Play ``Spell Disk'', an action-based roguelike game that creates a chain reaction like a Pythagoras switch and explodes fully automatic attack combos to overwhelm and destroy mountains of enemies. review



When magic is activated, a flame attack is activated, and when a flame attack is activated, a physical attack is activated, etc. A game that creates powerful synergies by combining items with multiple triggers and action elements. Spell Disk ”. I actually played this game where you can create different synergies every time from over 500 items.

Steam:Spell Disk

https://store.steampowered.com/app/2292060/Spell_Disk/

Spell Disk is a roguelike action game where you earn money by defeating enemies that appear on one floor, buy items after defeating them, and repeat defeating enemies on the next floor. The battle scene looks like this. There are basically three types of operations that the player performs: ``attack'', ``dash avoidance'', and ``charge attack'', but even if you say ``attack'', you basically just swing the weapon you have. In the battle scene below, flashy effects are popping out, but what creates the effects are not weapons, but 'disks' and 'magic' that are stored in the inventory in advance.

The battle scene of roguelike action 'Spell Disk' looks like this - YouTube


If you stack combos over and over again, flashy effects will pop out as shown below.

'Spell Disk' causes a chain reaction one after another like a Pythagora switch, explodes fully automatic attack combos infinitely, and overwhelms and destroys the enemies that come like a mountain - YouTube


What makes Spell Disk different from other games is the 'inventory' mechanism. The actual inventory screen is below, but you can see that the items are connected to each other by something like a chain.



Each part of the inventory looks like this



The items circled in red are the weapons that the player has.



Players can use their weapons to perform two types of attacks: 'Attack' and 'Charged'. In the case of the weapon called 'staff' below, the 'attack' can be performed as a set of one, two, or three swings. Furthermore, each attack has a different type (attribute), and as shown in the upper right of the image, 'the first and second swings are slashing' and 'the third swing is piercing.'



The actual 'attack' is shown below. Below is how I tried attacking with the weapon 'staff' that was released from the beginning.

Roguelike action 'Spell Disk' 'Attack' part 1 'Staff' - YouTube


Below is the initial weapon 'Sickle'. The sickle can perform four consecutive attacks: ``pierce'', ``slash'', ``pierce'', and ``slash''.

Roguelike action 'Spell Disk' 'Attack' part 2 'Sickle' - YouTube


'Qatar' has four consecutive attacks: 'sustained', 'sustained', 'slash', and 'slash'. It has the characteristic of having a high attack speed in exchange for small damage.

Roguelike action 'Spell Disk' 'Attack' part 3 'Qatar' - YouTube


Lastly is the 'hammer' which will be released later. It has four consecutive attacks: 'Strike', 'Explosion', 'Strike', and 'Explosion', and although the swing is slow, the attack is heavy.

'Attack' part 4 'Hammer' of roguelike action 'Spell Disk' - YouTube


On the other hand, 'Charged' is, as the name suggests, a charged attack. 'Staff' can perform a spreading explosive charge attack.

'Charged' part 1 'Staff' of roguelike action 'Spell Disk' - YouTube


'Sickle' is a charged attack that creates multiple whirlwinds. At first glance, it looks like a slashing attack, but it is a striking type.

'Charged' part 2 'Sickle' of roguelike action 'Spell Disk' - YouTube


'Katar' becomes invincible for a certain period of time and attacks. The key point is that the charging time is short.

'Charged' part 3 'Qatar' of roguelike action 'Spell Disk' - YouTube


'Hammer' is an attack that hits a specified wide area. When you charge up to the maximum, the ground rises and adds an additional attack.

'Charged' part 4 'Hammer' of roguelike action 'Spell Disk' - YouTube


The disc-like icon to the right of the weapon in your inventory is the 'disc'.



The square icon connected to the weapon or disc with a chain is 'magic'.



Magic is activated by receiving a cost of ``mana'' from the ``weapon'' or ``disc'' connected to the magic. Please note that even if you put 'only magic' in your inventory as shown below, no effect will be activated.



