Strategy game "Creeper World 3: Arc Eternal" to prevent enemy invasion by building supply lines from the base and activating armed weapons



While supplying energy to the base of your army, a strategy game that stops the invasion of an enemy called creeper by putting a defensive line on the front line and turns counterattacks one by one to control the planet is "Creeper World 3: Arc Eternal"is. It is sold at 1480 yen by Steam, but it is a game play, it is a perfect score, it should be able to do more than price price.

Steam: Creeper World 3: Arc Eternal
http://store.steampowered.com/app/280220/

◆ Purchase games with Steam
Firstly from the purchase of the game. Open the "Creeper World 3: Arc Eternal" page with Steam and click "Add to Cart".


Click "Buy for yourself"


Check the check box and click "Purchase"


Purchase is now complete. Since I am going to play immediately this time, click "Install game".


Click "Next"


Click "Next". If you need registration or shortcut to start menu, please check each one here.


Click "Done"


Installation is complete. When creating a shortcut, this icon appears on the desktop.


If you did not make a start menu or shortcut, you will see a list of games that you installed as you go to Steam's library, so click "play" OK.


◆ Game introduction section
Many lock icons are displayed on the title screen. If you want to unlock, you must capture the story mode. First, click on the part titled "Arc Eternal" and advance the story mode.


Introduction starts here. Unfortunately the text is only in English, but it's definitely SF, so if you read it you will understand something. In short, mankind who has advanced into space encounters an enemy called "creeper". You can not defeat the battle for fighting and going forward, eventually the huge empire of mankind declines.


At that time, the main character woke up from a long voyage sleep ... .... Click "Awaken".


Lia, the main character raised in a computer of a spaceship. It seems to be in the star area called Inceptus, but since the hands of creeper are getting up to here, it will proceed while excluding it. Click "Next" to proceed with the dialog, and click "Skip All" on the left to let the series of conversations fly. Even though all the conversations are in English, I can enjoy the one who grabbed the atmosphere somewhat.


The current situation is like this, you can see two stars "Carcere" and "Tempus", but Carcere is covered with a barrier, so you must first capture Tempus and get the keys.


Click Tempus and click "Start!" To start the game.


◆ Inceptus first star "Tempus"
First of all, we will talk with Lia while watching the whole map. You can click "Next" to check the content of the conversation, and you know what to say. Even if you miss it, necessary items like the tutorial are displayed on the screen in the beginning.


The blue square on the upper right of the screen is Creeper · Emitter (Emitter). As creeper gets more and more boisterous from here, destroying it somehow is a common purpose of each map.


As the guidance comes out at the bottom of the screen, first let's drop the Command Node onto the ground. Click on the icon at the bottom of the screen and place it in the gray section on the upper left of the map (around the red frame) OK. If it is possible to install it, the surroundings of the unit on the map will be displayed in green. Conversely, if it is not possible to install it, it will be displayed in red.


When proceeding with the game, it is necessary to check whether "Paused" appears in the upper right of the screen. Time can be stopped freely, while players can issue instructions for unit placement and movement, but actual placement and movement will be done after releasing the pose. However, when you release the pose, the creepers continue to boil from the emitter, so it is not so good that you are releasing the pose and looking at the screen.


As mentioned above, the height of the position where the cursor is positioned on the map and the amount (depth) of the creepers are displayed in the lower right graph. The position of this emitter is the lowest with a height of 1, but the creepers are steadily increasing and its height has already reached 12.50.


On the other hand, looking at height 3, the creeper's height is 0.95. As the creeper fills up the lower part like water and gradually rises to a higher place, as the creepers increase more, the creeper will advance to the height 4 as well. However, it does not mean that the surface tension is strong or sticky, because it does not flow at a stroke just because you found a low place, so you will have to develop the front line while checking the speed of the creeper's invasion.


After installing the command node, next you will be instructed to set up "Collector" to connect with the node. Collector is the most important unit that serves to absorb energy from the surrounding ground and deliver it to the node. Please select "Structure" → "Collector" in the menu at the bottom of the screen and place it around the node surrounded by a large red frame. However, since the color of the part of the ground where one collector is absorbing energy changes color, it is inefficient if collectors are brought close to each other too much.


Since the node creates energy a little even at its own power, we will make collectors with that power at first, but when energy is supplied from the collector, production efficiency will increase. The gauge above the center of the screen shows the energy supply efficiency and the fact that the green bar is out means that the energy supplied from the collector is more than the energy required to make the unit now . When supply and demand are reversed, a red bar is displayed on the left side, so it is necessary to avoid installing a new unit for a while or install a collector to increase the amount of energy supply.


