Gaming machines not sold worldwide Worst 10
From Nintendo to PS3, various game machines have been released, but among the game machines that did not sell in particular, it is the worst 10 of the game machines. The figures are sales figures in the world total, and game machines which were released only in Japan are not counted, so results different from the impression in the Japanese market have come out.
Details are as follows.
The 10 Worst-Selling Consoles of All Time Feature on GamePro.com
# 10th place:Dreamcast
The 10th place is Sega's Dreamcast. Sega's last game machine released in Japan in 1998 and the following year in North America. In the North American market, the reputation such as Saturn, 32X, Sega CD (Mega CD's product name in North America) was bad, so it was introduced to do something, but it ended in about three years. The unit sold in Japan is 2.25 million units, and worldwide it is 4. 05 million units.
■ No. 9:PC engine
The ninth place is the PC engine of NEC Home Electronics (Turbo Grafx 16 product name in North America). We have had a reasonable success in Japan, and it was released in North America in 1989. However, NEC's advertising strategy was lost due to failure. We sold 10 million units worldwide, but in North America it was only 2.5 million units.
# 8th place:Sega Saturn
The eighth place is Sega Saturn. Even in Japan and North America, although it was released just before the PlayStation appeared, it still had only about three years. The price of the game machine itself was high (399 dollars in North America: about 47,000 yen), software development was slightly difficult, and it was destroyed to PlayStation. In Japan, 5.8 million units have been sold, and I feel like I was fighting at about the same time as PlayStation, but the sales volume in the whole world was 8.86 million units and it seems that reception abroad was very bad is.
# 7th place:Mega CD
The seventh place is mega CD which is Sega's mega drive expansion device. MegaDrive was launched under the name Genesys in the North American market, and it was extremely popular enough to hold 54% share. However, the mega CD was 299 dollars (about 36,000 yen), it was quite expensive as an expansion device, it was a device missed the trend of the times, so it sold only 6 million units so it ended its life. Also, Sega's support seemed rather bad, after that, it seems that Sega brand has lowered its evaluation.
# 6th place:3DO
The 6th place is 3DO. Matsushita and Sanyo are issuing in Japan, and CM using Dr. Einstein was impressive. Designed by the founder of electronic arts, the ability as hardware was quite expensive, but again the high price (700 dollars: about 84,000 yen, initially in Japan was 79,800 yen, after lowering prices 58,800 yen) seems to have pulled the leg. It seems that EA backed up, it sold about 2 million units.
# 5th place:Virtual boy
The fifth place is Nintendo's virtual boy. Sega Saturn and others appeared but it was released, but the bad appearance of the screen such as red and black and the price of 180 dollars (about 20,000 yen) were disliked and only about 770,000 units were sold.
# 4th place:CD-i
The fourth place is Phillips' CD-i. Although it seems to be a multimedia device rather than a game machine, it seems that a very small number of game software appeared. It was launched in 1991 and disappeared after being pushed by cheap and high performance hardware, but philips seemed to continue supporting until 1998. The sales volume is 570,000.
# 3rd place:Atari Jaguar
The third place is Jaguar at Atari. It was released on a 32-bit machine with a graphics card with a 64-bit capability at $ 250 (about 30,000 yen), but it seems that only 250 thousand units have been sold.
# 2nd place:Super 32X
The second place is the super 32X for peripheral devices for mega drive again. It was released on the same day as PlayStation in Japan. In Japan it became unnecessary because the battle with PlayStation and Sega Saturn began, and pulling legs of Sega Saturn, which will be in North America, will be a joint tie. As soon as the time to appear a little more, the result may have changed. By the way, there are people in the editorial department of GIGAZINE that have Super 32X ....
# 1st place:Pippin at mark
Apple's Pippin at mark is the most prosperous place. It was a game machine cooperated by Apple and Bandai, but due to expensive hardship of 599 dollars (about 72,000 yen) and failure of rumorous game software, the number of units sold is about 50,000 Production was discontinued at.
In addition, since the price in the article is converted at the current market price, it may be only the reference level.
If you ranking in Japan, PC engines and mega drive peripherals came out a lot and it seems tough.