Claims that root boxes (gacha) should be classified as `` gambling ''


by

Hal Gatewood

The British Children's Committee analyzes the game habits of children aged 10-16, and online games have 'remarkably harmful effects such as negative interactions with others and overcharges in the root box (gacha)' Reported. The Children's Committee insists on classifying the root box as gambling and setting a maximum daily charge.

Gaming the system
(PDF file) https://www.childrenscommissioner.gov.uk/wp-content/uploads/2019/10/CCO-Gaming-the-System-2019.pdf

Gaming the system | Children's Commissioner for England
https://www.childrenscommissioner.gov.uk/publication/gaming-the-system/

Clamp down on Fifa 'loot boxes', urges children's commissioner | Society | The Guardian
https://www.theguardian.com/society/2019/oct/22/clamp-down-on-fortnite-loot-boxes-urges-childrens-commissioner

The FIFA series employs a route box mechanism that allows players to be obtained by charging, but they do not know which player will come until they are charged. The “winning” player does not necessarily come, but there is also “losing”, and when the “winning” player comes, a flashy animation is played. Similar systems are used in many games such as Fort Knight and Call of Duty .


by

Click and Boo

Such a mechanism is the same as a real lottery or scratch lottery, but unlike these, the root box is not subject to regulation, a new report from the British Child Commission points out. Each child spends on the root box, but spending over 300 pounds (about 41,800 yen) in one year has been reported. Research shows that children are under pressure to 'pay money in the game' due to online friends, strangers, and famous YouTubers.

Many of the 10 to 16-year-olds surveyed do not yet have the proper knowledge of spending on the route box and the sense and power to stop spending. This sense of money management will be provided at a later stage of growth. The latest version of the FIFA series allows teams to be quickly organized by billing, but “generally children don't have a strategy to manage their online spending,” said Anne Longfield, a children's committee. Says. The children who actually spent in the root box felt that they were “wasted” because they did n’t get what they wanted, and they had to make up for the loss in order to balance the fact that they were “winning” It seems that they may try to spend more.


by Amanda Jones

Longfield argued that 'if a child can't gamble offline, it shouldn't be possible online.'

in Game, Posted by darkhorse_log