Illustration on the surprising economic effect produced by "World of Warcraft", the world's largest number of players online game



Famous famous people played by the world's most peopleMMORPGIs "World of WarcraftAbout the comparison with real-world figures, there was one that I illustrated mainly.

Amazing results are drawn there, such as the price that the American and European people pay for the game exceeds the Samoa GDP and there is enough money to sports car every day just by maintaining the server It was.

Details are as below.
It means that there are 11.5 million players worldwide, of which 48% of the players are Asian, more than the number of North American and European players plus.


The price of WoW is a monthly fee, but only payment by the player of North America and EuropeSamoaIt has exceeded GDP of lightly. Moreover, it does not include revenue in Asia where the most play population in the whole world is included here.


During the game, you can choose characters from various races such as dwarfs and night elves, but the most popular thing is human beings.


One in five players is a woman. Is this less of an online game?


In America, it seems that it spends time on WoW playing a lot of time after TV, work, out of a week. Personally, it was unexpected that the duntu of TV viewing time was dirty.


In the game, 16 million quests per day (scenarios for winning items and acquiring experience values) are being captured and 35 million auctions are being held.


There seems to be Hollywood celebrities among players,Jessica SimpsonAnd familiar with the movie "Home Alone"Macaulay CulkinThey are cited.


The play population of WoW goes beyond the population of Cuba lightly, just over the population of New York City. In this way, you can understand its superiority compared with the actual city.


In order to entertain a huge number of players, developers seem to be making 1,400 stages and preparing thousands of item variations.


The server that supports WoW also has a ridiculous configuration. It has 1.3 petabytes of storage in 20,000 computers and has 75 thousand CPUs. It seems that we are using 5.5 million cables to communicate 2 million words of text. Just maintaining the server like this, it costs $ 130,6986 per day (about 12.4 million yen). This is a luxury sports car everydayAudi · R8It is enough to purchase.


Looking at the graph of the distribution of the MMORPG world, WoW accounts for 60% of the whole, and it is also convincing to the above ridiculous figures.


You can browse these original images on the following page.

The Unbelievable World of Warcraft
http://www.onlineschools.org/blog/unbelievable-wow/

in Note,   Game, Posted by darkhorse_log