There are mainly two ways to generate 'mana'. One is based on the passage of time, and the mana obtained over time is used to activate the magic connected to the weapon.

The other is generation by 'disk'. The mana generated by the disk is primarily consumed when activating the magic connected to the generated disk.

The conditions for generating mana are written on the disk. For example, in the case of the 'Physical Power Disk' below, the condition is 'When a physical type is created, 30% of the damage will be generated as mana.' 'Physical type' refers to physical attacks, and for staff, both 'attack' and 'charged' are physical attacks.



Below is how the magic actually works. When you attack or charge, a green frame will increase around the disk displayed at the bottom of the screen, and when it accumulates for one lap, you can see that electric magic is activated.

Roguelike action 'Spell Disk' play review, mana accumulates when you swing a weapon, and magic appears when mana accumulates - YouTube


Some disks have a condition that ``generates mana when a specific element hits.'' An example is the following condition for 'Cold Hit Disk': 'When a cold type hits a target, generates 15 mana.'



To summarize, ``hitting an enemy with a cold type attack generates mana'', but then you should be wondering which type of attack is a cold type attack. In such a case, you can easily find out by looking at the element table in your inventory. In the table on the right, the icon next to the word 'cold air' matches the magic icon, so you can immediately confirm that the magic in question has a cold type.



You can also confirm that it is a 'cold type' by hovering over the spell.



Below is a disk that generates mana to cast cold magic. The condition was ``When a magic type hits a target, generate 12 mana.'' When you combine these, you can create a combo where when a magic type hits an enemy, cold magic will appear, and when cold magic hits an enemy, the next magic will come out...



In short, a chain reaction occurs as shown below, synergy occurs, and it becomes possible to attack more and more fully automatically.



The battle scene where cold magic comes out is like this. It doesn't matter, and every time my magic hits an enemy, a cold spell will appear, so I was able to easily win without using any staff attacks.

Roguelike action 'Spell Disk' realizes a combo of 'magic comes out when magic hits' - YouTube


'Magic' will not be activated unless it is set with a 'disc' or 'weapon'. The basic principle of Spell Disk is to fulfill a condition with a trigger disk and activate a magic action.

The last item is the 'relic' at the bottom of the inventory, and each item has an effect on its own without being connected to anything, increasing attack power and magic effects. The general game system of Spell Disk is to defeat enemies by combining discs, magic, and relics.



There are tons of disks, magic, and relics, and there are almost all the broken elements that make you think, ``I wish I had something like this.''



Also, when you defeat an enemy, a 'magic stone' will drop. Not only can it be used to create discs and magic, but it can also be used as currency in shops.



After the battle on the floor, one each of ``disk'', ``magic'', and ``relic'' will appear. You can 'create' each by consuming magic stones. The unique point is that you do not know what effect each item has before creating it, and the effect becomes clear only after creating it.



If you don't like the effect, you can use 'dice' to change it to a disc or spell with a different effect.



Once you've finished creating it, head to the upper floor. You will repeatedly battle enemies and create items. When you move up the magic circle-like elevator that goes up the floor, a 'gauge' that shows the structure of the entire floor will be displayed, allowing you to see at a glance which floor you are currently on.



The particularly large skull mark is the floor where the 'boss' is located.



The floor immediately before the boss other than the final boss will always be a 'shop'. Spell Disks allow you to purchase valuable instant healing items, as well as discs, spells, relics, and dice.



This is what the boss battle looks like. At this time, I had a disc with a loose activation condition that ``generates mana when a magic type hits the enemy'', and a combo was created in which the ``swirling ball of flame'' connected to the disk was constantly activated.

Roguelike action 'Spell Disk' play review, boss battle is like this - YouTube


When you defeat the boss, you will get a large amount of magic stones and recovery items. The battle begins again on the next floor.