The next instruction is "to set up three pulse cannons to defeat the creeper". Select "Weapon" → "Cannon" in the lower menu and place it at the position (near the red frame) where you can attack the creeper. At that time, since it is not possible to create an energy packet (white particles coming out from the command node) for making a unit, it is not possible to create it, so connect the node from the node with the collector. By the way, in the case of the "Weapon" unit, attacks will be possible only after red grains (Ammo: Ammo) are replenished after completion.


Next, "Set a Nullifier near the emitter to destroy the emitter." No matter how much Pulse Cannon is installed, you can not clear the map because you can not destroy the emitter even though you can defeat the boiling creeper. What you need is Narifire, which destroys the emitter itself. You can destroy the emitter if the green frame is displayed when you try to install it. When the unit is selected, the effect range is displayed white, but you can see that it is necessary to install near the emitter considerably with this.


I am still far from the front line, so I installed a collector at once and connected it to Narifire.


In this case, since the pulse cannon is placed behind it, rearrange it to the front. Units belonging to "Weapon" such as Pulse Cannon can be moved, once clicking on the unit and putting it in selection state, click on the destination. If the destination is red, installation is impossible because there are some obstacles.


Please note that the units are not repositioned in a moment, they move in the air, so attacks are impossible during that time.


Eventually, the preparation of Narifire was completed and a powerful attack was fired towards the emitter.


Destroy the emitter.


We just supply the packet to the pod next to the emitter.


When the nearest collector was completed and the supply line was connected, the pod was injected and a shield key was obtained.


This clears the map. Click "Claim Victory!" To finish.


If you do not post score, click "Continue Without Submitting".


The shield that covered Carcere is off.


So, next time to Carcere.


◆ Inceptus second star "Carcere"
I will continue to feel like a tutorial.


After this, items covered with a green frame are falling on the map. Once you connect the collector it will be collected and you will be able to use the new unit.


"Relay" is released with this map. Unlike the collector, there is no energy supply capability, but because the packet transfer rate is high and it can be delivered far, you can send packets far away with fewer number than the collector.


I set up a relay at a high rocky area around the center of the map and connected it to the right side of the map. If it is a collector, it must be installed on a low horizon to reach it.


Send the packet quickly, activate Narifire, destroy the emitter.


Furthermore, the inhibitor at the lower right (Inhibitor) also destroyed with Narifire. Basically it is possible to push the gorilla only with the collector, but how to use the relays to efficiently push up the fighting point will become the point of play.


With this, the two stars that were visible at the beginning have been cleared. Click on the star in the middle to move to the area map.


Now the players are at the left end, so we have to proceed from here. It is going to be a long trip ... ....


◆ Abitus, and even further ... ...
Next, I came to a star area with three stars Abitus. Again, as the two stars are protected by the shield, we will first capture from the star called Telos.


"Reactor" is an energy supply as well as a collector, but since it does not suck up from the ground, it can be densely built.


In that way, we will push up the fight line dramatically with reactor power.


Destroy the first emitter. Actually, an energy hole is created in the trace where the emitter was destroyed. For example, if the effect range of Pulse Cannon is normal, this is ....


When installed in the energy hall the range will be extended and the shooting speed will also rise. As collectors and relays extend the distance to convey packets, if you still have a lot of creepers around, you can set up weapons, if you eliminate enemies and change to collectors etc., it is effective.


Moving further, "Mortar" was lifted.


Pulse cannon is a type that pushes with short range and low attack power, but it is also characterized by long range and high attack power while mortar has a slow shooting speed. Pulse cannon is more effective if you stop the creeper in front of you, but mortar is necessary if you want to reduce the creeper at a stretch.


As the map progresses, the number of emitters becomes multiple, and it becomes necessary to maintain multiple fight lines, so be careful who tends to concentrate on one point.


Going further, there is a topography where blue grains are buried. The ore (Ore) is buried here and you can dig a mine (Ore Mine) to set it up. In the image, the right side has installed mine.


Ore is used as a weapon ammunition called Sprayer. Spearers shaped like scissors on the map launch "Anti Creeper" using ore. A certain range of creepers that suffered this attack will raise the smoke as if it evaporates. The sprayer is convenient if it boosts the front line with face attack. However, ammunition needs to be ore, so it can not be used on maps where mines can not be installed.


After this, when the creepers came a meteorite, there was a beam weapon to shoot down the meteorite, and it became possible to directly attack the periphery of the emitter from the sky with fighters / bombers, the number of units increased steadily I will. As the map becomes complicated accordingly, once it becomes, I do not know if peace will come to the universe.

For those who say "I would like to think about buying at Steam yet ...... I'd like to play for the time beings", there is a browser game version "Creeper World 3: Abraxis" made by Unity.

Play Creeper World 3: Abraxis, a free online game on Kongregate
http://www.kongregate.com/games/whiteboardwar/creeper-world-3-abraxis

in Review,   Video,   Game, Posted by logc_nt