pic.twitter.com/dcOt0wEn0F
— SEGA Official Account (@SEGA_OFFICIAL) July 15, 2026
During the event, NVIDIA announced that Sega's upcoming 3D fighting game, ' Virtua Fighter Crossroads ,' and future releases will support NVIDIA's new 'RTX Spark' chip.
'VIRTUA FIGHTER CROSSROADS' 1st Trailer - YouTube
RTX Spark is a platform for Windows-based laptops and small form factor desktop PCs equipped with NVIDIA's 'GB10 Superchip,' and is intended not only for gaming but also for use in generative AI, content creation, and personal AI agents.
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NVIDIA has officially announced support for RTX Spark in 'Virtua Fighter Crossroads,' which is scheduled for release in 2027. Sega also plans to support RTX Spark in several other titles to be released in the future, but has not yet revealed specific titles or features that will be supported.

According to NVIDIA, games compatible with RTX Spark will be able to utilize real-time ray tracing, DLSS, and AI-powered rendering technologies. DLSS is a technology that aims to balance image quality and frame rate by using AI to upscale low-resolution images and generating new images between frames.
Tom's Hardware, a hardware news site, speculates that because the RTX Spark is an Arm-based Windows platform, Sega's games may be natively compatible with Windows on Arm, rather than relying on Prism, the compatibility feature for x86 applications. Support for DLSS-based upscaling and frame generation is also anticipated.
The relationship between Sega and NVIDIA dates back more than 30 years. NVIDIA's early graphics chip, the 'NV1,' used a method of rendering 3D images with rectangles as the basic unit. This method was well-suited to Sega's games, which used a similar rendering method, and was used in the PC version of 'Virtua Fighter.' NVIDIA explains that the NV1 supported the PC release of 'Virtua Fighter,' one of the world's earliest 3D fighting games.
Subsequently, NVIDIA participated in the development of the graphics chip for Sega's home game console, the Dreamcast, but Sega ultimately adopted the PowerVR series chip manufactured by NEC. Nevertheless, Sega paid NVIDIA $5 million (approximately 810 million yen at the time, without considering the exchange rate), and it is said that this funding supported the development of NVIDIA's first DirectX-compatible GPU, the RIVA 128 .
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NVIDIA positions its past collaboration with Sega on arcade games and home consoles as 'an effort to evolve into the next generation of Windows PCs equipped with AI and ray tracing.'
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