"Nakaji disease is important if you work in the game industry" Recruitment story talks about game industry adoption circumstances



A joint employment seminar was held by three game makers as part of the open campus event held at Tokyo Polytechnic University. Participating manufacturers".hack"Series and "NARUTO-Naruto Narutimet" series,"Solatorobo then to CODA"DevelopingCyber ​​Connect to,"Makai Senki Disgaea"Develop and sell series and othersNippon Ichi Software, And"Armored Core"Ya"DARK SOULS"Develop and sell such asFrom softwareThree companies.

I've been listening carefully to the point of concern about employment in the game industry, what kind of work should be done, what kind of persons are recruitment candidates, what to do to enter the game industry It was.

Students of Tokyo Polytechnic University operated at the seminar venue.


15 minutes before the start of the seminar. From this point onwards, more people have added, adding extra seats, and a fan is added to the hot air too much.


The following 3 people are the speakers.

Mr. Masao Watanabe, General Manager, CyberConnect Corporation


Nippon Ichi Software Co., Ltd. General Affairs Section, Software Management Division Honma Tsubasa


Reiko Tateno Human Resources Section, From Software Development Department, Inc.


◆ To enter the game industry


From Software Reiko Teno (hereinafter, Onii):
I hope there is a very important thing to enter the game industry, but unfortunately there is no such thing as a royal road, so I would like to talk about my experiences. I graduated from college in 2001, and I joined the From Software as a new graduate. It was adopted as human resources of indirect department, such as personnel affairs from the beginning rather than development. Originally I studied psychology at university, but the chance to learn psychology was actually a game.

Although I liked the game all the time before entering university, in the news and the wide show, when violent crime occurs it is often said that "it is influence of game software", "Is the game really such a bad thing? There was a doubt that it was a question. When I was asked by the professor "What kind of research would you like to do?" After I became freely able to do research on my own, I would like to study "good aspects of the psychological impact of TV games" If I answered, OK came out soon and I decided to do research on this theme.

Although it was not a big thing to say about research, as I advanced this research, I began to think that games are not only fun but also very interesting as media. When it came to trigger to think about employment opportunities, I came to think about the game industry.

However, there is also a feeling that work actually making games is not suitable for me, and while I was looking for a place of employment I was looking for a place of employment while thinking about my job to support development, But I learned that From Software, my favorite game development company, is recruiting talent for indirect department. After that, while reading the interview of the president and investigating the company, I understood that I can empathize with the company culture very well, applied, it became recruitment.

In my case, since I was a high school student, I was interested in the game industry, but I heard that Mr. Honma, Japan's first software entered the game industry in a slightly different case?

Nippon Ippo Software Homma Tsubasa (hereinafter Honma):
Yes. Actually I was a civil servant before I entered this company and I was working on tax matters.

Tateyoshi:
It is a tough task.

Honma:
From there I got a job change, a 180-degree turnaround, but I was like a real coincidence. When I was working as a civil servant, there was the feeling that I would like to do jobs that nurture people, and when I was thinking of changing jobs to a personnel or recruitment job, The recruit was listed. When I applied for and got an interview, I was fortunate to say "Please come even soon". According to the place I heard later, it seems that the job was only posted for about one week, so I guess it would have never been here if I had not seen the recruit at that very moment.


Honma:
Everyone here wants you to think about getting a job in the future, but when doing that, I really want you to know that timing is quite important. Even though I think that I want to do such a job, I do not know if there is room for that work at that time. On the contrary, even if it does not fit exactly with the work he wishes, it is sometimes possible to work more than I expected, in a place that entered by some kind of edge. In that sense, I think that today's high school students want us to have a broad perspective to experiment with their possibilities.

I heard that Mr. Watanabe of CyberConnect to joined as a technical job.

Cyber ​​Connect - 2 Mr. Watanabe (hereinafter referred to as Watanabe):
I am currently working as a general manager. Specifically, it is a task aimed at confirming all projects within the company, making decisions, examining the direction of company talent, and supporting the company's development capabilities.

Originally I was studying programs at the information processing department during my student days. I always liked the game, and since that time I was making games with my friends. I am from Fukuoka, but when I was hiring a job, I happened to have a job offer in Fukuoka, so when I applied for it I was recruited as a programmer.

Then, while working in the company, I knew that the same company in Fukuoka's game company Cyber ​​Connect Two is making an incredibly fun game, I want to try out my skill at the company and change jobs did.

Even since I joined CyberConnect - 2, I've been making games for development all the time, and it was only recently that I got the job of management. In this way, I think that development, Mr. Honma originally is a civil servant, Tatsuno is indirect department from the time he enters new graduate, differently, I think that we can talk a little fun today.

◆ What was left of the impression with adoption


Honma:
I have been around for a few years since I went to the recruitment side from my side, but the most impressive thing is that this year's prospective candidate.

