I tried playing 'Catan 3D version' where you can play that world-class board game luxuriously with completely painted 3D tiles and tops



Sold in 1995, the popular board game that swept the awards of famous board games such

as the German Annual Game Awards and the German Game Awards made the tiles and pieces of 'Catan Pioneers (Katan)' three-dimensional. The replaced luxury version ' Catan 3D version ' will be released on September 17, 2021. This time, I had the opportunity to play this 'Catan 3D version' ahead of time, so I actually played it.

Catan 3D version
http://www.gp-inc.jp/boardgame_catan_3d.html


The Catan 3D version of the vanity case looks like this. The size is 465 mm wide x 335 mm high x 130 mm deep.



A place held by an editorial staff with a height of 151 cm.



The actual weight was 3.65 kg.



The rules themselves are the same as normal Catan. The target age is 10 years old and over, the number of players is 3 to 4, and the play time is assumed to be 60 minutes.



When you open the box, it looks like this.



The inner box has a lid, so you don't have to put it back in the cosmetic box when you usually store it, just close this lid.



The 3D terrain tile looks like this. The upper row is forests, fields and meadows, and the lower row is mountains, hills and deserts.



It's made to the finest detail, and it's all painted. There was a flock of sheep in the meadow.



About half of the field has been cut, and you can see that there are bundles of straw.



Rugged mountains and gentle hills.



The Catan logo was engraved on the back of the 3D terrain tile. The three-dimensional design is based on the sculpture by Klaus Teuber, the creator of Catan.



When viewed from the side, you can clearly see the three-dimensional effect.



A sea frame that surrounds the 3D terrain tile.



The place that becomes a harbor is a cove, with trees growing along the sea and small islands floating around. In addition, unevenness is also made on the sea part, and it is finely painted in blue and white to express the waves.



And a ship piece showing a port where resources can be exchanged. The upper row is a specialized port where you can exchange specific resources at a 2: 1 rate, and the lower row is a general port where you can exchange any resource at a 3: 1 rate.



Looking at the tops of the specialty port, there are two resources such as sheep, iron, and wheat on the ship.



There were three wooden boxes on the top of the general port.



The pieces used by the player are four colors: white, red, blue, and yellow.



From the left, highways, settlements, and city tops. Very detailed details such as cobblestone patterns, roofs, and window frames are faithfully reproduced in 3D. Since it has already been

smeared, the three-dimensional effect is considerable without doing anything.



And the bandit's piece that moves around on the board during play looks like this. In a trio, the shortest bandit is holding a sheep-like animal.



The dice used for play are two colors, red and yellow. If you look closely, the dice have the same hexagonal shape as the Catan tiles, and the first one is engraved with 'CATAN'.



Numeric tokens look like this and are made of plastic. The numbers written correspond to the sum of the dice rolls, and the number of dots drawn below indicates the magnitude of the probability. For example, 6 and 8 which are the most likely to come out have 5 dots, but 2 which is the most difficult to come out has only one dot.



Numerical tokens are shaped like marbles and are glossy enough to reflect the surroundings, giving them a sense of luxury.



And the cards used during the game. There are two types: resource cards and development cards.



Two plastic card trays. Cards can be placed on the card tray as shown below.



And a cardboard construction cost table, a 'maximum knight power' card and a 'longest trade route' card.



I will play with 4 people at once. Originally, we will install terrain tiles and early settlements and highways, but this time the initial layout that says 'the most balanced' was posted in the manual, so I arranged them according to that.



Arrange 5 types of resource cards and a deck of development cards in the card tray and place them next to the board. The card tray with this deck is called the 'bank' in the game.



Place the longest trade route card and the maximum knight power card next to the board.



Then, give each player a highway, a settlement, a city piece, and a construction cost table, and you're ready to go.



The way to proceed with the game is the same as the conventional Catan, and it is very simple. Players roll two dice on their turn, use the resources they have gained to build, expand their city, and the player who finally gets 10 points wins.

When I rolled the dice, it was 3 and 3, so the total number was 6.



