Pinball game "INKS" reviewing ink scattering and coloring up the screen colorfully
When the ball of the pinball game hits the wall, the ink scatters and scatters, the inks mix together and colorfully dyed the board face "INKS"is. Apple evaluates apps with great designApple Design Awards 2016"It was chosen and I was concerned about what kind of game so I actually installed and played it.
INKS - Home
http://inksgame.com/
INKS. On the App Store
https://itunes.apple.com/jp/app/id1081847121
You can see how you are playing INKS in the following movie.
Ink Baby Pinball Game "INKS" I tried the first three stages - YouTube
INKS is delivering only iOS version at the time of article creation. It is a paid application of 240 yen including tax.
When installing and launching the application, the ball rolling down from the bottom right corner of "INKS." Logo. A green circle is displayed on the left and right of the screen, so when you tap it ...
The flipper moves, the pinball game starts. It is a screen that combines the start screen and game tutorial.
After tapping the left and right of the screen and checking how the flipper moves, tap the play button to start the game.
INKS has a total of five levels, and at the beginning only the "DAWN" level is lifted.
Tap the first stage of DAWN.
At the beginning of the game, the ball is fired from the yellow part in the center of the screen. By tapping either the left or right side of the screen you can select the direction of ball out.
Tap on the bottom right side of the screen to try and the ball jumped out in the upper right direction. The retro sound "Gachan" when the ball is launched has a good taste.
When the ball passes over the flipper and taps the screen and moves the flipper, the ball hits up and strikes the colorful wall of red, blue and yellow, the ink blows out from the wall, the surface of the board is scattered all over with ink To Also, the ball sucks the color of the ink, and the locus remains while rolling the board face with the corner.
When the ball moves through a curve, ink scatters one after another from the wall. One of the thrilling elements that I play is playing when the ball hits the ink wall and a light sound is heard.
While bouncing off the ball with a flipper so as not to drop the ball, I hit the ball against the ink wall and scatter the board surface with a mess. When the ball hits all ink walls, a dark blue hole is empty at the ball launch opening at the start of the game ......
When the ball enters the hole, the game clear.
After clearing, you can also save the board surface with scattering ink with scattering ink. Tap the camera icon.
It is possible to send images by message application or e-mail application, or save images on terminal.
If you clear the first stage, other stages of "DAWN" will be lifted.
There are 24 stages in all.
While playing, you can pause the game by tapping anywhere on the screen anywhere.
In the second stage, black and white circles appeared in addition to the composition of the first stage. When the ball hits this circle, the ball bounces back and forth.
Just like the first stage, if you hit the ball against all ink walls installed along the curve it is clear.
In the following stage, the upper part of the board is divided into two parts ...
There will be more gimmets like a black hole where the ball will be sucked in.
The color of the ball will change each time the ball is sucked into the black hole or falls between the flippers. The 1st ball is orange, the 2nd ball is blue, the 3rd ball is brown, the 4th and subsequent balls are black, and even if the black ball strikes the ink wall, it does not stain with the color of the ink, a black line appears on the ball trajectory It is drawn.
As a result, if you fail, you will see a black surface as shown below. It is better to clear with fewer balls as much as possible, and the board surface when clearing is colorful and beautiful finished.
There are asymmetric stages as follows.
When playing for a while, "Precision was unlocked" was displayed. Tap the play button.
Precision power up means that when the ball comes over the flipper the motion becomes slow motion and the direction the ball goes is known.
It is possible to launch the ball to the place you want.
Once each stage is cleared, credit is given to use precision power up. The number given is 10 credits when cleared below the target value, 5 credits if you clear by the 1st ball, 3 credits for the 2nd ball and 1 credit for the 3rd ball.
The stage becomes more and more complicated and it becomes difficult to hit the ball against the ink wall, so you can play smoothly if you use power up at the required place.
As we advance the game further, the "power-up of the stopper" was banned now. Tap the play button.
In this power-up, a stopper is placed between the left and right flippers to make the ball hard to fall.
Depending on the shape of the stage, there is a stage that will inevitably fall between the flippers after the ball hits the ink wall, so power up of the stopper is very useful.
You can actually see INKS playing using the two types of precision power up and stopper power up in the following movie.
Ink Baby Pinball Game "INKS" powered up using 2 types - YouTube
There are also stages where the ink is installed in parallel walls or circular as follows.
A stage in which black and white circles are arranged at both ends of parallel ink walls, and the ball bounces off and it hardly arrives at the ink wall.
A stage where curved ink walls were installed in four places with different heights.
I cleared about 20 stages and I saw a hint so I will try to see it.
The direction of movement of the ball will change depending on the position hitting the flipper.
If you tap & hold the flipper just before the ball hit the flipper, you can stop the ball once to make it easier to aim.
Tap the flipper quickly while holding the ball as above ... ....
You can hand the ball to the flipper on the other side.
That's why I tried playing with the hints, but the ball does not fly as easily as expected, and the screen gets full of track of the ball.
If you clear all 24 stages of "DAWN", the remaining four levels will be released.
You can display the target value by tapping the top of the screen during play and tapping the star mark in the paused menu.
You can play while checking the target value for each stage. If you can clear the ball by hitting all the ink walls within the target value ......
When it clears the orange star marks.
In addition to being able to save the image of the board surface after clearing for each stage, it is also possible to save images of all stages as a list. Tap the camera icon displayed at the bottom of the stage list.
With this kind of feeling, you can check the printed board surface in a list, and you can appreciate the board surface scattering ink.
In addition to "DAWN" level, "MELODY" "CAMPFIRE"
"VESPA" "PLUSH" a total of five are prepared, the specification of the commitment that the color of the ink used is different at each level.
MELODY is a stage where the ink wall plays a melody when the ball hits the wall well.
The way you actually play MELODY can be seen in the following movie.
Playing the stage "MELODY" playing a melody when playing balls in order on the ink wall with ink baby pinball game "INKS" - YouTube
There are also stages through which balls pass through small holes. There are a number of holes on the following stage, and it is the stage where we keep striking the balls just to the point of reaching the correct hole and put it in the hole.
The state of playing the stage full of holes is as follows.
Ink baby's pinball game "INKS" stage where the ball warps from hole to hole - YouTube
In addition to the left and right flippers at the bottom of the screen, flippers are arranged on the screen, and there are also stages aiming at clearing by making full use of three or more flippers.
In "CAMPFIRE", in order to hit the ball against the ink wall, it is necessary to launch the ball aiming at a thin lane.
There are also stages where the end of the lane becomes invisible on the screen, and sometimes I do not know until I play the lane where the ball comes out.
The situation of actually playing CAMPFIRE is as follows.
Playing the stage "CAMPFIRE" where the ball warps through lanes at Ink Baby Pinball Game "INKS" - YouTube
In "VESPA", blocks are installed in front of the ink wall to block the course, so that it can not easily reach the ink wall.
First, hit the ball against the block, open the path, and then hit the ball against the ink wall. After a certain period of time, the block will close again, so you need to quickly hit the ball to the target location.
The situation of playing the stage of VESPA is as follows.
Block playing the stage "VESPA" which interferes with the course with Ink Baby Pinball Game "INKS" - YouTube
"PLUSH" has become a stage where all the gimmicks which appeared at the four levels up to now have fused, the difficulty is very high.
Even after clearing all four levels, PLUSH is quite difficult, and each time you play it will result in a different finish, so it has become a game that you can think that there is much value for 240 yen playing for a long time It was.
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