Although I was a student who was an official job at a character design job, I was told that at the time of the interview "I am interested in animation", and the president asked me "Try hard at the animation direction" then. Then, after a month, I brought a piece I made by myself saying "I have motivated the words of the president from then on and studied animation."

In this severe period of employment, there are a lot of students who are going to play with strong feelings that they have been released from painful job hunting when they get a job offer, but the height of this motivation is already being announced I was very surprised.

Tateyoshi:
It is a child like a viewer of a prospective (laugh)

Watanabe:
It is amazing. Such a child grows absolutely in the future.

Tateyoshi:
After I heard a really good story from Honma san, I would like to talk about the failure in job hunting like "Do you really have that?"

While doing recruitment, I will read a lot of papers in the document screening, but the one that is common among them is "I am very fine ... ...", the draft of the resume is erased It is a pattern that it remains to remain. Besides, there are also pictures in the resume.

In the interview, as you ask questions "What do you think about this?" As it is questioning, it is because it is a question that I had not supposed to do, just stopped speaking saying, "I'm fine" Some people do. At that time, I will be willing to support as a recruitment staff, but I think that I can not afford to put out drafts or answer questions instead.

Honma:
It is also a part of all misunderstanding, but not only technology is needed in the game industry. Actually the stage before that, basic manners and abilities as a human being are important. There is also a part that we can not see the technology unless we have cleared such a place.

Watanabe:
I have been involved in recruiting all the time, and now I am going to participate in all interviews by CyberConnect - 2, but I would like to talk about one episode I encountered in that.

It is a story when I was interviewing a person who likes pictures very much. When I saw the person's picture or listened to the story, it was a person who came to know that I really like the picture. But one thing is to ask, "You seem to like a picture very much, but you really do not want to make a game, you want to draw a picture?" Then, I certainly like the picture, but I liked the game since I was little, when I had something to do, when I was in a difficult time, I was supported by the game because there is a game so now I am drawing a picture, so I become a game creator and I'd like to be able to deliver such games to other people this time.

When interviewing and asking why you want to become a game creator, you will see a person who wants to work with such a person. That part is not a problem of technology, it is a very important point. Do not tell a lie, if you do not have such feelings from the root, you will be bullied at the interview.

◆ In order to continue this work


Watanabe:
After all development of the game is also a job, so there are many things. There is a moment when I think that it is good to have done, and there is a moment when I think of failing and thinking "What will happen from tomorrow?"

When I am making a game, I do not get idea easily, there are times when I can not solve the problem by all means. Occasionally, it was not interesting to see the system that was made hard when you finished. At that time I still feel hopeless. I also think that "I may not be talented," or "This project will not happen".

But things are managed to be cleared. A moment will come when someone suddenly flashes and the problem is solved. At that time, all the hardships so far will change in the positive direction. "I am a genius?" Or "I feel like I can solve anything now". There are some shakers like that roller coaster in development, some people think that it is painful, but it is also a lot of fun.

Development of games is a job of doing things that no one has done before. Now, we"Asurazurasu"Although I am developing the title of "The way to make Asurazurasu" anywhere in the world I do not sell books. That is the only thing we can make from now. I think that the suffering and fun that creates it is the real pleasure of the game industry.

Also, it is a moment for the making side to line up with the game you made. This is a pleasure that can not be replaced by anything. It is exactly the feeling that I want to shake hands when I see someone who buys the game I made with my hands. It is the moment that it feels worthwhile to make a game by putting life on.

Tateyoshi:
I am touched when seeing posters and paste on the shop front, and I think that I really appreciate if you go to see events like game shows and see someone who is lined up in the new title corner. I am not developing it, but "How do you think the people in the development of the story are great?", It makes me feel very proud.

Working is a dating with a very long time in my life, so I think that the feelings I get from it and the feelings that I think it was good to do it is very important.


Honma:
After all, I think that there are so many hardships since it is a job of making things. There are technical problems and time problems as well. If you fix a bug in the program, 10 new bugs come out, I often hear such a story. Even so, everyone clapped their teeth and tried hard.

There are not a few people who quit the company in such an environment. People who quit and those who are left, if you think that there is a difference, the remaining people think that they are challenging to "make new things" as Mr. Watanabe said earlier I will.

Another thing is, what kind of posture will you be faced with regard to making a game? It is hard to remember that people making games for their own self-satisfaction. There is actually a person who says, "I quit because I could not make the game I wanted." On the contrary, there are many creators who are "happy to be pleased with customers" for those who remain.

The president of Nippon Ichi Software often says "Game creator is an entertainer." I think that it is important for customers to be pleased and it is important for them to feel that their enjoyment is fun.

Watanabe:
I feel it very much. Also, I think that "I really like games" is very important.

