Pull out the millennium element from the Ghost in the Ghost in the Eva and insert it 24 and make it for women to "Eden of the East"? Kamiyama Kenji talks about the difficulty of the original



"Machi ★ Asobi vol.6As one of the eyeball events of "Ghost in the Shell STAND ALONE COMPLEX"Or"East of EdenKnown asKanji KamiyamaDirector and Production I. GTomohiko IshiiProducer organized a talk show about the animation industry around "Ghost in the Shell".

In addition to two people in this talk show, the animation "TIGER & BUNNY (Tiger & Bunny)"NTT DoCoMo's" handed down "by KamiyamaXi AVANT (Crossy Aban)Work on 3DCG with "Sangjigen"ofHiroki MatsuuraDeveloping consulting business using representative director and animation planning / production know-howSTEVE N 'STEVEN (Stephen Stephen)Hakuhodo who will serve with CEO of KamiyamaShoichi FurutaCreative Director attended.

A serious talk took place around Kamiyama, mainly about the changes in the animation industry over the last 10 years, the difficulty of making original works, and how to fund money in the industry. Meanwhile, in response to the question of the audience at the venue, there was also a surprising one act, such as Kamiyama's favorite animation was found to be a certain everyday animation.

The contents of the talk show where Kamiyama Kenji talked about the problems of the industry is as follows. A lot of spectators came to Shinchochabashi East Park which became a talk show venue.


From left: Producer Tomohiko Ishii of Production I. G, Director Kenji Kamiyama, Hiroyuki Matsuura of "Sanjigen", Creative Director Shinkichi Furuta of Hakuhodo.


Production I.G Tomohiko Ishii Producer (Ishii :):
Today and me and Kamiyama are in the planning and production position, Mr. Matsuura is the person who is doing the 3DCG production, Mr. Furuta is a professional advertisement, Otsuka Pharmaceutical's "Calorie Mate x Jack" which is a deep company in Tokushima He was the creative director of Bauer. After talking about how we planned animation for the world for about 30 minutes, we will respond to questions and answers from those who visited us afterwards.

First of all I'd like to ask the director, but I think that it is always heard, but what do you start thinking about first?


Director Kenji Kamiyama (Kamiyama):
Suddenly it is a difficult question.

For example, if it is a Ghost in the Ghost in the Shell, it will be ten years from now but it turned out to be a TV series. There was also a flow where director Oshii Mamoru was making a theater work.

Originally it is said that it is almost impossible to make the works of the Ghost in the TV series with the TV series, the original itself does not have the number of stories, and at that time 3DCG technology has not developed, It was quite a hurdle to make it weekly and it seemed quite difficult.

Since I was just a director, I thought that I would like to make a work earlier rather than suffering difficulty at that time, and simulated how I can realize it in the TV series.

Ishii:
At that time, only one book (original booklet) was out.

Kamiyama:
When I got a story just two volumes of the original were released, but 2 volumes are totally different from 1 volume. Even if it is animated it will not be understood by the general public.

Besides that, there was one that contained episodes of each episode that was serialized in Young Magazine, a phantom of 1.5 volumes, but I could not read it unless I go to the National Diet Library and make a copy I did not get it. It is about fans who have the clipping of Yanaga of those days that has the story. But even if I mobilize all those episodes, it's about one cool.

Ishii:
However, as a result 52 episodes and 1 feature length were completed.

Kamiyama:
Basically it was completed with 1 episode. "24 - Twenty Four -Although it is a continuous thing, the criminal drama abroad is basically one talk complete. So it was the first idea that a series could be made if solving one incident in half an hour.

The other is how to establish a series and to raise the quality with less staff. It was the direction that the personality of the picture director's painting is left as it is. Unify all the paintingsTotal drawing directorAs I take the system, it will be difficult to handle that quantity in the TV series. I wonder if I can give out the individuality of the drawing director of each story number. It was the first way that these two points would win.


