Playing Final Fantasy VI on a smartphone turned out to be an adventure beyond imagination



In recent years, many games have been released from iOS and Android applications, and it is not unusual that old-fashioned masterpiece games are made into applications. Especially I was concerned about the Final Fantasy (FF) series, from the first generation to the VI of the sixth issue of the series has been made into applications, and some of the works have redrawed graphics for smartphones anew , And it was said that improvements were actually made to graphics and systems so iOS application version "Final Fantasy VI(FFVI) "was played.

FINAL FANTASY VI | SQUARE ENIX
http://dlgames.square-enix.com/ff/ff6/jp/


I've played games on smart phones, but I do not play games that take hours and hours to spend as much as regular RPG, and I think that I can play for a few minutes in a little free time I enjoyed something. The reason is that since the smartphone used is iPhone 5 and the display size is not so large as 4 inches, you can read the letters firmly to enjoy the story, change the command for each battle by checking the characteristics of enemy monsters It was because I felt that the size was overly overwhelming to play the RPG that I needed to do.

Meanwhile, as iPhone 6 appeared, changing the model and using it, due to the influence of the display becoming larger, content that I enjoy seeing with the eyes such as movie playback and e-book that I did not use so far is pretty I noticed that I was able to enjoy it and thought, "Why can not you enjoy playing Gutsuri games this way?" So I decided to actually purchase FFVI and try playing.

Looking at the screen of FFVI on iPhone 6 and iPhone 5, it is like this. If you compare it with a photograph, you might think that "this is something like", but when you actually try it, I feel that big screening is wonderful as "big display is justice".


So I decided to play immediately. Applications for FFVI are released for iPhone / iPod touch / iPad / Android, and it is actually installable from the following link.

FINAL FANTASY VI for iPhone, iPod touch, iPad currently on the iTunes App Store
https://itunes.apple.com/jp/app/id719401542


FINAL FANTASY VI - Android application on Google Play


◆ Basic operation is like this
On the start screen, familiar in the FF seriesPreludeAs it comes down to the pillopillo, if you have played even one FF series, it should be "I have heard this song!"


FFVI is the stage where the "magic" has disappeared.


A story will develop mainly in a girl with green hair that has the power of magic for any reason why in such a world. However, FFVI has no specific hero and 12 main characters are regarded as the hero. Anyway, there are so many characters that it is almost impossible to grow all the characters equally Characteristically speaking.


The silhouette of the title screen of FFVI depicts how this green hair girl is riding in a weapon called "magic armor". Immediately after the game started, this green hair girl is on a magic armor and can fight using this, but it is only a few times that the player can use magic armor through the entire work, " In the title, I am on a mage armor, but ... ".


The first members to be in the company are as follows. Since "Wedge and Bix" first appeared in FFVI, it has become a supporting character name appeared in various works such as FFVII and FFVIII, Kurono trigger and Kingdom Hearts II.


The battle screen looks something like this.


Tap the command from the bottom of the screen, and if multiple techniques can be used select which one to use from among them.


Finally, choose the enemy's name at the bottom of the screen to attack on the enemy, or tap the enemy character as it is and choose it. Since the command at the bottom of the screen is quite small, there is still the possibility of tapping a command different from what you thought you were trying to tap with your finger, so it is good to tap the enemy character on the screen and select the target as it is I will do it.


Furthermore, it is also possible to advance the battle automatically by tapping the icon in the upper left of the screen. At the time of auto, the command used in the previous battle will be repeatedly used, so if you are playing strong magic in boss fight or using items to ally characters, Be careful as it also means that you push the auto button in battle and waste magic and items.


In FFVI's battle scene, we often encounter scenes such as "Attention to this enemy takes such a big deal damage attention". So, if you hold down the auto button, it will not be that you can finish all battles automatically, so let's firmly grasp the weak points and characteristics of each enemy character and challenge the battle.


It can be saved anywhere in the world map, but in the dungeon it will be the save point where the glitter shining like this.


Since FFVI is a game of the Super Nintendo Age, if you are playing it sometimes says "Are you going next place?" In such a case, if you look at the hint displayed in the upper left of the screen, you will be quick to find out what the next purpose is, so it is safe.


When manipulating a character during game, move pad is displayed when tapping the screen, so use this.


Since the game pad is displayed everywhere on the screen, even if you do not grasp the smartphone with both hands, you can play the game with one finger.


You can change the battle mode and battle speed from "Config" on the menu screen, and if you set your preferences, the game will advance more smoothly.


In addition, you can display the clock and battery at the end of the screen by changing the window size. When you want to confirm the time when it is in the default setting, you have to bother to return to the home screen by pushing the home button, it feels unexpectedly cumbersome. So, if you normally check the time with a smartphone, if you change the window size to "wide" it seems good.