Now I have talked about various painful times, but at such times, if I like the game I will try hard in such a case, for example, when feelings say "I do not need to be a game" emerges, It may be difficult to continue. It is dangerous to say "I have only games for myself", but after all it is people who have a feeling of "I want to tell something to the world through games", and those who study from them have always worked I wonder if I can continue with it.

Tateyoshi:
I often hear from people of development that "I can do my best for what I can do" is very important. When it is really hard, I am quite right now, but I think that it is important to have something that makes me feel happy because this is done. I wonder if it will not break, it will be broken when it is hard.

◆ Game development is also an ordinary worker


Watanabe:
What matters as a society person, this is important. Game creators may have a very outlawed image, but I have not got such an image. We are ordinary working people because we are ordinary workers. On Cyber ​​Connect - to - 2, it is 9 o'clock in the morning and 18 o'clock fixed time. How about with Nippon Ichi Software?

Honma:
The same is true for Nippon Ichi Software.

Tateyoshi:
Although our company has a discretionary labor system, we try to start work at 10 am. Since games are made with team work, it takes time for everyone to work together.

Honma:
Game development is also done according to well-formed rules, so it's tough not to keep that rule. There used to be a person who used to say "I will quit the company because I can not get up at 9 o'clock in the morning", but in such a posture it is difficult to continue working wherever I go.

Watanabe:
Also, there may be some images to stay up all night, but the game industry is not like that at the moment. Because it is because efficiency is bad overnight saying why. For example, staying up all night and going to work at 15 o'clock the next day. Then the time you actually work is not changing much from the fact that you added overtime a while. Overnight has a risk of breaking the body and efficiency is not good to work long.

It is no use deceived by the coolness of the word creators. "I do like this because I want to do this" does not pass. We can talk in a highly orderable way to persuade everyone properly, we can propose ideas properly for everyone, if we can not do that, we can not develop games. In that sense, it is one of the companies that are everywhere.

Tateyoshi:
Even with recruitment, some people misunderstand there and push out a unique part that is strange, but I'd like you to be familiar with the part of the work that you do in an organization.

Honma:
Working in this industry is basically a flowing work, I will put my work on what someone made. So there are two important things. To put on plus alpha even a little in your own work range. Another thing is to do the succession with people around me. In that part, those who can not communicate well are severe.

Watanabe:
I often say it in an interview. Even in freshman training, saying thoroughly "report, contact, consultation" with sour mouth. This is not to come to work as it suddenly comes out, to my parents, what I will do from now, what is over, what kind of things I am lost, I can talk about that kind of thing I want it to be like it. Because it is not possible for a company to properly communicate his / her idea unless it is done at school or home.

If you are thinking about working in the game industry, people around you may say "Are you OK?" In such a case, since a proper explanation is requested, I think that I want you to be able to convince it exactly.

Tateyoshi:
On the contrary, if such explanation is done properly, parents may also leave "do it as you like". It is the same for a company, if you explain it properly, you can leave a new job. Rather than thinking of reporting and counseling as "I must do it", it may be better to think that "it is better for you to do it".

If you are always consulting with various people, you may get many ideas. Before this, it was a different company, but I went to consult with Mr. Watanabe (laugh)

Watanabe:
I talked a lot about it (laugh)

Let's make your dreams cheer

Watanabe:
In order to continue this work, when I say "I want to become a game creator," I'd like to be told that "I think you can be yourself," It is important whether you are having a day to earn such trust.

This is true even after I started work. "When you say that you want to make such a game," If you win the trust, you can say "You can do it, do not put out a project document." On the other hand, if you are not trusted, you are told that "Before you say such things, clean up the work before your own eyes". It is a pretty big difference.

This is not only a problem at that time but what kind of people they have accumulated everyday and what they are going to accumulate is such a problem. This may be difficult for high school students, but I think that I want you to treasure every day.

For example, now I will be laughed when I say "Become a baseball player", do not you? "No, I guess you have always been playing games". But, for example, a high school student who is playing baseball every day and who also goes to the Koshien also say "to become a baseball player," I guess you can say "I can not get it?" What is different? It is the difference between things stacked up.

Tateyoshi:
In addition, I think that I want you to go through all the things I want to do. I do not continue to do what I say, but I do not quit despite being told "Do not stop" when playing games. The same as that, if you want to do it, you can continue even if you say that you should stop around. I think that it is wonderful if doing what you are doing can connect with your work.

For example, even if you can not do "making a game" right now, if you go through all sorts of things involved in it, it may lead ahead. I do not want it to be done, I want you to engage in the game in the form that I want to do it.

Honma:
Everyone, I think that it is a time when there are so many times, I think that I want you to extend various possibilities. It is the same as doing various games, but I would like you to watch movies, read novels, watch paintings and polish various tastes. I wonder where this is going to be, why it is interesting, thinking about such a thing and making it possible to explain it should be useful from entering the company.

