'Cyberpunk 2077 was released in a terrible state?' Revealed in an interview with the staff at the development site



The action role-playing game '

Cyberpunk 2077 ' released on December 10, 2020 is in a situation where the developer is forced to apologize and refund due to frequent defects. Bloomberg, an overseas media outlet, has published a report on the reasons for the series of problems after conducting interviews with more than 20 developers. This highlights issues such as conflicts at the development site.

Cyberpunk 2077: What Caused the Video Game's Disastrous Rollout --Bloomberg
https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout

Cyberpunk 2077 staff didn't think game should ship in 2020, the 2018 demo was'entirely fake' and more – report --VG247
https://www.vg247.com/2021/01/17/cyberpunk-2077-fake-demo-launch-report/

Cyberpunk 2077 Crunch and Development Issues Detailed in New Report
https://gamingbolt.com/cyberpunk-2077-crunch-and-development-issues-detailed-in-new-report

Cyberpunk 2077, the latest work of CD Projekt known for the 'The Witcher' series, has attracted great expectations, with the number of pre-orders reaching 8 million , despite repeated postponements and problems with the working environment. Was there. However, immediately after the release, many bugs and problems such as corruption of save data were reported, and the situation has evolved into a class action proceeding.

The developer of 'Cyberpunk 2077' is filed a class action proceeding in the United States --GIGAZINE



Bloomberg's Jason Schreier revealed that the development site of 'Cyberpunk 2077' had the following problems from the results of interviewing more than 20 people including the development staff of CD Projekt. ..

◆ Simultaneous development of game and game engine
A game engine is software created for game development. In recent years, game engines such as Unreal Engine 4 , which is provided free of charge by Epic Games, and Unity, which is used by more than 1 million developers, are increasingly being adopted, but CD Projekt is Cyberpunk 2077. At the same time, he was also developing a game engine for Cyberpunk 2077. Regarding the recklessness of this development system, the staff interviewed by Mr. Schreier said, 'It's like laying a railroad track while running a train.'

◆ Sweet outlook
We also know that there was a problem with the outlook for the development schedule. According to Adrian Jakubiak, a former audio programmer at CD Projekt, when someone said during a meeting, 'How do you plan to make this technically difficult project successful in the same amount of time as The Witcher?' He answered, 'If it is under development, it will be resolved on the way.'

CD Projekt has been successful for many years in the spirit of 'solving it over time,' but Jakubiak said, 'I knew from the beginning that it wouldn't work this time, but with such disastrous results. Was unexpected. ' Development was delayed due to the confusion caused by such a close-out departure, and as a result, the release of Cyberpunk 2077 was postponed three times.



In addition, it turns out that the development period was not sufficiently secured. Cyberpunk 2077 was first announced in 2012, but at the time of the announcement CD Projekt was devoting personnel to the development of another game, and the development of Cyberpunk 2077 started in earnest in the second half of 2016. It was after that. Therefore, many staff members assumed that Cyberpunk 2077 would be completed in 2022. Since the first release date of Cyberpunk 2077 announced by CD Projekt in 2019 is April 16, 2020, the development period of Cyberpunk 2077 was almost two years shorter than expected at the development site.

◆ On-site conflict
Adam Badowski, the studio representative of CD Projekt, will take over the spearheading of the development project that restarted in 2016. Badowski, who became the director, instructed the staff to make a major overhaul of the game system and story, which led to a backlash from the veteran staff who were key members of The Witcher 3. This discord eventually surfaced in the form of a mass estrangement of top-level development staff, further disrupting Cyberpunk 2077's development project, which was already facing a shortage of time.

In the midst of this turmoil, CD Projekt released a

demo movie of Cyberpunk 2077 in 2018, but according to Schreier, this demo was 'almost perfect haribote'. Development staff say they wasted months just to prepare the demo.



◆ Inefficient personnel
Cyberpunk 2077's credits include more than 500 developers, and we know that they have more than double the number of people in The

Witcher 3 Wild Hunt, which was developed with about 240 people.

Nonetheless, Cyberpunk 2077's development project suffers from chronic resource shortages, and Jakubiak said, 'I've programmed 13 hours a day. I've been divorced from my family because of these long working hours. Some people have divorced. ' Jakubiak himself left CD Projekt on the occasion of his marriage.

This lack of resources is due to the fact that CD Projekt was not accustomed to managing large numbers of people, as some development staff said that 'the teams in the project were not working together'. It is believed to be a factor. Another major issue was the language barrier between the development staff from Poland, home of CD Projekt, and the development staff of English speakers. CD Projekt instructed the development staff to speak only English at meetings attended by English speakers, but it seems that this instruction was not strictly adhered to.



◆ Pandemic
The pandemic of the new coronavirus infection that occurred in 2020 also spurred the situation. To prevent infection, development staff were forced to continue developing games by remote work using their home PCs, which made it difficult to develop on actual PlayStation 4 and Xbox One machines. It is said that these changes in the development environment were behind the many reports of performance problems in the console version of Cyberpunk 2077.

'Many bugs and graphics issues can be fixed, Schreier said. It can be difficult to regain the trust of fans, but No Man's Sky, FINAL FANTASY XIV, and Destiny. There is a precedent for games that have recovered from the slump at the beginning of the release and later won high praise, 'he said.

in Game, Posted by log1l_ks