Turn-based strategy game `` Into the Breach '' play review that endures from the onslaught of giant creatures by making full use of player's strategy and mecha's ability
' Into the Breach ' is a
Subset Games | Into the Breach
https://subsetgames.com/itb.html
The flow of the 1st stage of 'Into the Breach' is like this. You can play crisply in less than 5 minutes per stage.
The flow of the 1st stage of `` Into the Breach '' looks something like this-YouTube
When you start the game for the first time, you need to create a profile, so click 'Create New Profile'.
Enter the name and select 'CREATE' to complete the profile creation.
'Into the Breach' is a game that supports Japanese. However, the initial setting for the PC version is English, so start by setting the language to Japanese. Select “Options” ……
Click 'Select Language'.
Select 'Japanese' from the options to complete Japaneseization.
Select 'New Game' on the title screen to start from the game settings. The stage of 'Into the Breach' is the future world. The rough story is that a time traveler protects the world from a giant creature 'VEK' that attacks a giant combat mecha. First, select the time traveler, mecha, and the difficulty of the game itself.
In addition to various initial abilities such as melee attack, long-range attack, range long-range attack, mecha can add various weapons by leveling up during the game. And the time traveler demonstrates special ability by riding on the mecha. It is also possible to increase the types of time travelers and mechas that can be used by playing the game repeatedly.
The game starts when the initial settings are completed. 'Into the Breach' progresses the game by capturing each stage one by one, so at the beginning, select the world called 'island'.
Each world is divided into stages, and once you start capturing, you cannot move between worlds.
The green stage is a stage that has been captured, and the red ones are playable stages. Difficulty level, initial conditions, bonus goals, etc. are written for each stage.
The goal of 'Into the Breach' is to protect residences such as condominiums and various facilities such as power plants and artificial satellite rockets from the huge creature VEK. Although it is a turn-based simulator in terms of games, it is a special system that allows you to move and attack your army 'between' the enemy's movements and attacks.
First, from the initial placement of your army. Click on the yellow tile called the Drop Zone tile to place each mech.
On the enemy's turn, VEKs move to each one ...
Attacks your unit or structure. However, what is displayed is the 'attack schedule' of each VEK. The enemy firefly in the red frame seems to attack the satellite rocket the next turn. Since the artificial satellite rocket will be destroyed as it is, the point of this game is to 'stop the enemy's attack by the enemy's attack turn'.
Each mecha has different HP and movement power, and has different attack methods such as 'Melee Attack' and 'Bombardment'. When you click each mecha, a green HP bar and movable tiles are displayed in green above your head. The missile mecha has an initial HP of 2 and a movable range of 3 cells.
With the mecha selected, click the attack button at the bottom left to enter attack mode. The mech attackable tile is displayed in orange. The missile mechanism can fire long distances, but it can only target tiles on a straight line and cannot attack adjacent tiles.
I decided to shoot at the fire fly on the right side. When attacking, move the cursor to a tile to display 'What will happen if you attack that tile' in advance, so you can make a strategy before executing.
Since it was not possible to defeat it only by bombardment, this time I pursued with the attack of Combat Mecha. I stabbed the stop.
However, as a result of a concentrated attack on the fire fly on the right side, the fire fly on the left red frame part was left intact. This firefly is an enemy who was trying to attack a satellite rocket.
When this turn ends, the opponent's attack turn begins. The remaining firefly executed the attack as originally planned.
However, as the combat mecha was placed in front of the artificial rocket on this turn, the firefly attack hit the combat mecha. Thus, no matter what you do, VEK will perform the same attack as planned. Therefore, it is possible to “block the attack”.
It is best to defeat all VEKs before attacking, but it is difficult to defeat all VEKs every turn. Therefore, it becomes important to 'push off' the enemy. Certain attacks can move enemies when they land. This time, I pushed out two VEKs ...
Arrange as below.
VEK does not stop attacking or change the direction of attack even if it is thrown out. Therefore, it is possible to make an attack miss or to cause an accidental explosion by successfully thrusting it. This time, he succeeded in letting the fire fly hit the enemy's planned attack area and killing each other. It is difficult to recover if the power infrastructure is damaged, so if you carefully watch the enemy's attack schedule and prevent the attack by hitting the enemy, the game will proceed well.
It is also possible to hit VEKs on objects such as mountains to cause damage, or to hit water bodies or lava to cause death.
In addition, if the facility is attacked, it will collapse and the resident will die, and the 'electric power infrastructure' will be damaged. This power infrastructure is a so-called HP, and when it's all gone, the game is over. There are few opportunities to restore the power infrastructure, so I would like to avoid getting the facility attacked by the enemy.
In addition, the tile where something is likely to come out from the ground is the place where VEK will spring up next turn.
If you put a unit on this planned site, it is possible to prevent VEK from springing. If you actually put the mecha on the right side of the two adjoining spring tiles ...
VEK appears from the tile that springs from the left side, but VEK does not appear on the right side because the mechanism is on it. However, if you prevent VEK from springing, the HP of the mecha on the tile will be reduced by 1.
In addition, the act of keeping the enemy from springing is unpopular with time travelers, and it is said that 'it was not programmed to block the appearance location of VEK with his ass?'
So, when you play one stage, it looks like the movie at the beginning.
The stage will be cleared if a certain number of turns have passed without zeroing the power infrastructure. You can receive 'evaluation points' according to the achievement level of bonus goals.
At the end of the world, you can use the evaluation points to buy weapons and special abilities.
Weapons and special abilities can be equipped on the mecha when selecting the stage. The mecha can be strengthened by leveling up with experience values from enemies and adding weapons.
'Into the Breach' is a game that 'surpasses the onslaught of enemies' anyway. It is a good idea to prevent the damage of enemies that cannot be killed from each turn from the ground and launch attacks, by using systems such as 'scheduled enemy attacks' and 'pushing away' in advance. You can feel the exhilarating feeling beyond words when you reverse the battle situation with one thoughtful move, such as throwing it well and giving damage and avoiding the enemy's attack.
The game balance is what creates that refreshing feeling. A line that 'holds last minute' is always maintained, and you can enjoy the real pleasure of 'if you make a mistake, you can survive where you die with your own wisdom.' In addition, various mechs and time travelers are unlocked as the laps are repeated, so we had a lot of fun with the formation of units, such as forming a formation that emphasizes damage and a structure that emphasizes disruption such as rushing.
'Into the Breach' is only available for PC at the time of article creation, and it can be purchased on Steam for 1520 yen including tax.
Steam: Into the Breach
https://store.steampowered.com/app/590380/Into_the_Breach/
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