Ishii:
"Laughing man" in the first and "11 individuals" in 2nd GIG.

Kamiyama:
For those stories and settings, they were not listed as a strategy at the beginning.

Ishii:
Is the strategy for investors?

Kamiyama:
Yes, Ishikawa, president of the time, originally the original authorMasamune ShiroIn that opinion at that time that it would be better not to put such elements including including.

While plotting many episodes, I was writing a plot of a laughing man, but at the stage of submission I received a lot of opposition from around. That plot was that the laughing man was only written in the chronological table. Because what can not be solved unless what kind of incident was made.

But there are quite a few people who are writing down without deciding what kind of affair in anime pros. I also draw boys' cartoons while drawing them down. Juvenile cartoons are basically based on echoing and correcting orbits, so we often do it without making plots.

But, since we can not reflect echoes in real time in drama, write plot. Although I understand the person who saw it, "Laughing Man Case" is about six years ago, so no elements are displayed. No matter how much I explain it it was not understood. I was misunderstood that this guy was more complicated than Mamoru Oshii, that there was no character on the element.

So I thought that it would not be understood if I did not make this edition, so I totally dismissed the laughing man case and feel like I made one episode at a time.

I learned that originatority of the creator is not a thing to put out from the beginning, that is how it is manners.

Ishii:
Ultimately (Ghost in the river) I was glad that the customer would have been due to the modernity and social nature unique to Kamiyama's director, but at the planning stage the character's cuteness etc. are sought There is a tendency to go.


Kamiyama:
I think that it is difficult to produce original animation, it is around there.

From the side that issues money, I can not understand the whole work without doing it. So pretty character designs and catchy themes are preferred at the planning stage. When you put out originality from the beginning, you feel disgusted.

Ishii:
Meanwhile, in 2009 the director Kamiyama handled "East of Eden"It is completely original, how did you get the balance between customer's support and opinion from the investor?

Kamiyama:
Eden of the East was exactly the opposite of the Ghost in the Shell, and it was a request to make original works. There is no pressure like the Ghost in the Ghost in the Gods order, rather it is the order that I want you to like it, but here there are also gotchas, which makes me angry when I like it (lol) "That's not for television," so it was supposed to be more restrictive than the Ghost in the shell.

As for what kind of order came, "Excluding the military element from the Ghost in the Ghost in the Ghost, I seasoned for a woman and then injected the Eva element and entered "24""(Laugh) Honestly Muchachacha wonderful (laugh)


Moreover, the other party is stressed that "I am asking you because you made the Ghost in the Ghost in the Shell", but no, I guess it dislikes me (lol)

As I was talking to a TV producer, I could see it, but the demands of "exclusion of military elements" sounds like I deny the entire Ghost in the shell, but in reality OL is watching TV Sometimes the easiest element to change the channel is military. Even with ordinary criminal drama, it is said that there are statistical figures that change the channel at the moment the pistol was released. So, if you want to have military elements removed if possible.

So there is another saying that "Tachikoma was popular," because "Tachikoma is not a tank, so rather a pet robot should go out more quickly" I was told.

After that, when you propose "How about if you are a favorite mobile phone," I said, "I love all the people, I've been playing around the clock for 24 hours, so please make the mobile the main character."

Also, although it is a bit bad to say, although it is animated on the guarantee that tens of thousands of fans should come with the original animated "Moe animation", the original is a game against that kind of opponent I have to go. The reason why the project of making the Ghost in the Shell something original is not passed is there.

"Eden of the East" made plans while forced to abandon 50% of the fun of the Ghost in the Ghost in the shell. It responds to the order of things like games using cell phones and elements of the Ghost in the Ghost in the Shell. It took about half a year to make the part that corresponds there, because there is no original work.

Ishii:
Almost all works exhibited in "Machi ★ Asobi" have creator, and there are more investors. While looking at the exhibited work, "Where was the element that this work was given money?" Is it a character, goods, or is it an original? I think that it will be interesting to see the work group at the cut point.