Watanabe:
It is very important. It is very important to study various things, and in school it is study of school. Every subject is important. What I often think about entering the company is that the school's grades are good for someone who thinks "this can not be done." Even in areas where I am not interested, if you keep it firmly, it will become an unexpected withdrawal when it becomes a creator in the future.

Tateyoshi:
When I was a high school student, I remembered Watanabe's story, I remembered to the English teacher, "I am teaching English to you guys, but I also teach the way of thinking through English" . I think that any subject will be useful, and since I do not have enough time since I go to society, I think that I would like you to be consciously aware of our daily lessons.

Watanabe:
Even if studying, if it comes to doing it like it, there will be no pain.

Honma:
That's really true. For example, how many people do you think you would like to do programmers in the future?


(Venue raising hands)


Honma:
Although it might be very boring if it is just listening at the high school class, if you think that trigonometric functions are studying to draw a parabola in game programming, I think that motivation will come out pretty much is.

Watanabe:
I was also making a game since I was a high school student, apparently when I heard that trigonometric functions seem to be useful for game programming, I went to the teacher and said, "It seems necessary for my future, Tell me the trigonometric function, I do not need anything else. "I was preached for about 3 hours. Balance is important, but thinking that this is useful for the future, studying will be fun.

Honma:
Also, as time warrants, think about what you want to be your future and investigate what you need for it yourself. Please keep a habit of thinking by yourself. Especially when entering the site of development, it is often the case that you should set up your own way of doing things that no one knows. At that time, if you can not do it unless you tell someone, you will not get into work.

If you do not have the attitude to investigate by yourself, try trying, it is bad to say, but it will become an unwieldy talented person. I hope that you can polish such autonomy from now.

◆ The difference between students and social workers


Tateyoshi:
There are middle tests and final exams when you are a high school student. When becoming a society person, regular examination disappears, but it makes it hard to understand "How many points is you, evaluation of this degree".

I think that if you go to society after learning that evaluation method is different from the beginning, you do not have to suffer from evaluation. When entering the company, it is not that important how much better you are than the neighbor is, so it is not clear how many points the next person comes out.

The important thing since I entered the company is that when I have a new job, I will say "Let's do it together". It is already different from the story of how many points it took in this test by daily accumulation.

It started from the time of job hunting and the recruitment can not be said that "I do not want to work with this person" instead of "critically determined how many people this person is" Something is important. I think that it will be useful to know that such trust is an evaluation of society.

Moderator:
The word of trust came out, but please tell me what you are doing in order to win trust.

Tateyoshi:
When I first joined the company, I went to a senior to deal with my work as soon as possible, and I went to consult the work, "If I talk to you more quickly, I could have taken measures more than now" I was. At that time, going out to talk to the office, it will not be a good job, noticing that consultation from him is hard work, so as to notice that you do not lose the trust as soon as possible to consult with anything I strive.

Honma:
I think that it will be exhausted for reporting, contacting and counseling, but as another place I can train from now, I think that it is important to make it possible to "distinguish the difference between facts and opinions properly". If I can not properly explain "I think like this" and "It's like this in fact", it seems to me that "I want to do this because I want to do this" and report on planning out But the reliability is lowered.

Watanabe:
The important thing for winning trust is to first bring out results from the range that you can do.

As a matter of talking, high school students may be a little unfamiliar, but there is a car maker Toyota. In introducing the Toyota production system called "Kanban" adopted in Toyota, Kazuichi Ohno who systemized this was said to have been opposed from the surroundings.

Human beings are skeptical about what I have not done. So, what did Ohno-san do, I introduced it to the team I have. So the result came out, Mr. Ohno gets a little better. The number of people who can influence yourself will also increase slightly. After repeating this, one plant eventually began to be operated in the Kanban way. It seems that the factory has decided to permeate the whole company, such as to determine Toyota later.

Rather than saying that the company is bad or parents are bad, rather than saying that kind of thing, I will first give results from the range I can do. First of all from yourself. Then the next person. Then, I think that if you increase another person who can influence yourself, the other company, you can change another company with the other one.

I also came along. At first it is a single programmer. Then one of his employees arrived, eventually becoming five, increasing to ten, twenty, and one hundred. That is because I have put out the results exactly within my range now and I have devised every time I go up. A company does not give authority to anyone who does not do anything. The title or authority is something that follows afterwards. So, first of all, I will put out the results exactly what I can. I think that is the way to win trust.

Tateyoshi:
It may be hard to imagine if you are a high school student, but such things are actually happening already in daily life. For example, if you lend a manga you do not want to return for a year, you do not want to lend a cartoon. To be evaluated by what I am doing every day is what you are doing naturally already, as it is in society.

Then, doing things there is very simple, and if you borrow a manga it will not return like that. Thinking about how people around you can trust yourself, doing it is just that.

