A card game where a mystery calls a mystery x an escape game 'Inscryption' play review, a mysterious work with an overwhelming story development that is drawn in with a too unique world view
' Inscryption ' is a unique topical work that combines a roguelike card game and an 'escape game'. Card games and escape games are fundamentally different genres, so I don't think it's going to be one game at all, but I'm confined by a mysterious man and forced into a card game battle ... In addition to the wonderful fusion of different genres, 'How did you get confined?' 'What is the purpose of confinement?' 'What is this card game?' It is characterized by such a development.
Steam: Inscryption
The story begins with a scene where a mysterious man forces a card game.
This card game has four rows of places for each other ...
Each card has attack power, health, and summoning cost.
For example, in the case of 'Blood: 1', which is the summoning cost of Stoat, you can sacrifice one card that is already in play, such as 'Squirrel' that can be issued at zero cost.
And at the end of the turn, each character in your field attacks forward. The basic rule is that if there is a card in front of you, you can damage that card, and if there is no card, you can damage the player.
There are no magic cards or trap cards, and all have a simple structure of monster cards, but some monster cards have special abilities. 'Young wolf' with special ability to grow into a high-ranking card with strong attack power and physical strength after 1 turn
'Viper' with a special ability to instantly kill an opponent's monster regardless of its physical strength, although its attack power and physical strength are low.
A 'cat that never runs out of life' that is not removed from the field even if it is sacrificed as a cost
There are various special abilities such as 'Mantis God' that can attack not only in the front but also in three directions, diagonally forward left and diagonally right front.
If you put these cards into play and continue to damage your opponent, you will win, but the victory conditions are also a bit special. This game is not 'finished when the specified life is exhausted', but 'finished when the difference in damage accumulated by the player reaches 5 points'. In other words, if the damage done to you by your opponent is 5 points, it ends when the damage done to your opponent reaches 10 points. Even if your life is unilaterally reduced and you are defeated, you can recover the inferiority at once by giving a large amount of damage to your opponent. The difference in life is shown by the balance placed next to the field.
As I play this card game, I notice that 'this and the opponent are not equal'. Players continue to compete one-on-one with the mysterious person who is holding them, and the players themselves play the cards according to the above rules. However, in the first place, there is only one line on the player's side, but there are two lines on the opponent's side, front and back, and the card put out in the back line comes out in front at the beginning of the opponent's turn. Specifications.
There is no summoning cost for the opponent's card, and powerful cards are lined up.
You can also use special cards that the hero cannot get, or use rough techniques such as unconditionally removing the cards that exist here. That's why the main character is playing a card game, but the essence is that it is a structure that 'is associated with a mysterious prisoner who forces a game of his own rules'.
The tremendous obsession with the game of this mysterious captive 'Resie' is everywhere. The main gameplay is a card game, but there is a part that selects one route from the routes that are confused like '
And besides the card battle, there are various event squares such as synthesizing two cards to strengthen their abilities, but Recy wears a mask or takes out small items according to the corresponding event square and is mysterious. Will show you the performance.
This work is a kind of simulation that 'I am confined by a mysterious person and forced to play the game', and it is even possible to get up from the table and wander around the room in the first place.
Various objects such as globes, animal statues, candlesticks, etc. in the room ...
There are suspicious safes, etc., and it feels like an escape game.
Regarding the natural question 'Can I get angry by touching a safe etc.?', Recy seems to allow some freedom to the hero, such as saying 'Sometimes it is better to stand up for blood circulation'. .. The words and actions around here also lead to the mysterious charm of Recy, making it easier to accept the strange situation in which the hero is placed.
When accepting this situation, various questions arise, such as 'How did you get imprisoned?', 'What is the purpose of the imprisonment?', And 'What is this card game?' Some of the cards speak to the hero, and as you play, the heterogeneity of the world in which the hero is trapped will increase steadily.
What happens when you defeat Recie in a card game dominated by Recie?
What is the existence of a world that transcends dimensions that spreads to the end of the defeat?
The unique work 'Inscryption', which allows you to enjoy an experience that goes beyond mere card games and escape games, can be purchased on Steam for 2050 yen including tax.
Steam: Inscryption
https://store.steampowered.com/app/1092790/Inscryption/
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