Kamiyama:
Also, "East of Eden"Chika UminoThe existence of the character that my teacher designed was great.

Ishii:
In seeing animation, the presence of a director is also great.

Kamiyama:
Who do you watch animation by director? (3 to 40% of the venue is raising hands)

Ishii:
So, who would you choose with a character? (5-10% of the venue is raising hands)

Kamiyama:
Who will you choose with a voice actor? (More than 60% of the venue is raising hands) This is a big factor, is not it?

Ishii:
As we actually make the work, we will devote ourselves to producers and staff around half a year to a year to coincide with what we want to say now and the way we will be pleased with our customers.

Kamiyama:
Still it is not enough time actually. The opinion that "the original thing is not amusing" comes out because the original which became an animation is serialized for more than three years, and it is doing the work which raises the strength while being exposed to the eyes of the fans There is something. There are also aspects that it is reckless to start out works that have not been tested for half a year there.

With only half a year there is no time to go beyond the original, the original will not succeed. In that case, there are things that make it similar to works sold previously.

Ishii:
I think whether the degree of making original animation is understood by how much the mystery and setting etc. presented in 1 talk are explained in 2 talks. I have to think about it for about a year in order to establish all the business and business tastes and business that I want to make.

Kamiyama:
I agree.

Ishii:
Then, Mr. Matsuura will continue to talk about the workplace. Around Kamiyama-san there is a member who is called Kamiyama-gum, but there is a fixed but changing member, can you talk about Kamiyama's director, change of the site?

Kamiyama:
First of all, the average age of animators, which should be the protagonist of animation production gradually averaged over the last ten years. In Kamiyama group average is about 10 years old, so new people are not entering it.

Of course, the person who makes a good picture becomes an animator, but it takes time to draw well. From a young person, saying that it is necessary to practice as an animator for ten years, there are extremely few people entering by deciding to stand over there for ten years there.

The trend of the picture that I would like to draw in the animation world is changing every day, but 10 years ago the ratio of those who wanted to draw mechanics and those who wanted to draw beautiful girls was 6: 4, but in the past 10 years People who wanted to write nearly gone, the ratio became 1: 9. It has already drastically decreased. There were few people who wanted to draw cars, aircraft, helicopters, Tachikoma in the stage of starting my work (Ghost in the river) already. Regarding Tachikoma, there were some people who wanted to draw still at that time, but they had already gotten ruined and had to rely on 3DCG.


Sanzigen Hiroyuki Matsuura Representative Director (Matsuura :)
I started with "Mobile Suit Gundam 00"I was doing 3DCG, but after all I would like to do a mobile suits. But there are people who want to draw Gundam for Sunrise's staff so they will not let me do this (laugh) That eventually I could not. There are biases in human resources like this.

Kamiyama:
Indeed exactly, there is a person who wants to draw if it is a Gundam in the mechanism, but Gundam is a character.

But, as the automobile curves, it does not collapse and it draws (unlike drawing Gundam) it's just a tough job, so the line is suddenly caught. Mostly middle orders are ordered overseas almost now but they draw with freehand and move the picture the line gets chubby. In that case, it will be whether to omit the production or do it with 3DCG. Perhaps there are fewer people who feel interesting in drawing exactly.

Of course there are people who want to do it if time is allowed, but I do not have time to spare time. If it takes 1 to 2 weeks for one cut, it will be inconvenient only about 10,000 yen per month, so it is tough to be monetary.

Ishii:
We will draw with 3DCG, such as cars and helicopters, that important things do not change even if they move.

About Tachikoma I was also working on cell at the beginning, but it almost became 3DCG. Since Gundam has two legs, it can be drawn with the same feeling as a human being, but since it is four legs, which leg to put out, which way to put out weight or which one it will lead to, Tachikoma's line is less than Gundam, Drawing is 5 times harder than Gundam.