Honma:
I agree. People who are trusted will keep promises and carry them responsibly. I say, saying something meaningful, or what I said is done quickly. That is important.

Watanabe:
On the other hand, "It is not trusted by people" is hard to understand. It is not clearly visible from usual. But when you get into a pinch you will see for the first time. If you do not always accumulate, you can not help it there.

Everyone, do you read manga? I love "Hajime no Ippo", but the chairman of the very strict boxing gym called Kamogawa, who appears in "Hajime no Ippo", says this. "Daily accumulation weakens yourself." Every day, just being relaxed, it gets degraded. Always constantly try new efforts, always do new training.

Game development is a task to challenge new things everyday. It's a lot of fun, but in order to taste that pleasure, we have to challenge new things everyday.

◆ What will happen to the game industry in the future


Tateyoshi:
The game industry is said to be very diversified now, but it is themselves to make it. Creating new ones is a terrible thing to do and changes in the world are so fast that it is difficult to respond to it. Still, I think that it is a feeling that everyone wants to continue game development, so I think that it is necessary first to create an environment that can keep making games.

The future game may change from the form of the package software of a video game like it is now to a different one, but a person who makes a thing that the user gets to play and is impressed and enjoys playing the game I would like to increase the number.

Honma:
Even human beings in the industry are in a state of dizzying change that seems to be completely unknown what the game is like five and ten years ahead. Although there was also the East Japan great earthquake and it is the case that it is now making a game, even if a letter from the people in the disaster area gets opinions that you are going to be fine There were many.

With such support, we also want to make the world enjoyable, to create something to enjoy, is also the management principle of Nippon Ichi Software. Even if it is not the three companies here, I think people wanting the game industry want to have people feel happy. I think that if such people gather a lot, I can still do my best as a game industry.

Watanabe:
There are two things that I think are looking forward to the future.

First of all. The game industry is not an industry with history. In the past, there was a programmer 35 years old retiree theory, and there was a period when it was said that programmers do not become usable when they turn 35, but looking at the inside of the company now is not such a thing at all. There are a lot of programmers in their 40s. I myself are a manager now, but I am trying to make a game on Sunday alone to check my ability.

Taking this issue of the generation as an example, the industry is completely untried in the future. That is why it is important how we can stand up to positive. Even at the age of 60, even at the age of 70, people who want to make games prepare an environment where games can be created, and I think that it is also the mission of those who are engaged in the field I will. I will keep making games all the time. I want to make it until about 150 years old.

Secondly, a new era for the game industry is coming. It is said that what is called social game is spreading and sales of home game machines are decreasing. But is that a negative thing?

The game industry is losing its frame, and what makes it a game is definitely difficult to define. The era of the fact that the game was actually penetrated into every area and thinking that he is studying is coming soon.

Then what will happen is that the market of the game will explode. The ability of the game creator will be required in every scene. For example, Torune of PS3. It is said that it is easier to use than the home electronics recording system. Because it is because game creators make it. Game creators have such ability. Today, there are also attempts called "gamification" that solve various problems around the world using the framework of the game.

The market size that can be developed from now is tens of times larger than the market size given to us. In addition, even though it focuses on pure games, there are many people who have never played games yet when viewed from all over the world. It is everyone's generation that we are listening to this story now to deliver new games to such places. I will not be looking forward to it.

Watching the game with a feeling different from ours What kinds of games do you guys make? How fun it is! I think that way. You can get back as much as you can say "shrinking the game market" anything. There is room to spread as much as you want. I want everyone to study hard so that we can challenge together in such undeveloped areas and I will study hard as well. Even if the entering company is different, I think that I want to work hard toward the same direction.

◆ Q & A response 1 "What kind of place should the university choose?"


Student:
I am in high school third grade now, I am lost in college. Should I go to a university like a gaming department, or should I go to a beauty university where I can learn a wide range of pictures? If you go into the game industry, which one is better?


Tateyoshi:
Once I have made a conclusion, I think that there is no advantage from where. If you can imagine your future job, I think that you can choose the place you can study that you need. If you want to study painting but go to the Department of Economics or make such a choice you may lose opportunities to study themselves, but if you are learning pictures for games, I think that it is good at school.

Please take a good look at what you want to learn and find out where you can learn it. I do not narrow down the hiring positions of universities and majors, so I think that you can choose your own study.

Honma:
It is important that you have exactly where your strengths are important. Choosing a vocational school is a choice if you want to learn a technical point like 2D or 3D, and conversely if you want to learn a versatile design from a drawing, it would be nice to be a beauty college think. In terms of where we have a pass or fail, I think that it is whether or not you can learn what you can only do after you enrolled.

In terms of employment, it is important that drawing does not collapse if you are willing to design. Some people who are developing games now have knowledge of game development from the beginning and others are studying design while developing. I think that you can think about what you need to catch up with those people and overtake them.


