Simulation game "Block'hood" that builds a city while considering the environment in "vertical direction" on limited land
Sim CityMost of the simulation games that make towns and cities represented by the style that extends the territory with the vast land set the stage. However, in order to fully utilize the limited land rather than expanding its territory, a novel style game "building a city in the vertical direction"Block'hood"Has been released and attracting attention.
Block'hood Home Page
http://www.plethora-project.com/blockhood/
You can check what kind of game Block 'Hood is in the following movie.
Block 'Hood Early Access Trailer - Vimeo
Block'hood is a game that builds an ideal city by assembling the floor so that it stretches vertically in a limited space.
Blocks to be assembled vary from things that generate energy such as electricity and water, things that purify air like forests, shops where people gather. It is necessary to develop cities by controlling factors that can not be separated even if they are cut off, such as energy consumption and environmental pollution.
A city built like a tower apartment. In the Block'hood, we need to think about the existence of invisible "people".
An important element is "ecology".
For the development of the city, it is indispensable that the living environment is good.
It is also important to think about "balance".
In addition to balancing energy consumption and creation, successfully balancing the buildings stacked in the vertical direction is becoming increasingly important for developing the city to higher levels.
And it is important to think about "connectivity".
At the same time as efficiently using space, it is important to arrange good flow lines (traveling routes) and recreational spaces that make people easy to live.
Also, there is a concept of "DECAY (devastation)" in Block'hood.
Even if you make space as much as you can, the flow of people is scarce, it will be devastated soon and the whole city may cause malfunction. In such a case, it is possible to build a city with a new block by demolishing the devastated part. Flexibility to promote scrap & build positively and review the city plan is also questioned.
And the idea of "harmony" is important for the richness of the city.
In order to be rich both physically and mentally, it is necessary to draw a harmonious space by combining each block well.
How to make and consume energy well in Block'hood is an important point. Digging oil can generate electricity, but at the same time it pollutes the atmosphere and water. It is requested to build an ideal city by considering the balance of energy circulation in the urban environment, such as making forests to solve those environmental problems and utilizing renewable energy such as sunlight and wind power Yes.
An ant in the night world too.
People's flow is stagnant and sometimes devastated, so in that case it is important to rebuild the city quickly.
How to build blocks is like a puzzle. The "arm" of the maker of the city is tried.
"Block'hood" is a preliminary release version before the official launch, Steam Early Access version appears at 980 yen.
Steam: Block'hood
http://store.steampowered.com/app/416210/
The movie that introduces the play style of the game is from the following. The innovative style of stretching the city in the vertical direction seems to be accepted considerably with popularity.
【Indie Spot】 005: Block'hood is a live commentary · introduction play 【townscape extending vertically】 - YouTube
Block'hood official version is planned to be released in the summer of 2016.
·bonus
When expressing a city made with Block'hood in two dimensions it looks like this.
Hometown road road
- Watanabe @ Icon is a unit chapter (@ Noih)March 10, 2016
Tree tree
Shop house water shop
A road road way
Water Household Home Water
Water = Water Tower
Wind = Windmill
Factory
Store = Boutique
Road = Corridor
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