Matsuura:
It is not related to the Ghost in the Ghost in the Sangjigen, but when I saw Tachikoma it was a terrible disappointment. I always thought that they wanted to do.

Kamiyama:
Is there anyone who wants to draw mechanics Sanzgen?

Matsuura:
is. Since we are going in the direction that we want to go in a direction that can empathize with emotions, not mindless machines, including the concept of launch, such people gather.

Kamiyama:
Since "An Eden of the East" had few animators that can be drawn firmly, I began to draw with 3D CG from the way to mobile. I wish I could do it with 3DCG if I had time to draw such a thing.

When doing it all with drawing, the line of mobile becomes quite suddenly in the play where the hero places it on the ear. Because that is messed up.

Ishii:
You are also expressing Mob Chara with 3DCG, right?

Kamiyama:
Mobukara is also 3DCG. It is now used in many places than when I started doing it with the Ghost in the Ghats.

Matsuura:
There are 400 to 500 libraries of Mobukara in our company, movement is also saved in the library. Movement that is playing soccer.

Kamiyama:
I have a move like that.

Ishii:
Up until now I have made about 50 bodies from the end until I finished one work and started up.

Matsuura:
I tried something like "Wandering Son" with 3DCG, but since it is different from other animation and taste by touch like a watercolor picture, I am doing it while changing the version.

Ishii:
From now on I am trying to make such an animation in cooperation with Mr. Sanzigen and Mr. Kamiyama by making an animation with a 3DCG character properly moored.

Kamiyama:
It happened that I and Mr. Matsuura wanted to do it with 3DCG, so I decided to join with my next work, but I can say well in the industry.

Matsuura:
Although games and Hollywood movies can be said to be the main of 3DCG, I do not think that I am good with the flow of that, and I think that there is no successful example in animation of 3DCG. I think that it is due to texture and movement, but at once I can not empathize with things made with 3DCG.

Since the history of animation is more than 50 years, we would like to do a video expression and a story that have taken advantage of seniors who are already there and used it successfully. I will aim for cell tone including movement.


Kamiyama:
I also think that I do not need to get closer to Hollywood until I abandoned the charm of Japanese 2D characters. What you can express with that picture is different, including stories.

Although it may be surprising, symbolized cell animation can express a complicated story conversely. I think that if you make something like pixar real more realistic, you can talk but if you have a lie a little you will hesitate at once. As we aim for photo realistic, the range of expressions go down and go away.

As one example, "Chibi Maruko-chan," there was a time when a flood took place and the town of Maru-chan was washed away. For Maru-chan it's a serious story that toughest things happened.

I tried to make the same thing with the Ghost in the Shell and Photoreal with cell animationHuman wolf JIN - ROH"It will take about 16 years to make a flood. Actually it is possible to give the width of the story to those who symbolize. That's why you can make complicated expressions with animation.

Ishii:
Certainly, there are things that everyone can do with musicals on Love plus and Hatsune Miku's 3DCG as men do not they?

Kamiyama:
That is good because it is not real. Because it associates with a certain woman if it is real ... .... That's why, during Christmas men in Japan are muhumuhi with DS hands (laugh)

Ishii:
Although it looks like Mr. Sanzigen, it is making a cell-anime 3DCG, but how can we attack against Hollywood and China from now on to compete with 3DCG which is putting its strength in the country?

Kamiyama:
Again, you better not abandon the charm of Japanese characters.

Matsuura:
Japanese animation is indispensable, and I think that it is something that can compete in the world.

Kamiyama:
I think that Japan has a few originality.

Ishii:
The story and planning method are also changing from day to day, but the flow of money is gradually changing. Although it will be a hard story, there is also a Lehman shock, simply collecting money from various places, the way we have been changing such as making money flow with broadcasting rights and videograms is changing.

