Leading game publishers comment that in-game charging gachas are 'ethical and fun' and 'same as capsule toy'


by

Charles Nguyen

Leading game publishers Electronic Arts (EA), known as ' Apex Legends ' and ' FIFA 19 ', and Epic Games known as ' Fort Night ', have been tightened in recent years in a panel discussion held in the UK It is reported that he said 'the ethical and fun' and 'the same method as capsule toy ' about the root box ( charged gacha ).

EA: They're not loot boxes, they're “surprise mechanics,” and they're “quite ethical” | PCGamesN
https://www.pcgamesn.com/ea-loot-boxes

EA: Loot boxes actually “surprise mechanics” that are “ethical and fun” | Ars Technica
https://arstechnica.com/gaming/20019/06/ea-loot-boxes-actually-surprise-mechanics-that-are-ethical-and-fun/


Several panelists from game publishers EA and Epic Games participated in a panel discussion held by the British Parliament on June 19, 2019 ( GMT ). In the UK, there is an opinion that the game maker should be obligated to use cautionary notation in order to regulate the unhealthy addictiveness of the game, and during this discussion there was a debate about the game's addictive nature.

There is a strong criticism that the root box 'pays real money and gets in-game items according to the probability' is a type of gambling, and in recent years the flow of regulation has intensified in various parts of the world. In April 2018 in Belgium, the gambling committee found the route box in some games such as EA's ' FIFA 18 ' illegal.

Game 'Root box (Gacha)' is illegal in Belgium-GIGAZINE



Kelly Hopkins, Vice President of Legal and Government Affairs at EA, asked about the ethical aspects of the Rootbox, saying, 'I think the Rootbox is not a gambling, but a 'capsule toy' method. If you look at the capsule toy sold, you can see that it can be enjoyed by many people, and all the people are enjoying 'surprise.'

Furthermore, Hopkins claims that the root box as implemented in 'FIFA 19' is 'very ethical and fun. It can be enjoyed in a healthy way like many other products.' In addition, Hopkins said Gambling Commission of the United Kingdom is 'root box is not in the gambling' a statement that announcement cited that it has, root box regulations in Belgium and the Netherlands 'by standards different by the gambling law of a different country.' I stressed that.

In addition, when the World Health Organization (WHO) added the game addiction and gambling addiction to the International Statistical Classification (ICD) of diseases and related health problems, Matthew E. Games Marketing Director Matthew 'We don't think that our games are addictive,' said Weissinger. 'Sorry, using the word' addiction 'obscures the passion of the game player and the joy that comes from the game. I personally think that the word 'addiction' is misleading. '


by Lyncconf Games

When a lawmaker says that 'it's unhealthy to play games for 10 consecutive hours,' Mr. Hopkins says, 'Respectfully, but how can you say that?' Did the doctor say that it was bad for health to play for 10 hours continuously? '

'For players who want to build a career in eSports, playing a game for a long time is a daily routine for players who are trying to build a career in eSports. They practice the game and play the game,' said Shawn Campbell, EA's UK market manager. I love spending time, and it's hard to identify what excess is. After all, excess is not balanced by people. '

You can see the movie of the panel discussion from the following.

Parliamentlive.tv-Digital, Culture, Media and Sport Committee




in Video,   Game, Posted by log1i_yk