Then, the corresponding resource is born from the tile of '6' with the numerical token on the board. Below, there are 6 tokens in the field at the bottom right. The field is adjacent to a yellow settlement, so yellow players can get a wheat resource card. 6 is the most easily rolled dice, so yellow players can easily get a relatively large amount of wheat.



However, if a 7 is rolled on the dice ...



The bandits in the central desert start to move. The player who rolls 7 moves the thief to any position. Where there are bandits, you can't generate resources even if you roll the dice. Also, players with 8 or more cards in their possession must discard half, and thieves are the ones who disturb the flow of the game at once.



In addition, the player who rolls 7 can randomly steal only one card from one of the players adjacent to the settlement or city on the tile with the thief. The yellow player who was the victim of the thief this time has the tiles that produce wheat resources disabled, and also brings valuable resources in his hand, so it's just like a bee on a crying face.



Therefore, the yellow player who was building a settlement in a dedicated port for wheat used two surplus wheat materials ...



Exchange for sheep. It's important to be able to negotiate with other players to exchange the resources that are in short supply, but this time no one will be at the negotiation table, so you have to do something about it yourself. The yellow player, who can easily get wheat, thought, 'If you get a dedicated port for wheat, you can do something about it.'



By paying one sheep, one iron, one wheat ...



You can draw one development card.



And the card I drew is a 'knight' card. This knight card can move bandits. This will somehow free the yellow player from the lack of wheat.



The effect of the knight moves the thief to another place. Bandits are very annoying when they come out, but they can be a powerful ally depending on how you use them, as you can intentionally interfere with your opponent by using a knight card.



In the following scene, the blue player has set up one highway by paying one resource for 'earth' and one for 'tree'.



You must build a settlement to get resources, and you can only build a settlement where your road is connected. Therefore, in Catan, it is also very important strategically to think about how to extend the road. The following scene is where the red player is stretching the road vigorously. Up to 6 roads were connected.



The length of the road has exceeded 5, so get the 'Longest Trade Route' card.



I also paid 2 wheat and 3 iron ...



Upgrade one of the settlements to a city. When the settlement is upgraded to a city, you will receive 2 victory points and double the amount of resources you will receive.



Another player who is impatient to see the point where the red color stretches at a stretch. White player pays 3 trees and 3 soils ...



We built 3 highways at once and extended the highways to 7



The 'Longest Trade Route' card is in the hands of the player who has the longest route. This time, the white player connected the road longer than the red player, so he succeeded in stealing the 'longest trade route' card, which has 2 victory points.



However, at this point the red player has already built 3 settlements and 2 cities. When converted to victory points, 1 point x 3 + 2 points x 2 = 7 points have been earned.



Therefore, the red player went into the strategy of drawing the development card twice at a time.



Some development cards are directly linked to victory points. As a result of drawing two development cards at a time, the original 1-point development card was combined to get 3 points of victory points, and the victory points reached 10 points. It ended with the victory of the red player.



The Catan 3D version has exactly the same rules as a normal Catan, but it still uses gorgeously three-dimensional terrain tiles and frames, so the tension rises messed up. An editorial staff member who has played Catan in the past said, 'The tops of the road are really designed like a road, so I was excited to connect them.' 'Since the miniatures are well made, it is better than ordinary Catan. There was also an impression that 'the imagination is agitated when building.' On the other hand, it may be difficult to distinguish between the settlement and the city frame at a glance, or it may be difficult to see the road and settlement when sitting down because it is three-dimensional, so the part where visibility is inevitably lowered is There is also a comment that there is. When playing, it is better to stand up from the chair so that the board can be seen firmly from above, rather than playing while sitting.

The 3D version of Catan will be available in limited quantities on September 17, 2021. The manufacturer's suggested retail price is 40,700 yen including tax. Also, on Twitter, for a limited time until August 31, 2021, there is also a campaign where you can get Catan 3D for one person only, so please check it if you are interested.

in Review,   Game, Posted by log1i_yk