So, since Mr. Furuta is a professional around it as to how to circulate the money from now on if you can tell us how the flow of industry money should change.

Hakuhodo Furuta Creative Director:
I usually think that girls should talk to the 4 th person girls, but I am sorry for only men (lol)

I think that it is doubtful what kind of money the video work, TV and animation are doing how the money is spent, but how much do you think is the difference between one TV series and one TV commercial?

Actually, one TV series and CM cost three times as much money, of course CM is higher. You can also view "why money does not come to the animation industry so much".

Since animation industry people are not living by eating Kasumi, if another type of money flows, there are many better works to be seen. Because I like animation, so I approached Kamiyama with "STEVE N 'STEVEN (Stephen Stephen)"I made a company called"


If you make time and money strategically turnable, quality will improve overall and I think that you can enjoy better works. I am also a creative director of Hakuhodo and I am also making a TV commercial, but when I become an advertisement my budget will jump with Bonn.

Even the illustration is the same, only things that only grams are drawn are millions of manuscript fee when it becomes newspaper advertisement. It was an idea that if such principle could be brought to the scene of animation.

There is also a connection from advertisement and animation for a long time ago. With animation and drama something, products are conspicuously burned in a certain scene, I think that there are many who remember there was a scene that seems to be "white".

For example, in a movie that became a hot topic recently, although the stage of the work was ten years ago, the leading role is using shiny VAIO (lol) This is "Product placement"Because the movie is a thing to see over and over, unlike television, it's a great effect if there are items on it," he sells in the market. By doing so, if you have so much effect, from companies, you will receive an order "Please shop out our shiny VAIO".

Kamiyama:
It's about a social alley (laugh)

Furuta:
That's right. (Laugh) As a result of these advertising methods being taken, there are discrepancies in the story due to capital problems. But I think that if you set it as the main character to master the product from the screenplay stage, it seems that it does not look white.

In order to make a work, I have to spend money, but rather than letting the way of entering strange money make me excitment, to earn income while raising the quality of the work is a major start-up of the company That's why.

Ishii:
I think that you can feel that it seems to be 3D handwriting like Sangjigen when you see IG's new work. Although it is shedding on the Internet, Kamiyama's fantasy of director NTT Docomo's "Xi (Crossy)" popularized "Xi AVANT (Crossy Aban)It is a work called.

Kamiyama:
This is the first method of making animation in a form different from tie-up with companies.

Furuta:
The next work is a big company in Tokushima ... ... I can not say that yet.

"Xi AVANT" is very short, is this the end? Although it is the way to end, of course it will not end with this alone. It is the 1st stage that the animation industry and the advertising industry formed tags, please expect the 2nd and 3rd.

Kamiyama:
First of all, please visit the venue of "Machi ★ Asobi" (Note: Screening was held at the Awaodori Kaikan from 3 o'clock on the 3rd day after the talk event). In a certain scene, since there is a part made with full 3DCG which can not be distinguished from cell drawing, I think that you can see there.

There is a shooting technique called multicam often done in movies, but if you do this with animation drawing, you can not do because the animator will be dead due to the work amount, but since we have made it with cuts unique to 3DCG, If you look at it there.

Ishii:
If you let me see the work at the "Machi ★ Asobi" venue, I wonder if you can understand the scales of what we have talked about today.

Kamiyama:
It is a little Edenish picture in the East, but I can see it simply. I think that you can enjoy it because it was made with the concept as I said right now.

Ishii:
So we are moving on to question and answer. Do you have a courageous hero who gives way to the first person?

Q:
I would like to ask Mr. Matsuura, not to the director, but for this season's animation "TIGER & BUNNY (Tiger & Bunny)There is a scene in which the sponsor's logo is blatantly in, but what kind of feeling is putting in it?

Matsuura:
That is all heroes made with 3DCG. I also texture it, so I put a logo on the model of 3DCG as I stick the seal.

