It is clear from brain scan that 'Pokemon area' exists in the brain of the adult who was playing Pokemon
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People who play with pocket monsters as children have an area that should be called ' Pokemon area ' in their brains as adults, and brains respond more easily to cartoon characters than people who do not have such areas. It is clear that
Extensive childhood experiences with Pokémon suggestions eccentricity drives organization of visual cortex | Nature Human Behavior
https://www.nature.com/articles/s41562-019-0592-8
Brain scans reveal a 'pokémon region' in adults who played as kids-The Verge
https://www.theverge.com/2019/5/6/18531287/pokemon-neuroscience-visual-cortex-brain-information
Nature Human Behavior publishes important research papers on a wide range of social sciences and natural sciences, not only on the psychological, biological and social basis of human behavior but also on all aspects including its origin, development and disability So, a unique research paper was published to see how and where in the brain the visual information is processed. The research paper is written by Jesse Gomez et al. Who works as a postdoctoral researcher in psychology at the University of California at Berkeley.
In the study, we collected 11 adults who had played a lot of pocket monsters between the ages of 5 and 8 and 11 who did not play at all. The subjects were tested on the name of Pokemon, and it was confirmed that subjects familiar with Pokemon in early childhood were able to correctly determine the name and appearance of Pokemon
Subsequently, the subject is shown the images of 150 Pokemons that appear in the first Pokemon divided into eight times, images of animals, faces, cars, words, corridors, and images of other cartoon characters. We scan and observe the brain reaction that occurs with fMRI . As a result of the experiment, subjects who became familiar with Pokemon in their early childhood responded actively to the area called the “occipito-temporal groove” of the brain when showing an image of Pokemon more than other images. In the adults who did not play at all, the occipitotemporal groove reacted when showing the image of the animal, and no reaction was seen even when showing the image of Pokemon.
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It is natural that the brain will change if you keep playing with the same thing for many hours in childhood, and if you look at it for a long enough time you can see the same response. Has been confirmed. For example, there are also research reports that people who watch foreign friends for childhood dramas and become obsessed with it will have a brain that responds to Jennifer Aniston .
In other words, if the brain makes a developing child recognize a new visual stimulus, you can gain insights on how the brain develops to process visual information. In fact, experiments using this method are conducted on monkeys as subjects, but it is not 'ethical to conduct experiments to give new visual stimuli of 8 hours a day to children as subjects. I think, 'says Gomez. If you try to get the correct data, you will have to display the same image on the subject at the same distance and distance from the same distance, and it is necessary to observe changes in the brain, so it seems to be an ethically almost impossible experiment. The
However, Gomez remembers spending much time playing Pokemon during childhood. And if you were playing a Pokemon the same way as you were, keep watching the same screen (Pokemon play screen) while keeping a distance of about 1 foot (about 30 cm) from the face to the Game Boy He thought that he might have a similar change in his brain and decided to do this survey.
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The result of the experiment is called 'eccentric bias', which determines which region of the brain responds depending on the size of the image viewed by humans and whether it was viewed at the center of vision or peripheral vision. It supports the theory that it can be predicted. However, in the experiment, it was only possible to compare the difference in brain response between people who were playing Pokemon in childhood and those who were not, and there was no person who was playing Gameboy Pokemon in peripheral vision in childhood. Therefore, he did not know about the difference that occurs when looking at the image in the center of vision and the peripheral vision.
It is not the first time Gomez has conducted brain research using Pokemon. We have published a paper that scans the brain of a child who has previously seen Pokemon.
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