It turns out that a total of 3.5 trillion yen was charged on the smartphone app in the first quarter of 2021, up 40% from the same period of the previous year
Mobile marketing company
Consumers Spent $ 32 Billion on Apps in Q1 2021—the Biggest Quarter Since Records Began
https://www.appannie.com/en/insights/market-data/consumers-spent-32-billion-on-apps-in-q1-2021-the-biggest-quarter-since-records-began/
US iPhone Users Spent An Average of $ 138 on Apps in 2020, 38% More Than the Year Before
https://sensortower.com/blog/revenue-per-iphone-2020
Below are the changes in the total billing amount for the App Store and Google Play announced by App Annie. From Q1 2020 (1st quarter of 2020) to Q1 2021 (1st quarter of 2021) one year later, the total billing amount on the App Store will be from 15 billion dollars (about 1.66 trillion yen) to 21 billion dollars (about 1.66 trillion yen) From $ 7.9 billion (about 874 billion yen) to $ 11 billion (about 1.22 trillion yen), the total billing amount on Google Play will increase by 40% in one year. I showed you.
Like sales, total downloads are skyrocketing. In the first quarter of 2021, the total number of downloads for the App Store and Google Play increased by 10% year-on-year, reaching 31 billion downloads in total.
The rankings of 'DOWNLOADS', 'CONSUMERS SPENDS', and 'MONTHLY ACTIVE USERS' in the first quarter of 2021 are as follows. The short movie sharing app 'TikTok' won first place in the download category. Social apps such as 'Facebook' are in second place, 'Instagram' is in third place, privacy-specific messaging app '
The ranking comparing the growth from the 4th quarter of 2020 to the 1st quarter of 2021 looks like this. In the download category, India's short movie sharing app '
The “Games” category is driving the record-breaking performance of billing. In early 2020, a pandemic caused by COVID-19 occurred, forcing many countries to take measures such as lockdown. As a result, it seems that many people are spending more time on games, which is an activity that does not require going out.
According to an App Annie survey, games are one of the top categories in the overall app market, with total game billing for the first quarter of 2021 of $ 13 billion on the App Store, up 35% year-over-year. ), Google Play was 9 billion dollars (about 1 trillion yen, 35% compared to the same period of the previous year), and the total was 22 billion dollars (about 2.43 trillion yen). The total number of downloads did not grow as much as sales, but it still exceeded 1 billion downloads per week (up 10% year-on-year and 35% year-on-year).
The rankings of the game categories in the first quarter of 2021 are as follows. The first place in the download category was the obstacle racing game '
Below is a ranking comparing growth from the fourth quarter of 2020 to the first quarter of 2021. The first place in the download category is the simulator '
As mentioned above, games occupy a very large position in the sales of smartphone apps, but App Annie also makes a special mention of 'healthcare & fitness'. From 2020 to 2021, 'weather' (up 40% year-on-year) and 'matching / dating' (up 35%) also showed remarkable growth, while 'healthcare & fitness' was 'every quarter'. It is said that it showed a rapid increase of '25%'. This growth is believed to be due to the fact that the pandemic forced them to stay at home, resulting in the focus on 'exercises that can be done at home.'
In addition, according to a survey conducted by IT marketing company Sensor Tower , the billing amount per iPhone in the United States increased by 42% from the same period of the previous year to 138 dollars (about 15,000 yen), which is 'year-on-year comparison'. The 42% increase supports App Annie's 40% year-over-year survey.
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