I actually tried playing the city development board game "Town Center" that can play even with one person alone
"Town CenterIs a board game for 1-4 people playing while building a city like a sim city in the game. Because it corresponds also to "Botchi play" which I do not see much in board games, I tried to check how much I can enjoy by actually playing alone.
LudiCreations Store - Town Center 4th edition
http://ludicreations.com/product/town-center-4th-edition/
This is a "Town Center" where you can play even one person.
Open with Pakari.
Inside the box there were English / French / German instructions, 5 boards, black bags and a lot of blocks.
Blocks are 123 pieces in total of purple 4, red 12, green 42, blue 25, black / yellow 20.
Apart from 123 blocks, there are also two small blocks of yellow, blue, green, black, orange, red, purple and white.
There are 4 player boards in all, so you can play up to 4 players.
This is what is called a central board, and the flow of the game and the scoring method etc. are stated.
The back of the central board can also be used as a player board.
OptionalLondon / Hong Kong·New York / ParisI have a player board, but this time I will use the player board that I bundled.
Prepare the player board and the central board, and start playing Bullet. There are many fine rules in the Town Center, so I'll explain it while playing alone.
First, select the same color from two small blocks.
One is placed in the place of "3" because the numbers are arranged around the central board. This means holding money and holding $ 3 when starting the game.
The other is set somewhere on the player board. According to the instructions, it seems that there is no meaning because there is only one so that other players can understand what color, but follow the rules.
Next take out 3 red / blue, 6 green 6 yellow / 4 black, 1 purple from among the large blocks.
Put everything except purple in a black bag ......
Purple is set somewhere on the player board. Purple block represents city hall. The player board is a basic play zone where the middle 3 × 3 area is the basic play zone. The 12 squares marked with "-1" around it play points without placing any blocks except for emergency situations as the score will be deducted when score is calculated.
Town Center has four play phases "1: Acquisition of Block", "2: Building", "3: Development", "4: Revenue", playing 4 as one round, score after 10 rounds play The basic rule is that the player with the highest score in the calculation wins. I have only one person, but I will aim for as many points as I can. So at first, "1: Acquire Block", thrust your hand into a black bag containing blocks ...
We take out three blocks.
When one of the three is returned to the bag, the "acquisition of block" is completed. One round won a black block of elevator / parking lot and a yellow block of power supply equipment.
A black block is a parking lot if it has one, it becomes an elevator if two vertically lined up. However, the elevator will not function as an elevator unless the first black block is next to the yellow power supply facility. So I tried arranging black and yellow around the city hall. It is "architecture" to arrange the blocks on the player board. Next to "architecture" we go on to "development", but for development we need a green residence or a blue shop. Since we could not acquire green / blue blocks in the first round, we will not do it in "development". In addition, in the definition of the neighborhood in the Town Center, the face of the block is in contact with the upper, lower, left and right, so that it is necessary to be careful because it is not counted diagonally next to each other.
Lastly, we will calculate the amount of money that can be earned every round by "4: Revenue". Revenues can be obtained from blue shops, parking lots and city halls. The parking lot is $ 1 for every number of blocks next to you, so you can get 1 dollar just by setting the city hall, so at the end of the round you get 2 dollars from the parking lot · 1 dollar from the city hall $ 3 revenue had. Advance the yellow block of the central board to $ 6, the round is over.
In the second round I took out three from the black bag, this time I chose red and green.
Red is a block of office that costs $ 5 for installation, green is a block of residence. If it is a block other than an office, installation costs no money. However, it is a rule to install all acquired blocks, but if you can not set up an office due to lack of funds, you can keep it at hand and install it in the next round.
I installed a red office so I will draw $ 5 from my money. With this, the possession money has become 1 dollar, it has become uneasy feelings.
As soon as construction has been completed, the next phase is the development phase. Since I got a green residence necessary for the development phase, I can develop this time. In development, "When green is in contact with more reds than itself, another green can be placed in a place adjacent to green". Looking at the image below, green is in contact with red and purple. Because purple city hall is permitted to count as red office, it meets the requirements of development.
Taking out one green from the extra block so ... ...
It is set on the green. ...... I'd like to do that, but the problem here is the elevator. There is a rule that "If the black elevator is not clogged two stages, the other block will not be packed in the second row", so we can not pack two green at this stage.
Since I can not use it, I tried arranging two green. This concludes the development phase for the first time.
The income is $ 3 from the parking lot · $ 4 from the city hall for $ 4, the possession money is 5 dollars. It is a dilemma that does not increase the possession money easily.
In the third round we drew yellow electric equipments and green dwellings. I wanted a blue shop.
I tried putting yellow electric equipment under it so that three green houses were lined up at right angles.
However, in the construction phase, we forgot that there is a rule saying that green residences and blue shops can not be next to each other, so we changed them as shown in the image below. As we continue to develop, we will abandon this development as we do not meet the requirement that "if green is in contact with more reds than its own, another green can be placed in a location next to green".
The income is 4 dollars and remains the same as the second round, finishing the third round with 9 dollars in possession money. There are up to 100 dollars for the squares of possession money, but it is a level of doubt as to whether it is necessary, there is no opponent to complain and there is stress development.
In fact, at the end of the round, you can buy a black elevator / parking lot or yellow power supply at $ 5, paying $ 5. At the end of the third round there was only $ 9, but I bought a black one in a bashful manner.