There are some things to watch out for, and as the logo becomes distorted when it comes to the third order surface, I try not to distort properly where I show it with a stop.

Furuta:
The regulations of corporate logos are finely decided, for example Apple 's logo, it is hard for the surrounding margins to be finely decided in millimeters.

Although it is a story related to advertisement, I do not understand a bit about that anime is handled by Dentsu (lol)

Q:
Thank you for valuable lecture. Actually, I was in the subcal study group of Tottori University and kept 2 questions from Kamiyama's fans. First of all, although the 9th number appears frequently in the works, such as the Public Security Section 9 of the Ghost in the Ghost in the Shell and Eden of the East of Eden Takizawa Akira "Selec- tion No. 9", there is a thought of Kamiyama's director Is it a number? Also, the voice actor of Tachikoma of the offense shell and the voice actor of JUIZ (Juiz) of the East are the same (Tamagawa SanshikoMr.) But is the director a fan personally?

Kamiyama:
Originally Public Security Section 9 was originally 9, but since I like baseball, because the regular baseball stuff is nine, I went to Nine Public Safety Section and Nine, and when another 8 members of the original member entered I thought that it would be nine people, I thought that it would be interesting to have a laughing man and be nine. But I thought that would be opposed, so a laughing man declined to join.

Thereafter, there was a connection with the figure of 9, but 2 nd GIG's "individual 11 people" dared to change the number to 11. Regarding the first season's dealing with the domestic affair, I deal with international affairs on the 2nd GIG, so I tried 11 as an international sports football theme, but I also ran around 9 numbers.

After that, it is feeling that I intentionally began to consciously enter the number 9. It was awarded nine times for the animation Kobe commercial animation awards event, and at the Tokyo animation festival, I got a prize at the ninth time, so it seems that it is bound to be related.

Even in Eden of the East, I also used nine. Even if you go with a one digit number it is the strongest number and it is said to be the number of resurrection, if you multiply 9 by 2, 18, 1 and 8 are added, the multiple of 9, 9 is the sum of digits 9 So it is said that it is a mysterious number in the West and there are also places on it. Takizawa also thought that this is a point, so I thought that if I put No. 9, I thought that I could consciously see it, so I decided the most intentionally.

Also, I agree. For Tamagawa-san, there are reasons to like it individually, but it is a voice actor of top class who has a wide range of performances and is capable of performing performances including cute voices, boyish voices and sexy voices. As Juice brings involvement, AI grows up and acquires personality, so unanimously Mr. Tamagawa became Mr. Tamagawa when casting.

Ishii:
(Questioner) Let's squeeze to two more people.

Q:
It is a loose question, but I love the site of the amazing ghost in the shell, please tell me if there is an episode about him.

Kamiyama:
The site is popular among female staff, but ... .... ー ー ー ー ー (laugh) That is, you go with a loose reply. Serving as a siteToru OkawaHas become a voice actor who is not pressed now, but since the Ghost In The Shell was before being appeared in "FULLMETAL ALCHEMIST", although it is a bottom-down story, the guarantee is also It was not that high yet (laugh)

However, when you made the second compilation of 2nd GIG, in that case I will not use dubbing again, but I use the original speech, but I had to take back the lines of the site by all means. With that, I got it back, but the line was only a word of "okay" (lol)

If that is the case, I thought that the site had said about "OK" so far, but it was supposed to be not a matter of voice agency contract, so that you came to the recording site, that I just said it as "okay" with a shy voice.

The person himself seems to be really sorry. Because, Galla is a word, even if it is out there. Okawa says, "I am sorry I can talk more because I'm sorry," but really there was nothing else. Dubbing ended in the shortest two minutes in history.

There are many women in the finishing staff, but there are many people who generally like the site when listening to female staff. There were many people who wanted to get married, silent and doing quiet jobs silently.

Q:
Even if you are doing it now, you can end it anyway, so if you mention anime, director, staff who are paying attention to 4 people.

