It is reported that Apple is planning a headset that both "16K" VR & AR can enjoy


byBilletto Editorial

Apple is developing an augmented reality (AR) headsetIt was reported in November 2017 that this headset is for both AR and VR, and it is newly reported that it will be released in 2020 in the year.

Apple's working on a powerful, wireless headset for both AR, VR - CNET
https://www.cnet.com/news/apple-is-working-on-an-ar-augmented-reality-vr-virtual-reality-headset-powered-by-a-wireless-wigig-hub/

Apple is reportedly building an insane '16K' VR headset | TechCrunch
https://techcrunch.com/2018/04/27/apple-is-reportedly-building-an-insane-16k-vr-headset/

Bloomberg notes that "T 288In November 2017 it was revealed that AR headset was developed in the project named "

It is reported that Apple is developing a completely new "AR headset" - GIGAZINE


Immediately after that, it was reported that Apple purchased Vrvana which had been developing the AR headset for over 3 billion yen as if reinforcing the reported content.

Apple bought AR headset development Vrvana for more than 3 billion yen, finally Apple's AR headset appears? - GIGAZINE


This time CNET reported that this "T288" is not an AR headset, but a headset integrating AR and VR. According to CNET, it is said that the resolution of the headset is 8 K for one eye and 16 K for both eyes, but TechCrunch has a possibility that it can not be realized unless it is a micro LED in order to arrange the 8 K display on the left and right eyes respectively "Pointed out.Apple is collaborating with TSMC to develop micro LEDsAlthough it is said, it is too expensive for micro LED at the time of article creation.

Microsoft is developing a mixed reality (MR) device "HoloLens", and it is speculated that Apple aims to approach this approach.


Although it is necessary to connect multiple high-end GPUs at the same time in order to realize a headset equipped with two 8K displays with the existing technology, according to the report, "According to the report, the headset was equipped wirelessly with Apple's proprietary chip Connecting to an external system "is suggested. In addition, eye tracking technology has shown that there is a possibility of dramatically reducing the rendering load, rendering so that it seems blurred at low resolution with a surrounding visual field daringly reduces the overall rendering load while feeling immersive It seems that technologies like NVIDIA will be introduced that will increase the efficiency.

NVIDIA showcases new technology that enhances immersive feel of VR and reduces rendering load - GIGAZINE


TechCrunch pointed out that streaming video when 16 k resolution is reached with both eyes "It will definitely be a difficult task to do wirelessly". Although it is said that the headset is planned to be released in 2020, it is expected that reports of projects by Apple will be reported whether the problem will be resolved until then, or whether the headset will be completed without any problems.

in Hardware, Posted by logu_ii