`` Tokyo Kronos '' creators talk where the cutting-edge topic of VR technology that `` CG animation that takes 2 weeks with 3 people was made in one and a half days by one person '' popped out
“ Next generation VR animation production behind-the-scenes & new PROJECT concept creators talk ” directed by
Tokyo Kronos VR Mystery Adventure Game
https://tokyochronos.com/index.html
【Notice】
— “Tokyo Chronos” Official (@tokyo_chronos) October 25, 2019
It will be held tomorrow at 11:00! [Strictly prohibited] 'Tokyo Kronos'! Next generation VR animation production behind story & new PROJECT concept creators talk
■ Venue Awagin Hall 2F Special Exhibition Room
■ Numbered ticket distribution location Higashi-Shinmachi 2-chome inside ※ Distribution time is from 08:30! pic.twitter.com/RwSmOPrimw
“Next generation VR anime production behind story & new PROJECT concept creators talk” was originally scheduled to be held at ufotable CINEMA, but it was held in the 2nd floor special exhibition room of Awagin Hall due to the schedule change due to typhoon. From the left, Mr. Kento Kishigami , the director of Tokyo Kronos, director Haruki Sasakura, and Mr. Shotaro Senda are the producers of the talk.
Tokyo Kronos is an adventure game based on the mystery of VR space. In VR games, VR is brought to the forefront, so there are many works that play time is shortened instead of powerful productions and movements diversifying, and Tokyo Kronos can enjoy a profound story carefully It has become a long-length visual novel.
The talk first featured an animation created by Haruki Sasakura, the director of Tokyo Kronos. You can see the same movie from below.
[World first announcement! ]
Kronos PV using the new product “AniCast Maker” announced at “VR animation production tool AniCast !!” was unveiled for the first time! Director and director Haruki Sakura is in charge! #AniCast #UniteTokyo pic.twitter.com/8yqXpkv34m — “Tokyo Chronos” Official (@tokyo_chronos) September 26, 2019
#Tokyo
This video was created by Mr. Sakura using mainly the VR device “ Oculus Rift ” and the VR animation production tool “ AniCast Maker ”.
AniCast Maker is highly acclaimed by Mr. Sasakura, who says that an animation engine is required for animation, just as there are game engines such as Unreal Engine and Unity in the game . By using AniCast Maker, you can reflect your movements directly into the character's motion, or you can freely create camera work. For that reason, it was said that, in the past, it was possible to create an animation image that would take about two weeks with a three-person system in one and a half days with just one person.
As Mr. Sasakura was also involved in animation production, the flow became the topic of the TV animation “
Mr. Sakura said that AniCast Maker has finally made it possible to create an ideal animation, and in the future, instead of a short promotional video, we will create a long animation work in which multiple characters weave a new story It is an idea.
Next, we entered the question corner from the audience to the creators. From the audience, a question was asked, 'Are there any voice actors who blow the character's voice in charge of motion?' According to Mr. Kishigami, in the VR content “
You can read more about “Project LUX” by Frozen Hasekura by reading the following article.
The creator of the world's first VR feature animation “Project LUX”, “Hill and Spice” Hasekura frozen sand talk show
Another audience also asked, “What hardware do you recommend for playing Tokyo Kronos?” Tokyo Kronos is compatible with Oculus Rift , Oculus Go , Oculus Quest , HTC vive, and PlayStation VR . Among them, Oculus Quest is recommended by Mr. Kishigami. Oculus Quest works alone, and it is not necessary to connect to a PC or prepare additional hardware, so it is perfect for playing Tokyo Kronos. Oculus Go can also be used alone, but Oculus Quest was recommended when considering overall performance including functions.
On the other hand, although PlayStation VR needs to be connected to PlayStation 4 itself, it has the advantage of rich content. Therefore, Mr. Kishigami was talking about whether Oculus Quest or PlayStation VR would be better when starting VR.
In addition, a question from the audience that fans themselves are creators who create VR games individually, “How can I prevent VR sickness?” About this, Mr. Sasakura advised, “When an object approaches, it ’s powerful, but it ’s easy to get drunk.” In fact, Tokyo Kronos was created with careful play in mind, and it was devised to play as far away as possible by placing characters as far back as possible.
According to Mr. Kishigami, “If the motion of the body is different from the image that the brain sees, you will get drunk.” For this reason, for example, if you set up a mechanism that allows the brain to recognize how your body's movement leads to the movement of the field of view, such as `` the character moves faster when squatting, '' VR sickness is easy to prevent. did.
Mr. Kishigami also mentioned the new project “Project MEGALiTH” which will be the next work of Tokyo Kronos. According to Mr. Kishigami, Project MEGALiTH has been developed based on the idea that Tokyo Chronos, which has attracted the world ’s attention as “Japan's VR work is Tokyo Chronos,” will be transmitted to the rest of the world. Has started.
Finally announced! ! ! ! ! !
— Kento Kishigami @ Shibuya Tokyo Kronos Art Exhibition (@tokimekishiken) September 14, 2019
I would like the latest Kronos series 'PROJECT MEGALiTH'! ! ! !
Scheduled to be released in the second half of 2020! ! ! ! ! ! https://t.co/DW1qmtztsP
Mr. Kishigami said, “It will be a work that far exceeds what everyone expects, so please expect it,” including Project MEGALiTH, who will continue to evolve further in the future `` Tokyo Kronos I ca n’t take my eyes off.
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