AMD develops gaming latency reduction technology 'Radeon Anti-Lag 2' and integrates it into 'Counter-Strike 2'
AMD has announced a technology called Radeon Anti-Lag 2 that reduces game processing latency. The popular shooter game Counter-Strike 2 already supports Radeon Anti-Lag 2, allowing you to play games with reduced latency.
AMD Radeon™ Anti-Lag 2 Technical Preview Now Available... - AMD Community
Both the CPU and GPU are used to process games, but if there is a discrepancy in the processing timing between the CPU and GPU, the game will be delayed. Radeon Anti-Lag 2 is a technology that reduces game processing delays by matching the processing timing of the CPU and GPU.
AMD also announced Radeon Anti-Lag, a game latency reduction technology, in 2019, but Radeon Anti-Lag attempted to reduce latency only through AMD's driver processing. On the other hand, the newly developed Radeon Anti-Lag 2 achieves more advanced latency reduction by adding 'latency reduction code' not only to the driver but also to the game. At the time of writing, Counter-Strike 2 has completed support for Radeon Anti-Lag 2.
The following figure summarizes the processing latency (milliseconds) when playing Counter-Strike 2 under the conditions of 'no latency reduction technology (gray)', 'Radeon Anti-Lag enabled (orange)', and 'Radeon Anti-Lag 2 enabled (red)'. As you can see from the figure, Radeon Anti-Lag 2 is able to reduce latency more effectively than Radeon Anti-Lag.
The Radeon Anti-Lag 2 code has already been implemented in Counter-Strike 2, and Radeon Anti-Lag 2 can be used by installing the following development version driver. Note that to use Radeon Anti-Lag 2, a Radeon RX 5000 series or later GPU or a Ryzen 6000 series or later APU is required.
AMD Software: Adrenalin Edition 24.5.1 for Anti-Lag 2 Technical Preview Release Notes
https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-24-5-1-AL2-TECH-PREVIEW.html
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