The number of concurrent players on Steam hits a record high
On November 27, 2022, the number of concurrently connected players on the game distribution platform `` Steam '' was recorded at 31,944,315. In October 2022, it had just surpassed 30 million people for the first time in history, but the number of concurrent players is increasing year by year.
Steam smashes its own all-time concurrent player peak again | Eurogamer.net
According to the Steam chart overview page, the number of concurrent players reached 31,944,315 at 23:00 on November 27th. This number includes 'users who are signed in but not playing the game', but it was the highest number ever.
Since the pandemic of the new coronavirus began in 2020, the amount of time spent playing games by people around the world has continued to increase due to stay-at-home demand. It will
As of November 28, 2022, the ``most played game ranking'' is as follows. Sorting by number of players per day, 1st place is shooting game 'Counter-Strike: Global Offensive ' released in 2012, 2nd place is ' Dota 2 ', 3rd place is ' Call of Duty: Modern Warfare II ', 4 Live pattern software ' Wallpaper Engine ' ranked first, and ' Apex Legends ' ranked fifth.
Steam is steadily increasing the number of users, but the operator Valve is also advancing into the hardware market, such as developing the '
New Valve VR Controller Patent Has Emerged
https://twistedvoxel.com/new-valve-vr-controller-patent-emerged/
A patent filed by Valve with the United States Patent and Trademark Office on November 22, 2022 outlines a controller for VR equipment. This controller is a completely new controller equipped with a 'linear hand strap adjuster' to accommodate different hand sizes depending on the user, and it seems that the strap length can be adjusted and the strap can be removed.
Although Valve has not officially announced the development of VR equipment, it has released its own VR headset ' Valve Index ' in the past, and in recent years it has been compatible with old VR headsets to support new games. We continue to focus on VR, such as introducing sexual functions. Game media Twisted Voxel, who reported on this matter, said, ``It is unknown whether this patent will actually be commercialized, as is the case with all patents.''
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