Watanabe:
The most important thing is that you think and make decisions. As someone said, we decided to do this, because we said, "Because he said that, he got this way," giving him the escape path, making his life a mess.

This question is a very good question, but the answer is "I do not care". Some people have been working at the factory for a while and some have entered the game development, others have entered the university. The other thing is to think about what kind of place is suitable for extending your talent.

In addition, although school is an important place, it is necessary to extend yourself to the time when you are not at school. There was also a story from Mr. Honma, but there are a lot of creators who are studying at the field of game development even after the work is finished. I think that it is important to think about how to confront such people.

Tateyoshi:
Also, in terms of concrete choice of school, I think that it is good to look at the place OB is employed. Choose where OB is going to go where you want to go, and you can also look up such information, so please try to see various information.

◆ Q & A 2 "What qualifications should you keep as you aim for programmers?"

Student:
Do you have a better qualification to save as it becomes a programmer?

Watanabe:
In conclusion, in fact the qualification is not important in the game industry. I have some qualifications, but I do not remember well what I had. Even in the resume, we do not emphasize the column of qualification.

Although the process of recruitment varies from company to company, we have created a suitability test separately by having the work to be an issue to be mentioned in our company. So the qualification itself has no meaning. However, knowledge will increase by studying the qualifications, so I think if there is a meaning if it aims at that kind of place.

◆ Q & A 3 "What can we do now?"

Student:
I know well that studying at school is important, but is there anything I can do now to become a game creator?


Watanabe:
First of all, please do your best at studying at school. You should do as much as you can number 1. And plus a lot of books on game development now, so it would be nice to acquire the necessary knowledge for programmers. I think studying games is plus alpha, mainly for studying. Such studies will be sufficient in time from entering universities and vocational schools. However, it will be a story if you have basic academic ability.

Honma:
I think that it is time to judge myself for this time, so please try various things first. However, I think that it is better not to do it halfway but to take in as much emotion as aiming at the top. Other than that, you do not have to worry about playing games, so you might want to try to make something. Make it and let someone see it. I think that it would be a good idea to honor an objective opinion.

Tateyoshi:
Rather than doing this, rather than doing a lot of things, I think that it is okay to fail, to taste the feeling of badness. Since the experience of the student period itself becomes property, it is OK to detour, so how do you experience it, how to think about it, how to think about it, it is not limited to game development, it will live in the future I think.

◆ Q & A 4 What kind of work is especially attracted to in the portfolio (work collection)? "

Student:
Currently I am a third grader at the university and I am thinking of finding employment in the game industry. Submission of the portfolio is required as an issue, but what kind of works are you attracted to?

Watanabe:
It is often said that a "good portfolio" is something that is easy to understand what that person wants to do. Ideally it is possible for a character designer to explain it through a portfolio such as a person who wants to do it, a person who wants to do a background, or a person who wants to make a UI. What you often say in a company is that "portfolio is the owner's manual of that person."

Honma:
People who thinks "this is nice" on the 1st piece are pretty much, but there are many people who gradually decline in quality as they turn over with the 2nd sheet 3rd sheet. That is why it is not a waste, and the second piece, the third piece, is not 100% proficient. In the portfolio, I would like you to submit something that can say "This is 100% of my present."


Tateyoshi:
Just a beautiful, realistic picture is included, I think that it is good that the intention of the maker is conveyed one by one. Many people bring in pieces made by school subjects, but among them there are also people who intend that "This is very sticking to lighting", and some say, "I am making it as I told you There is a person saying, "The difference comes out clearly. I think that I want you to include your intention and the intention of doing this.

◆ Q & A 5 "Is Chukinji disease important?"

Student:
When I talk to people about wanting to become a creator, I am confused, being told the opposite thing that "be humble" or "have more confidence". Should I have self-consciousness or confidence in my own idea, after all?

Watanabe:
First of all, it is unavoidable to say various things to various people, it is necessary to judge which one is important among them. Regarding confidence, what I often say is that "Chukuji disease is very important."

I was not good at studying when I was a student, even though I remember it, I quickly forgot, but I still believed that "I will become an absolute game programmer." I had confidence that there was no basis that absolutely making things and entertaining people with that. I think that confidence to become such a necessity is necessary. But, if it goes in a direction that does not accept human proposal, I think that I'd like to study myself with confidence that I can be absolute.


Message to people aiming at the game industry

Tateyoshi:
If you think that you want to become a game developer now, if you do various experiences from now and choose a different path as a result, I think it is also good. I think that all the experiences learned to become a game developer will live, so I think that I would like to do things that I would like to do first without solidifying it to a pretty gut.

People who can make various experiences, choose the way of game development as a result, thinking together, thinking together, and making someone who can be happy with others will be pleased if they come out of this I'm happy.