◆ Story and cute characters that serious development continues
FFVI has become a game that can enjoy a story of various characters as much as 12 characters are the main characters. The story is totally serious, but as the graphics are renewed again, the characters on the screen are very bright and miserable. It may be the reason why FFVI is familiar with the two gaps in which cute characters offer healing while enjoying a serious story while at the moment of a moment.

"If you call me, say Treasure Hunter!"


Characters on the screen are expressive and expresses emotions with various actions.


Sometimes Mogli helps the player ......


"Memory ... ... be relieved. I'll protect you without fail, it's definitely a must!" Cool voice line will pop out.


Also, it is ants that a skit begins suddenly irrespective of whether it is a battle scene or not.


Even though I do not have to whisper during battle ...... I think that freedom makes the world view that tends to be dark as a whole bright.


And it is the enemy character Kefuka that can not be removed in talking about FFVI. Anyway it is a chalpran and a cruel brutality, but it is a mysterious character that I can not dislike for some reason.


You are really a Hidi.


The entourage is also bad.


The temple word which the defeated enemy character seems to be sure to say will also pop out.


◆ Even if you do not save
A particularly nice thing about smartphone version of FFVI is where you can save anytime anywhere. Although it is not possible to save it anytime anywhere in a minute, if you quit the game except savepoints, "Interruption data" is automatically created so that you can resume the game from the point of interruption at any time. Because the application automatically creates the interruption data at any time, the application forgets to forget to keep saving a little, and the game is advanced, the enemy character is too strong, it becomes a game over, it becomes overdue from the saved data of a long time ago, There is still that. So, the major principle of the game that you should save frequently even if you say that you can create interruption data will not change.

Also, iFOS version FFVI can save saved data to iCloud. With this function you can immediately share save data with multiple iOS devices, so you can use the iPhone you usually carry outside, play the game on the big iPad on the screen at home, It will be possible.


Unnecessary events like Super Famicom era's "a little impact shoots all the game data" will not happen first and you can easily play the game with one smartphone that you are always carrying, so you can play it anytime, anywhere, even for a bit of time It is a particularly good point of smartphone version FFVI that you can quickly jump into the world of FFVI.


◆ Original command different for each character
In FFVI, original characters are prepared for each character, which is an indispensable element to facilitate a battle with enemies.

For example, in the case of Edgar, it is possible to take various attacks with the "KIKI" command and the "KIKI" command can be used without using the number of times of use or MP consumption, so always fighting with this will advantageously fight You can proceed.


"AUTO BOURGAN" which can be used from the beginning is given damage to the entire enemy, and the amount of damage is also stronger than the ordinary attack by other characters at the beginning, so it is quite useful.


In the case of mash, you can use "Hissatsu" which is activated by entering a command. Since the command can be confirmed from the menu screen, it is very easy to check this once, then enter the command of the strongest mortal technique that can be used at that time then activate "Hitsu Tazo" by auto.


The original command differs depending on the character, some characters may not use the usual "fight" command at all, some characters may always use the "fight" command as the original command is "kill". Whether you decide a party with the degree of attachment to your character, or whether you fill the party with a character that can be used with a convenient original command, you will always be bothered by your head.

◆ Anyway moving does not seem to come to my mind
If you mention the point you want to improve by only one, that is "the movement of the character can not be done as you think".

When moving in towns and dungeons, movement speed is extremely slow if it is normal time, but there are items "dash shoes" that doubles the speed of movement.


Dash shoes can be purchased at 1,500 gills with "accessories" as usual.


Like this, "Dash shoes" is OK if you let the character be equipped as an accessory.


You can understand how much moving speed will be faster if you actually have dash shoes and move and see the following movie.

When equipped with dash shoes with FFVI, it feels like this - YouTube


◆ Summary
As a comment that I actually played, I can not enjoy beautiful graphics like the latest game, but it was fairly attractive to enjoy the traditional RPG-like battle system and story with the smartphone easily. The psychological obstacle to playing as a stationary game machine is pretty big, but if it's an application you can always take out the smartphone from the pocket and play it, even if you stop playing without interrupting it, Since it is stored securely, you can play from the middle at any time. Although I was not accustomed to the game operation on the smartphone, I was always irritated only for the moving pad, but if it got used to a certain extent, the operation got better, and "It can not be helped with this moving pad ..." Since a kind of resignation comes out, dissatisfaction at the time of traveling will not be so bad ... ... should be.

In addition, Square Enix is ​​offering half-price applications from December 19, 2014 to January 5 of the following year only at the year-end and New Year holidays, and the FFVI application will also be half of the regular price on both the App Store and Google Play It is now available for purchase at 900 yen.

FINAL FANTASY VI for iPhone, iPod touch, iPad currently on the iTunes App Store
https://itunes.apple.com/jp/app/id719401542


FINAL FANTASY VI - Android application on Google Play

in Review,   Mobile,   Software,   Video,   Game, Posted by logu_ii