Kamiyama:
Is it okay with me? Well, it can not be helped to talk about the work that I was involved in, right? But, when you are making animation you are busy and you will not see animation. I do not dislike it.

I have not seen all the story yet, but I thought that this work is unbearably good ...K-ON!"is not it. Although I can not explain it somehow, it was about as a counterprogram at almost the same time as "East Eden", but this program can not win.

The director is also a woman, I felt that it is impossible for a man to make such a work made by a woman. The charm that the female staff makes in the center is full. I have never heard what the staff thinks, but as for the technical thing, the direction of drawing is reasonable and the picture does not collapse. It is the beginning of such a form. It includes such technical matters, but it is cute at first glance.

If I make it, I will definitely feel it and put out their dad or mother. It is amazing to write without giving out anything like that. "K-on!" Will try to look properly if it is no longer busy.


Matsuura:
I love "East Eden". that's all!

So (lol) "TIGER & BUNNY" is what we are involved in. At the stage of seeing the container, I thought, "I wonder if I can sell?", But when I saw one episode "This is interesting". It seems that ladies are variously delusions (lol)

Technically, "Hanasaku IrohaThe drawing of "is wonderful. after,"We still do not know the name of the flower we saw that day.". Even our staff seems to have some people who have pores opening when they are watching.

I guess it is a viewpoint of the creator, or what quality tends to go in,Powered WorksMr. san is looking at something, you get courage when you see the high-quality items being served even though the staff in the district is limited.

Furuta:
Then easily. This time around last time I had a meal with Mr. Kamiyama for the first time. I was excited by the story of one anime at that time. That is "theater version animation"Urusei Yatsura 2 Beautiful DreamerWith the legendary work that is. Everyone in our generation took a step and made a mistake. Director Kamiyama has stepped down the road to a good feel and is making animation on a single line, but I wanted to make my favorite animation, but I went to a place where I can not make it.

That "Beautiful Dreamer" is a work of Mr. Oshii who is Master Kamiyama's master. After that, in fact, I had the opportunity to eat with Mr. Oshii and Kamiyama, and if I asked a reckless question that "If I want to remake Beautiful Dreamer," Mr. Oshii will answer "I will make Lamb not go out" Well ... ..., I thought that I want you to return me twenty years (laugh)

Ishii:
I"city ​​Hunter"is. I found out that the bullet was properly written by the frame feed of the video, I thought that the animation was amazing, aiming for the animation industry, I was looking for a man who made a realistic picture that I met Kamiyama director.

Kamiyama:
It was an hour in the blink of an eye. I was worried about whether I could come and listen to my story as to whether such guests would be gathered by inviting me to an event called "Machi ★ Asobi", but a lot of people gathered and a lot of people gathered I felt that people were watching (works).

At the same time, I thought that the potential of the animation is still high, but finally the "3D Ghost in the Shell" finally did not get advertised at the time, even people I was watching were not known as DVD In the work, I saw to many people in the form of 3D works. Starting from nine of the nationwide, thanks to a lot of hugs thanks to a lot of customers I saw. However, I think that I would like to see more people.

We can not continue making works unless the staff is happy with the customers as well. Until now, there were many methods of unilaterally broadcasting on TV or releasing it as OVA, but as the age of the Internet arrived, in a form that fits the needs of the future such as Nico Nico video and distribution on YouTube , I felt once again that it would be nice to be able to deliver the work that made use of the personality of the maker. I will make efforts to deliver as many works as possible.

I also thought that the animation industry itself was one company and wanted to develop like Hollywood. I also found out that overseas people are cheering, so it's fun to watch more events from the region such as Tokushima. Since ufotable also develops the way to make use of the local, local unique animation may come out too, does not it? I would appreciate it if you could support us in the future.

I'm really happy and thankful. It was a short one hour, but thank you.

in Coverage,   Anime, Posted by darkhorse_log