Honma:
When thinking that I want to aim for this industry in the future, I think that you should remember about "Oh, that's what I was talking about that Osan." There are lots of time for you now, but it is a finite time. Before going out to society, it may be fewer in another five years. Please definitely be meaningful. I am looking forward to the day we can work together.

Watanabe:
If you go into the game industry in the future, I think that I would like to make something that makes the future of the world more convenient and makes it even more enjoyable. Please by all means spend your days with all your energy and keep on exciting everyone. And choose with your own will, make decisions, communicate your feelings to your parents, please make your dreams cheer us. Thank you very much.

After this, time was set up to answer the personal questions from the students.
◆ Direct interviews with recruiters

After answering the additional questions of the students individually, it means that there is still a little time, so I interviewed them directly.

GIGAZINE (hereinafter, G):
Mr. Tateyoshi's motivation to join the From Software was that he was originally playing the game from From. Female users seemed quite a few female users, but what kind of titles were played?

Tateyoshi:
Actually my brother was a fan of Armored Core, an avid Armored Core. Originally my first brother bought with PlayStation was "Kingsfield", and I was familiar with "Kingsfield" and "Armored Core" from the first work.

And I went to a game show with my younger brother, but my brother does not move from the booth of Fromm. Even if you invite me to "Let's have a booth," I feel like "I am here, I am here." I always thought whatever company my brother put in was company (laugh)

G:
Mr. Watanabe, cyber connect-to, every magazine has arrived weekly, and employees have heard that it is a routine to read this, is it true?

Watanabe:
I agree. There is a bookshelf in the shared space where the coffee server and so on are located, and most things such as weekly magazines, monthly magazines, manga magazines, industry information magazines are available. Basically, staff can read them. Matsuyama, president, will complain if it does not read (laugh)

G:
I think that becoming a game planner is pretty narrow gate, but is recruitment of planners with new graduates?

Tateyoshi:
We are also looking for planners.

Honma:
We are looking for a planner even in Nippon Ichi Software.

Watanabe:
I am doing CyberConnect - 2 as well. Although it is not looking out for recruitment, in company briefing sessions, etc., those who announce by mid-career only and who by no means even accept new entrance are accepting entries. Such a person who breaks rules in a good sense, there is a feeling that I want a person full of talent. However, the passing rate is extremely low.

G:
Please tell me the average age of the development site.

Tateyoshi:
On the From, it is about 28 to 29.

Honma:
Japan's largest software is about the same.

Watanabe:
Cyber ​​connect to two is about the same. It was about 26 long ago, but I have increased mid-career hiring significantly, now it is around 27 and 28.

G:
If you were willing to become a game producer, what kind of steps should you follow?

Tateyoshi:
First of all I think it is important to be trusted as a creator. It is not that we can not become a business director or producer from a planning job. There are a lot of people who will become directors from programmers and designers. It is an important step that you first have a job title as a development job, and build up trust properly.

So, if you talk about the vision of "I want to make something like that", the number of friends will gradually increase, so there is a step that the project will be entrusted to you. First of all, it is to build up trust with your own job.

Honma:
People who are going to be pulled upwards are doing a good job even at the job that was first appointed and saying that "I want you for my team if it is that person, It is to expand in shape. On the contrary, those who only do what they are interested in do not easily grow.

G:
Is there a lot of people raising up in such a form as a producer?

Watanabe:
I think that it depends on the company, but in a company mainly engaged in development, I think that there are a lot of dozens up.

Tateyoshi:
There are many flip-flops too, but Miyazaki who is a director at "Dark Soul" has changed hair color and is a talent who has entered in the midst of an inexperience in the game industry. Age 30 years ago I changed jobs from a completely different industry and started doing projects from Ichi, but the speed to earn the trust from that is so fast that in the second year I was given the title director In the third to fourth year, I was building a position to make something I wanted to make to a certain extent.

In the sense of speed Miyazaki was unusual, but still the process leading to it has not changed, the first thing is to build up trust and increase ally.

Watanabe:
It is wonderful. In cyber connect-to, I do not have a title called a producer and I call it a project leader. Many people standing in such a position say that again after doing jobs of high quality in the field, they have accumulated trust from around.

G:
I think that the situation of game development is what kind of situation it is hard to understand for those who have never worked in the industry, but people who do good work know from the people working in the surroundings Will you.

Watanabe:
You understand. From a person who is doing the same work, it is clearly understood whether the quality of that person is high or low. The most obvious is the picture. This person's picture is beautiful, this man 's picture is dirty, it is clearly understood. After that, you can also see the day-to-day activities, sticking to the last moment and working or troubled people.

G:
There was a story that the game industry is changing drastically now, but I think whether the site of development is also changing. There are patterns that develop overseas using game engines made by other companies, but are there such circumstances that the qualities required of producers are changing in that situation?

