'Birth of the Dungeons & Dreamers Net Game Community' where you can learn about the half-life of the people who supported the dawn of computer games for free


by

Blake Patterson

The Japanese PDF file of the book ' Dungeons & Dreamers: The Birth of the Net Game Community ' released in 2004 is distributed free of charge by the translator, Toru Hiramatsu. The people who created the computer game industry from the 1980s to the 90s are introduced with various episodes, and the history of more than 20 years how computer games were born and developed It is a well-understood book.

'Dungeons & Dreamers' Free Version PDF --Toru Hiramatsu --BOOTH (Doujinshi mail order / download)
https://toru-hiramatsu.booth.pm/items/1020518


To download a PDF file of a book, first go to the BOOTH page and click 'Free Download'. However, please note that you will need a Pixiv account to download. The size of the PDF file is 1.86MB.



The content of the book is a documentary touch on the lives of

Richard Garriott , the creator of the ' Ultima ' series, and John Carmack , co-founder of id Software and creator of FPS masterpieces such as ' DOOM ' and ' Wollenstein 3D '. It is spelled out with. The table of contents is as follows.

Prologue-The Beginning of Everything
Part 1 Dawn of computer games
Chapter 1: Community-The Birth of Lord British
Chapter 2: Computers to play with
Chapter 3: Community and Business
Chapter 4: New World-Origin Systems
Part 2 The Age of Network Games
Chapter 5: Connect! Shoot!
Chapter 6: Wilderness Online Gamers
Chapter 7: The monarch chased from the throne
Part 3 Player Age
Chapter 8: Bashing-The Passion of Gamers
Chapter 9: The World is for Players
Chapter 10: From 'eccentric hobbies' to 'trends'
Epilogue-A New Departure
Acknowledgments
Translator's Postscript-In the production of the electronic version
References

◆ Part 1 Dawn of computer games
The first part depicts Richard Garriott's half-life. Richard uses the Apple II that his father bought to catch students in school for test play, and with the help of his peers playing 'Dungeons & Dragons,' he finally completes his own game. .. That is 'Acaraves', which is the prototype of 'Ultima'. You can understand what kind of game 'Acaraves' is by watching the following movie.

[Apple II] Akalabeth --World of Doom (1979/1980) (California Pacific Computer Company) --YouTube


With this as a trigger, Mr. Richard became involved in the computer game industry and announced 'Ultima' as an extension of 'Acaraves'. We will establish 'Origin Systems' with our father and brother as co-founders, and develop and sell the 'Ultima' series.

◆ Part 2 The Age of Network Games
In the second part that follows, id Software, which opened up ' First Person Shooter (FPS)' and 'Online Battle', and Richard, who established 'Online RPG', will be drawn.

Magazine editor Jay Wilbur teams up with two genius programmers, John Romero and John Carmack, to start developing computer games. Carmack will study 'Super Mario Bros.', which was a worldwide hit at the time, and create a new side-scrolling 2D action game game engine. At this time, 'DANGEROUS DAVE in COPYRIGHT INFRINGEMENT (copyright infringement of Dangerous Dave)' was produced as a demo. You can see the play of 'Dangerous Dave's Copyright Infringement' in the following movie, but you can see that it is almost completely a copy of 'Super Mario Bros. 3' although the character is different.

Dangerous Dave In Copyright Infringement ⭐ Unreleased Prototype --YouTube


In response, Wilbur founded id Software with Romero and Carmack. id Software will release 'Wolfenstein 3D', which established the genre of FPS, and 'DOOM', which caused a big boom by informing the existence of FPS worldwide, in 1992. In addition, the year after Windows 95 was released, id Software announced the title ' Quake .' 'Quake' was an epoch-making game where you could play against someone far away via the Internet without having to set up a dedicated dial-up server.

Along with the hit of 'Quake', there was a change in the community of computer game fans who were all about men, and the number of female gamers gradually increased. And the flow of online games will support Richard's idea of online development of 'Ultima', and 'Ultima Online' will be announced in 1997. The groundbreaking system of 'Ultima Online', in which a virtual world set in 'Ultima' is created on a server and players form an online society as their inhabitants, is the source of the bloodline of online RPGs that have been passed down to the present day. It can be said.

◆ Part 3 Player Age
Part 3 summarizes how the large-scale bashing of computer games triggered by the 1999 Columbine High School Massacre was unfolded. In addition, it is depicted that game fans who have overcome it will open game events, which will develop into large-scale competitions and events. The book was published in 2004, and although it does not describe the part where computer games are established as one competition called 'e-sports', why e-sports developed mainly overseas is the basis. You can get a glimpse of the history.

Throughout 'The Birth of the Dungeons & Dreamers Net Game Community,' the history of computer game development is all tied together, and the lack of something would not have created the current game culture. .. 'Ultima' and 'Quake' are games of completely different genres, but without 'Ultima' 'Quake' would not have been born, and without 'Quake' 'Ultima Online' would not have been born.


by Marco Vanoli

In addition, in making games that will be engraved in history, not only the existence of people such as Richard, Romero, and Carmack, but also various 'communities' such as 'Dungeons & Dragons' friends and 'DOOM' online battle fans. I realized that '' plays an important role. The parts I've put together so far are just a few, and the 314-page book is full of episodes and is insanely readable. This book is recommended not only for those who are familiar with the game culture of the time, but also for young people who only know recent games.

In addition, 'Dungeons & Dreamers Net Game Community Birth' is released for free, but for those who want to pay the translator Hiramatsu properly, a campaign version page is also prepared, 100 yen It is also possible to purchase at any of the above amounts.

'Dungeons & Dreamers' Campaware Version PDF --Toru Hiramatsu (Toru --BOOTH (Doujinshi mail order / download))
https://toru-hiramatsu.booth.pm/items/1020533

in Review,   Video,   Game, Posted by log1i_yk