'Black Myth: Goku' sold 10 million copies in just 83 hours, PS5 consoles sold out, and it's already raking in an estimated $450 million in revenue, beating out Elden Ring and Hogwarts Legacy



It has been revealed that the Chinese action RPG ' Black Myth: Monkey King ,' based on the story 'Journey to the West,' has sold 10 million copies in 83 hours since its release. The game has been a hot topic around the world, including achieving the second highest number of simultaneous users on Steam of all time, at approximately 2.4 million, and is reportedly contributing to increased sales of the PlayStation 5 (PS5), especially in China.




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'Black Myth: Goku' is a single-player action RPG in which you defeat enemies with quick movements and unique skills. It features many 'monsters' from Chinese legends, and a huge amount of text about them is presented. The localization is of high quality, and on social media, it became a hot topic when text appeared in the game carefully explaining that the translation was not completed in time.




According to the game's developer Game Science, 'Goku: Black Myth' sold 10 million copies in about 83 hours after its release. This is close to the sales of 'The Legend of Zelda: Tears of the Kingdom,' which sold 10 million copies in three days, and is sure to surpass the records of ' Hogwarts Legacy ,' which reached 12 million copies in two weeks after its release, and ' Elden Ring ,' which sold 12 million copies in 18 days after its release. Data tracker site SteamDB shows that the peak number of concurrent users reached 2,415,714 in the week after the release.

According to analysts, 'Black Myth: Goku' turned a profit on its first day of release, and is estimated to have earned more than $450 million in revenue in the first three days. In addition, the release of the PS5 version has led to sales promotion for the PS5 itself, with mass retailers seeing the PS5 sell out.

In an interview with China's state-run Xinhua News Agency, Game Science CEO Feng Ji said, 'I believe that when single-player games became mainstream overseas, China's consumption capacity and technical level were limited. After we entered the network era, online games quickly became mainstream, and single-player games were considered niche games, so R&D teams had little enthusiasm for developing them. However, over the past decade, the consumption level of Chinese people and the consumption demand for single-player games have increased, leading to higher requirements for game products. At the technical level, the market's development tools have gradually matured and are now able to support products that can match international first-class standards.'

Additionally, regarding the fact that stories based on Chinese novels are being accepted overseas, he said, 'Telling Chinese stories to foreign customers is like giving a gift: it is difficult to stuff it with things that others may not necessarily like, and they may dislike it if it is forced upon them. But if you wrap it in beautiful decorations such as paintings and special effects, people will become interested. And when they see the natural beauty, they will naturally understand the core of the culture.'

According to Xinhua News Agency, the Jade Emperor Temple in Jincheng , China, which was used for filming 'Monkey King: Black Myth,' is crowded with tourists.

Mr. Danjo (@lasthopelonger), who was in charge of the Japanese localization, introduced some trivia titled 'Just a little bit of Black Mythology to know: sloppy Journey to the West knowledge that will add to your enjoyment of Goku.'




in Game, Posted by log1p_kr