I actually played the 'Shibuya struggle' that conquers the underworld as the head of the gang while spitting exquisitely exquisite words such as 'It is empty!'
A new game `` Shibuya Struggle '' that appeared from Delight Works on December 4, 2019, is a
Shibuya struggle-delight works
https://www.delightworks.co.jp/games/boardgame/shibuyastruggle/
[Shibuya struggle]
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The package of Shibuya Struggle shows four devours facing weapons and lit cigarettes.
The number of players is 3-4, the target age is 14 years or older, and the standard play time is 60 minutes.
Inside the box are coins used for instructions, games, markers, pieces representing gang members, dice used for battles ...
A gang card player standing in a map tile player that is in a battle. Contains the battle cards required to activate special effects during status board battles.
A total of nine map tiles will be arranged in three rows and columns like this, and it will be the stage of the game. The tiles are randomly placed for each game, but always have a yellow 'scramble intersection' in the center.
A total of four status boards indicate the power of the emerging gang led by each player, with pieces indicating the number of members of the gang and markers indicating the three statuses of `` take '', `` goods '' and `` luck ''. Used for 'Take' has a direct positive effect on battle power, and 'goods' has an effect on the coin income used for special effects costs. In addition, 'luck' can be used to re-roll the dice to be rolled during a battle.
At the start of the game, the gang 'Death Crown', which is divided by KING and the four Shitenno, is dominant. Each player strives to defeat the Death Crown as soon as possible in a rivalry with a gang led by other players and become a new Shibuya champion. KING does not exist at the beginning of the game, but appears late in the game.
Start playing right away. This time we played with four people.
After placing 9 map tiles ...
Each player sets three pieces and a marker on the status board. The game starts with two cards dealt from the shuffled and 5 coins.
After deciding the start player using a method such as rock-paper-scissors, arrange the pieces one by one clockwise from the start player on the map tile and send the members to Shibuya. There are no restrictions on the placement of members, so each player can place members on tiles where no one has placed members yet, or on tiles that already have members.
Once all players have placed all of their members, they begin processing each map tile. Map tiles are processed in order of the red line from the upper left tile to the lower right tile.
First of all, start from the tile 'Dogenzaka back alley' on the upper left. Since there is only one member here, one green player wins. The winning player first gets the lower left effect of the tile. The effect of this tile is to '+1' the player's 'goods'.
The player who gains '+1' for 'goods' moves the blue marker one position to the right. Each player gets coins at the start of the round for the number of 'goods'. Coins can be converted to strength or used for the cost of a rival card, so if you increase the status of 'goods', you can make the most of the game with ample funds.
Once you have the lower-left effect, choose whether you want the lower-right effect next.
The effect at the bottom right is optional, but this time, instead of changing the status of 'luck' to '-1', I got a conflict card.
Another tile had members of the red and blue gangs. In this way, tiles with different gang members will cause a battle between players. Each player rolls the dice as many as the number of his or her members placed on the tile, and the higher the sum of the roll and the 'take' status, the victory will be.
In battles, you can use a conflict card to give the battle an advantage. In order to activate a conflict card, the rule that must read out the card name and the words such as `` Let's be empty '' and `` Let's enjoy chaos '' is a rule, so the player will necessarily be a worried gang It will be.
Although only one member was placed on the tile, two dice were added due to the effects of the conflict card, so a total of three dice were rolled. As a result, the total roll is '12'. Here, '14', which is the status of 'Take' and '2' added, is the fighting power of this player.
At first, the blue player rolled a dice, but the dice rolled by changing the status of 'luck' to '-1'. As a result, he succeeded in winning '6'. In this way, after each player rolls the dice, if they don't like the roll, they can spend 'luck' and roll back.
In the dice roll '6', the status of 'Take' is '1', and the effect of the conflict card gained a fighting power of '4'. In addition, every 5 coins you pay gives you 1 combat, so your total combat is 12! However, he did not reach the red player '14' and lost.
The player who loses in the battle will withdraw their members from the tile and return to the status board, and only the winning player will take effect of the tile. The losing player will not be able to get the tile effect, but will be able to get the number of coins retired.
Since the center `` scramble intersection '' is a tile where battle does not occur, all players who placed members here `` acquire one conflict card '' listed under the tile or `` pay 5 coins and acquire one member '' You can receive either of the effects.
When the processing of the bottom right tile is completed, the “Challenge Phase” in which each player challenges the Death Crown's four heavenly kings will begin. Each Shitenno has two conditions to challenge.For example, to challenge this No.4 Shitenno, you need to have 5 points of `` Take '' status and occupy the upper left and upper right tiles There is. If all players cannot challenge any of the four kings, the “Challenge Phase” ends. The next round begins as the starting player moves on to the next player, starting with each player placing members on the tile.
When checking the status of each player during the 'Challenge Phase' of a round, the red player 'Take' reached 5 points.
Moreover, the red player occupies both the upper left and upper right. If there is a player who satisfies the two conditions to challenge Shiten in the 'Challenge Phase', Shiten will automatically go to that player's gate. The four heavenly kings do not affect the game in the normal round, but if all four heavenly kings are defeated and KING appears, they will be added to the players who challenge KING and will become the strength.
Number 2 was defeated after Number 4 ...
Numbers 1 and 3 also lost.
When all four heavenly kings are overthrown, the central 'scramble intersection' is turned over, KING appears, and the 'final battle' starts. The player who defeats KING in the 'final battle' will be the winner of the game.
As soon as the 'final battle' started, green and purple players challenged KING for all-out war.
First roll the dice from the green player. As a result, the sum of the rolled numbers is '24'. The left four kings are 'combat power +3 for each die rolled with the same roll' and the number of applicable dice is five, so '+15'. Per battle + 1 (maximum 15) 'and the total number of coins is 19, so the maximum is' +15 '. Since the take is 5 points,' +5 '. The total of the two conflicting cards is' +7 '. It became '66'.
The purple player has a total of “28”, a total of 15 coins, a total of 15 coins, and a combat power of “+3”. The Four Tennos have “Strength +2 per member” and six members, so “+12”・ Because Take is 5 points, the total strength is “48” because of “+5”.
Finally, calculate KING's strength. KING's strength was '58 + 2 dice', so it was '58'. As a result, the purple player with a strength of “48” has been defeated. However, the green player defeated KING with a strength of “66”. The game is over when the green player reigns in Shibuya's new King.
The time from the start of the game to the conclusion is a little over an hour even when playing while checking the instructions. There are no complicated rules or cards with esoteric effects, so I was able to play the game quickly and quickly. Although the game uses dice, it is possible to spend the status of 'luck' and re-roll it, so the luck element is only modest. For this reason, the strategy of the player has a direct influence on the battlefield, and the game is finished with simple rules and thought and play.
On the other hand, because the luck factor is small, it is difficult for the player to return, so the player who stumbled in the opening battle ends the game without seeing the victory. Because of that, the editorial staff who played also said, 'Why can a player who loses a battle get more coins or draw a conflict card?' Once I got used to it, I felt that it was a game that would be fun to play even if I considered the original rules.
'Shibuya struggle' can be purchased at Amazon.co.jp, and the price is 4950 yen including tax at the time of article creation.
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