Watanabe:
I think that it will not change in the fundamental place. Again, it would be here for the producer to make everyone involved happy, and to make a profit. Certainly the overseas market has also grown, but it is not because I started to do completely different things. However, things that I have to know have increased. For example, how about social systems, there is spread in that sense.

Honma:
If it is a company that came to the consumer center, the root development is the same development, but there may be a difference from the newly created company. If you are a company focused on social games, you may be asked to make Unity a bit more efficient, making it fast and cheap anyway. In such situations, being familiar with how to use the game engine will be an important qualification and it may change depending on the position of the company.

Watanabe:
In that sense it can be said that it is diversifying.

Tateyoshi:
It may be that you have a sense of crisis that people in the industry may have the same consciousness as you ever had.

Watanabe:
I always think that it requires awareness reform, but it is a commitment to want to leave a good part that I have cultivated up to now.

G:
Currently, social games such as "Kaito Royale" are drawing attention, but please tell us your opinion about social games.

Watanabe:
I am welcoming social games. Oh yeah, there are games that are easy to enter, so we believe that there are more users to introduce users to home games that we are making.

Honma:
Japan software also deals with social games for GREE, I do not feel anything like a sense of crisis there. There is no composition that social and consumer are fighting. I wonder if it would be nice to combine the good parts of each with good skill and make the game industry excitement.

Tateyoshi:
Now that social games just came out and it is very conspicuous, it tends to be compared with consumers, but I think that if this comes down calmly, another way of viewing will come out.

G:
In job hunting activities, is it effective to try making a game by yourself?

Watanabe:
I think that it is a big difference depending on each company. Submission of works is essential in cyber connect-to.

Honma:
Although Nippon Ichi Software also requires professional students to submit their works, as a criterion of evaluation, rather than being able to do the game itself, it is legible to understand when it is readable and read by people I am watching the attentive attitude that I am making things.

Watanabe:
I agree. Even if you make a game, it will be evaluated as if you can not do work to tell people, if it is a game you do not know how to operate.

Honma:
Even with source code, it is important to write what you understand after reading.

Tateyoshi:
It is not essential for us to submit a work. However, if it is said that you made a game, you will see the part of what you wanted to do with that, rather than the idea of ​​the game, just like each company. Even if you have never made a game, as long as the part of what you want to do in the interview is well-done, it is OK to do so, rather than whether there is a work or not, whether there is persuasive power to talk about It is important.

G:
Among the work that applicants have brought up so far, please let me know if this is a great work.

Watanabe:
There was. It is a very good 3D game where a stage like Super Mario is placed above a cube. When I did something there, I moved to another side of the cube, and it was a work that fused 2D and 3D at a very high level. When I saw it, I thought "I lost this". That child has naturally joined the company, and he is doing a great success right now.

Tateyoshi:
Is it a programmer?

Watanabe:
I am a programmer. I painted all of the paintings by myself and music is also included, but it seems that negotiating with overseas people and conveying the atmosphere of the game made me make the game. He was not a purely new graduate but a person who applied for it after doing various things, it was a submission of a little past mid 20's, but since it took a little longer than a person, it was just that That is why you have acquired.

Honma:
In the designer, there was a child who sells magazines in Comiquette or something sold out in units of 1000 books. At the designer, such children will appear once in a few years.

Tateyoshi:
I still want such a material. I have been drawing pictures of games since I was a student, and I think that the level is as if they are different children, but there are not many. I've never seen a new-generation programmer at that level.

On the other hand, it is a foreign student from overseas who has been increasing, but those who went to college or university in Japan desperately wanting game development in Japan though they left college in the home country. A little old age is higher than usual new graduates, but it is still dark that those people are doing. Inspired by such people, we are also creating an atmosphere that we will try hard as well.

Watanabe:
It is also a lot of us. There are many from Korea, too.

Tateyoshi:
Although there is a disaster, there are some uncertainty as to whether such people do not decrease, but it also leads to revitalization inside the company, I think that we can work hard together each other regardless of the country.

G:
Please tell me the hope that such students are waiting.

Watanabe:
It is a person who has both a technology and a feeling that it has a solid technology and it is backed up by the passion for the game. And since this person was there, I think that I want you to be a person who is said to have succeeded in this project. Saying like this, it may sound like a really high hopes, but in reality, there were such newcomers in the past. I would like you to enter, even though you can change the company in a good way.

Honma:
As the company is most concerned about customer service, I think that you want people to think about what you can do for you, who can act on your own.

Tateyoshi:
It is often said that you want people who have "communication skills" to come, but I think that if you think that communication skills are not available, you are "a person who can afflict together" or "a person who can consult". In making things together, I think that I want you to come and worry about what I am going to do in the future and come to those who think.

Honma:
What the president says often is "people who can become friends even private." People with human attractiveness are required.

G:
Thank you very much.

in Coverage,   Interview,   Game, Posted by darkhorse_log