When you die, detailed information such as which items were activated and how much, and what the average damage was will be revealed. An interesting point is that you can look at various numbers and think things like, ``This item is strong,'' or ``This item is supposed to be strong, but it didn't work very well because it was a bad combination.''



Also, if you die, you will be returned to a waiting area called the 'Root Chamber'.



This is the first place you should check inside the root chamber. This is the place where you can change the setting to 'enable or disable automatic weapon magic.' When enabled, the magic connected to the weapon will slow down the accumulation of mana instead of ``automatically activating it as soon as mana is accumulated''. Recommended is enable. The reason is that if you disable it, magic won't activate unless you press the magic button yourself, but it's extremely difficult to press the magic button while checking the amount of mana accumulated during a chaotic battle. .



In the root chamber, you can consume an item called 'Insight' obtained when you die to gain powers such as 'increased physical strength' and 'increased probability of creating high-level items', and in the next battle you can get 'strong and new game' You can to be.



At the end of each tree is a fairly powerful effect. 'Bounty Hunter' increases the amount of magic stones, so if you 'can't always buy what you want at the store', this is it.



If you are building a play style where another option other than a treasure chest appears when you defeat a boss is the 'Holy Grail', and your physical strength and magic stones do not decrease much, there is no point in recovering.



If you want to raise the level of the items you create, 'Clover' is recommended, especially since the relics will be of an order of magnitude higher level.



If you want to stun an enemy with a weapon attack that you have and then use that opportunity to beat them up, use the Hammer.The reason the enemy instantly stiffens during the play at the beginning of this review article is because the Hammer is very useful.



The power of the weapon attack increases as the stage progresses towards the latter half of the stage, so it is recommended that you use the sword, and if you feel like you can't get to the final boss, it's often because you don't have enough firepower.



'Blood' recovers 5 physical strength per floor, and although it is only 5, it makes a considerable difference when accumulated, and it is useful when considering the primary goal of 'Spell Disk', which is to defeat the Architect.



'Insight Dice' will be able to create dice in the root chamber at the starting point



``Logistics'' allows you to select restocks at the shop, so it is recommended if you feel like ``Sometimes the product selection is a little sketchy, and it's a waste even though I've gone to the trouble of getting a lot of magic stones.''



'Insight Scroll' allows you to reroll the first three spells you can choose from. It can be quite useful if you have a clear direction of the combination you want to create.



'Books' increase the mana recovery of weapon magic, so they are useful if you use weapon magic a lot like the play at the beginning of this review article.



Enhanced power can also be 'refunded'.



It is also possible to change the initial weapon. As you play, the types of weapons you can use will increase.



You can also 'change the danger level' to increase the difficulty and improve the reward.



The difficulty level can be increased by one level each time you reach the end, and at level 4, ``The gate to the Architect will open'', and the door to the true final boss will finally open. The goal is to get to this point first. Now comes the real deal.



When you reach the Architect, the ``Architect's Room'' will be unlocked.


Up to the last 20 disc and magic combinations made in your play history are saved, so you can select and save them.



Since you can challenge the 'Arena' with the saved combinations, you can play 'Eat the strongest combo I made!'



You can also choose infinite dungeons.



Once you clear the game, you will see the 'Tree Branch Room' and 'Survivor Mode' on the title screen.



Survivor mode is like this, you keep fighting against enemies that keep appearing until you die.



Although Spell Disk is billed as a ``roguelike action'' game, the only action elements are ``dash dodging'' or ``holding down the attack button.'' The cool thing about Spell Disk is the trial and error process of figuring out how to create a powerful combo, and the action elements are almost a bonus. In that sense, it's similar to an auto battle game like Vampire Survivors, but Spell Disk is suitable for people who prefer manual attacks rather than automatic attacks. I recommend this game to people who like action, but who like to think about the chain and synergy that when this disc activates, that magic activates...

Spell Disk is sold on Steam for 1700 yen including tax.

Steam:Spell Disk

https://store.steampowered.com/app/2292060/Spell_Disk/



in Review,   Video,   Game, Posted by log1p_kr