Oculus founder develops ``Sword Art Online'' Nerve Gear, a dangerous thing that really blows your brain when the game is over
Palmer Luckey, the founder of VR equipment manufacturer Oculus, updated his blog on November 6, 2022, and released a headset that will kill the player if he dies during the game. This headset is inspired by the Japanese light novel ``
If you die in the game, you die in real life. – The Blog of Palmer Luckey
http://palmerluckey.com/if-you-die-in-the-game-you-die-in-real-life/
This is the headset that Mr. Lucky published on his blog. The headset 'Nerve Gear' that appears in the SAO work is equipped with a microwave generator, and if you die in the game, your brain will be burned and the player will also die, but if you are lucky His headset is equipped with three explosives instead of a microwave generator.
Mr. Lucky released this headset on November 6, 2022, the same date as the ``SAO Incident'', a death game involving Nerve Gear, occurred in the SAO work. In addition, as Mr. Lucky brings products to the world that make VR technology, which was an unexplored field when Oculus was launched, into the world, thousands of people ask him, ``Have you seen the SAO anime? He said he received a message saying, 'Are you going to make Nerve Gear a reality?'
Mr. Lucky himself seems to be an ardent SAO fan, and most of the blog article that published the headset is devoted to introducing SAO and talking about his feelings for SAO. For example, on the wall of the office where Mr. Lucky first launched Oculus, there was wall art of 'Kirito', the main character of SAO. However, Oculus was acquired by Meta (Facebook at the time), and at the same time Mr. Lucky was fired, Kirito's picture was removed.
In addition, Mr. Lucky went to
In addition, Mr. Lucky said, ``The good news is that we are still halfway to creating a true Nerve Gear.The bad news is that we have only come up with half the ways to kill players so far.'' '', Lucky's headset is not a finished product, and the mechanism to prevent users from taking it off or destroying it is still in the conceptual stage.
Regarding the headset, Lucky said, ``I don't have the courage to use it myself, and like I did with SAO, I think the final decision on whether to activate it should be left to advanced intelligence agents who can make the decision. For now, this is just a piece of office art that reminds us of an unexplored path in game design. On the other hand, as far as I know, it's the first non-fiction depiction of a VR device that can actually kill the user. It's also an example of this, and it won't be the last.'
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