I played the iPad version "Civilization VI" for free to play for 60 turns immediately



The turn-based strategy game "civilization" series is a popular game so far that the previous work "Sid Myers Civilization V" sells over 8 million cards. This time, the latest series series released in October 2016 "Sid Meier's Civilization VI (Sid Meier's Civilization VI)"IPad version appeared, it is said that you can play for free until 60 turns, so I tried playing immediately.

Sid Meier's Civilization VI on the App Store
https://itunes.apple.com/jp/app/id1235863443

Install and start the application immediately. First of all let's play "Tutorial".


A movie with the content saying "those who left for seeking new land, their destiny is in your hand ..." will be inserted.


You will be prompted to choose the leader to use in the tutorial. This time, select "Play with Cleopatra" on the left.


The features and abilities of "Egyptian Empire" led by Cleopatra are displayed. There is a bonus to trade, and the productivity to the area along the river and heritage is high. Tap "Start game".


Advisors who explained the elements of the game came out and became a tutorial.


First of all, we will build a city using the ability of "Pioneer" unit "Construction of City".


In exchange for the city the pioneer unit will disappear. The number to the left of the city name represents the population of the city and you can get the harvest from the terrain around the city by its population. It is primarily food and productivity that is harvested, the more population, the higher the city's productivity. Among the small circles displayed on the screen, green ones represent foods that can be harvested from the land, and brown ones represent productive power.


Productivity is used to build buildings and produce units in cities. Tap 'Select production' from the city menu ......


The production selection screen is displayed. At the beginning of every turn, the "productivity" of the city harvested to the one selected here will be input and production will proceed. The number of turns to production is displayed on the right side. Tap 'Warrior' this time to start producing warriors.


Next I will select the research.


As we advance our research, we will be able to raise city productivity, to produce strong military units, to build boats and advance water. Elements such as "Which studies do you prioritize?" Also has a great influence on strategy. How much research goes on each turn depends on the total scientific power of the city.


I did everything I could do this turn, so tap "End turn" to end the turn. Since civilization is a turn-based game, it continues with "your turn" → "opponent's turn" → "your turn" → ....


Because it is a tutorial, it usually ended the production of a warrior that takes about 6 turns in one turn. Drag a warrior to the enemy to attack enemies.


The actions that can be done this turn are displayed in the lower right. If you do not know what to do, it is okay if you tap here for now.


We will then produce worker units.


While waiting for the production of workers, we will explore the surroundings with warriors. Drag the warrior to move as the actionable range is displayed in light blue.


As we proceeded with the search, we discovered "Village of Aboriginal People". You can earn various bonuses by bringing the unit into this square.


This bonus was that we could get "scouts" unit. We will use it for searching quickly.


Instead, the warrior returns to the city and carries out the "protect defense" action. Units that are sticking to their defense will have a bonus to their combat strength when attacked by enemies.


Well, as the "workers" unit, which had been proceeding with production, was completed, I worked at once. Workers can improve the terrain around the city. Move to the bottom of the city and tap "Construction of the farm". In addition, the improvement requires "work force", and when the labor force is lost, the worker unit will disappear. Labor force 3 means that you can improve the topography three more times.


When building a farm the amount of food production in the land increased by one.


Since we have finished producing workers, we will build a "monument" this time.


Cultural capabilities have improved, and social systems can be selected. Tap the "Government" button on the upper left to open the government setting screen.


The current political regime is displayed on the left side, and the policy selected on the right side is displayed. The number of policies that can be chosen according to the political system will change, but at the beginning you can only select "Emirate system", so tap the "Change policy" button to move to the policy selection screen.


Select the policy you like from the policy on the right and drag it to the left slot. Setting is complete with this.


The social system can be lifted as well as research. Tap "social institution tree" on the upper left ... ...


Next, I will select the social system that I want to acquire. The acquisition speed of the social system is proportional to the total of the cultural power of the city.


Next we will produce the "pioneer" unit we used to build the city first.


We will consume the settlers' unit and build a new city. In this way, it is possible to increase the number of cities and 2 pieces of 3 pieces.


In addition, cities can construct "areas" on surrounding trout. I will construct "Campus".


If the campus is adjacent to the mountain, you will receive a bonus on research power. Since the position of the image below is adjacent to two mountains, a research bonus of +2 will be entered.


The victory conditions of the game are "score", "science", "culture", "domination" and "religion", if one of these conditions is satisfied it will be a victory. "Score" is calculated by comprehensive judgment, and when no one can satisfy the victory condition to the prescribed number of turns, the person with the highest "score" will win. Looking at other conditions, "science" is "to build a colony on Mars", "culture" to "attract tourists from overseas more than a certain amount", "domination" to "destroy all other civilizations" "Religion" is conditioned that "the religion that I originated acquires more than a certain believer".


When I was exploring using scouts, I came across other civilizations. When I encounter for the first time there is a greeting like the screen below.


Since there is only one enemy this time, there are restrictions on the number of turns, so we aim to win "domination" with the condition "destroy all other civilizations". Produce military units 'bow troops' or construct 'barracks' to prepare armaments.


When arranging soldiers near the enemy 's capital, a warning came from the enemy' s leader 'Gilgamesh' to withdraw soldiers. I decided to declare war because it was just right.


Because of the tutorial, the capital fell well and fell victorious.


The movie flows at the end. "Although it is a brilliant victory, the people are lost, are there other ways than this?"


It was a movie that suggested other victory conditions such as "It is visible, the day another civilization admires our feat, gathering under our culture ..."


The trial version can be played by selecting "play now" instead of "tutorial" in the menu of the startup screen, but the civilization will definitely be in China and detailed setting is impossible and the map will be updated every time It will be the same map. Also, after 60 turns, the following "end of time" screen is displayed, and if you do not purchase it by choosing "accomplish feat", be careful as data will be lost immediately. The 60 turns that can be played for free are around the game where the game started from the beginning. It is a tutorial part that you can play real, free.

in Game, Posted by log1d_ts