``DirectStorage 1.1'' that makes game loading time 3 times faster with GPU decompression is available



Data decompression by new GPU with Microsoft's technology 'DirectStorage' that speeds up the loading time by taking measures related to IO, which was a bottleneck in processing as the game became higher in image quality and capacity. It was announced on the DirectX developer blog that ' DirectStorage 1.1 ', which includes

DirectStorage 1.1 Now Available - DirectX Developer Blog

https://devblogs.microsoft.com/directx/directstorage-1-1-now-available/



Microsoft's DirectStorage 1.1 arrives to boost PC game load times with GPU decompression - The Verge
https://www.theverge.com/2022/11/9/23449382/microsoft-directstorage-1-1-gpu-decompression-load-times-drivers-official

Games are packed with various things such as character data, background data, etc., and the amount of data is hundreds of gigabytes. For this reason, the data is compressed, transferred from storage to memory during game play, decompressed by the CPU, and finally transferred to the GPU's VRAM and used as needed. This transfer speed and decompression time will affect the loading time of the game.

'DirectStorage' is a technology aimed at reducing loading times. First, DirectStorage 1.0 allows for greater use of the bandwidth of NVMe drives, reducing loading times by up to 40% for DirectStorage compatible games installed on NVMe drives. rice field.

'DirectStorage 1.1' aims to further speed up, and GPU will decompress data instead of CPU. The graphics card is very efficient at doing repetitive tasks in parallel, and combined with the high bandwidth of fast NVMe drives, load times are even faster.

Until now, the data compression format has been optimized for processing on the CPU, but DirectStorage 1.1 uses NVIDIA's 'GDeflate' optimized for high-throughput decompression on the GPU. Scenes load 3x faster as the CPU is freed from data decompression and can take care of other game processes.

in Software,   Hardware,   Game, Posted by logc_nt