I installed black purchased on an empty square and thought about targeting revenue as a parking lot, I upgraded it to an elevator by stacking it in the parking lot that was originally. This will allow you to install up to the second floor.
"When you wish that this time is the blue of the shop!", You get blue and yellow brilliantly!
Since there is "According to the income rule" to earn income from the blue shop, the shop must be adjacent to the yellow facility ", so yellow is set on the red office and blue is set on the green dwelling I tried to be next to each other.
Finally I was able to set up a blue shop in the fourth round, so the income will change as well. The shop is "one in 2nd row", it turned out that it is possible to get 2 dollars by checking the revenue table of the central board.
I made a guts pose saying "The income has increased with the shop and the parking lot!", But I forgot to upgrade the parking lot to the elevator in the third round and it is depressed.
There are only 3 dollars for the fourth round of income, including 2 dollars for the shop and 1 dollar for the city hall, and the total is only 7 dollars.
"No, no, I still have it from here!" When I pull the block while hoping, I get green and blue this time. The dream of improving income expands.
Place the green residence on the purple city hall and set the blue on the yellow power supply facility in front.
As for green shops in blue shops, there is a rule that "one blue can be added if there are more green residences than their own number, as with green dwellings" at the time of development. Looking at the image, it turns out that blue is two adjacent green and next to each other.
So when I try to arrange the blue next to it, it looks like the image below. In the image two blues are next to three green and next to each other. That means that we can develop it again. The rule is to continue as long as development is possible.
More blue shops added.
It is like this at the end of the 5th round.
The income is 2 dollars of blue, one in the second row, and seven dollars of blue, three connected in the second row. As you can see from the revenue table, the more bridges are connected to each other, the more revenue you get. It is important to play while thinking about such things.
I added $ 1 to the shopping dollar to the city hall and the fifth round had income of as much as ten dollars.
At the end of the 5th round, we purchase black and set up a parking lot in the vacant space, aiming for further income increase.
Black and green pulled in the sixth round. Although I heard that a word saying "I just bought black a while ago", I will endure it because no one is there.
Put the black on the elevator to enable building up to the third floor, and set up the green residence on the blue office. If you look carefully, you can see that the blue shops lined up next to each other are in contact with four green dwellings. That means ...
Development expansion opportunities! I take one blue and try to install it on the third floor ... ...
When arranging as shown in the figure below, the four blue are in contact with five green, so change to here and get development opportunity again.
When we set up blue on the parking lot that was in front of us, we got six blue on the second floor part. Got pausing out aloud without thinking "Yoshi!"
When the height is on the second floor and there are six shops next to each other, the income is 22 dollars, and the income greatly increases.
Plus the income of the parking lot and city hall, the total of possession money has been increased to 37 dollars! I want to tell this pleasure to someone ....
In the seventh round we get black and red.
Expanding the elevator and setting the red office on the green dwelling in the middle.
Nothing to do with development this time. Calculate revenue as it is and increase your money to 63 dollars.
Here I noticed that between $ 75 and $ 65 is written as "$ 60". Originally should be $ 70. ...... But since there is no opponent to consult with, I feel it is good and I will go to the next round.
The eighth round is red and black like the previous round.
Extend the elevator to the top floor, the 5th floor, and place the red office on the 3rd floor of the power supply facility on the top left. Looking at the image, since green is next to two red and next to each other, the development opportunity has come again.
Place green next to the right ......
I think that there are six blue shops on the 2nd floor and I think that the number of green being in contact is the same for 6, so development is over here.
At the end of the eighth round, the possession money is 84 dollars. It has increased considerably.
In the ninth round it gained green and yellow.
When we arrange the yellow and green blocks in front, the number of green borders that six rows of blue on the second floor becomes seven, and we return to the development phase again.
Development completed with the addition of 1 blue.
The blue shop is on the 3rd floor on the top floor and is lined up next to each other by 7, revealing that it is possible to get 31 dollars by looking at the income table!
Possession fee is $ 119, over $ 100. It is a lot of money unthinkable from the beginning of the game.
It was natural and green and blue that I drew in the last round to be memorial.
It was an opportunity to increase income, because I subtracted green and blue, but since the three blue on the 4th floor are not in contact with the yellow power supply facility, it will not raise income.
I finished the last round and had my money raised to $ 154. After 10 rounds, score calculation will be done. "30.8" which divides 154 dollars by 5 is a point from income.
Add points earned from the residence to points from income. However, in order to add a green residence as a point, it is necessary to be in contact with the yellow power supply facility, and only one target is targeted in this play, only 4 points.
The sum total was 34.8 points by adding 30.8 and 4. In solo play, the rank of the city is decided by the height of the score, this time it was the lowest "Homestead (Japanese: farm)". It is still too much to be "Megalopolis" (super mega city) of 100 points or more.
Even if you try playing Town Center alone, you can enjoy playing fun. The early stage is income which does not increase easily, but development can be done continuously in the middle stage and there is a tremendous sense of exhilaration for the less early in the opening stage. If you do develop development, early dissatisfaction with incomplete revenue calculation becomes quite enjoyable, there is no doubt that even one person will get satisfaction. In addition, I will try to challenge playing by multiple people next time, please look forward to that as well.
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