'Puerto Rico 20' expansion 2nd 'noble' play review where aristocrats join colonial management



The board game 'Puerto Rico 20 ' set in Puerto Rico during the Spanish colonial era was released in advance in the game market 2021 autumn. It is a product that has been translated into Japanese, including expansions released in the past, and it is said that it will be released to the general public a little earlier, but I got the opportunity to play a little earlier, so I tried various things. This time it is a play with the addition of the second expansion 'Aristocrat'.



The state of playing without expansion is summarized in the following article.

I tried playing the board game 'Puerto Rico 20' aiming for success in the new world by repeating farmland reclamation, building construction, and crop shipping --GIGAZINE



In addition, the play report with the introduction of Expansion 1 'New Building' is as follows.

'Puerto Rico 20' expansion set 1 'new building' play report --GIGAZINE



In the expansion 2 'Aristocrat' introduced in this play, 8 types of buildings will be added: 'Registration Office', 'Oratory', 'Hunting Hut', 'Construction Bureau', 'Government Merchant', 'Villa', 'Jeweler', and 'Garden'. ..



In addition, a new red aristocratic piece will be added as a piece that works in the same way as a worker piece. Aristocrats and workers are the same in that they are placed in buildings and farms to work, but at the end of the game, each aristocratic piece gets 1 victory point. And when placed in some buildings, it has a different effect than workers.



Select the basic set and the building of expansion 1, place the building of expansion 2 on the game board, and start playing.



The player board is the same as before, with the 1st and 2nd players having an indigo plantation and the 3rd and 4th players having a corn plantation. The initial funding is 3 doubloons.



Using the 2 doubloons you have saved and the cost of the 'architect' privilege-1 doubloons, you have built the 'chapel' added in Expansion 2.



The effect is that during the 'Supervisor' phase, you can get 1 doubloon if you have a worker, and 1 victory point if you have a nobleman. You can use it to earn doubloons by arranging workers until the middle stage, and by arranging aristocrats to earn victory points in the final stage.



In addition, a 'hunting hut' was built in 4 doubloons. The hunting lodge can discard one of its farms or forests if it had deployed workers at the end of the Pioneer Phase. Also, when deploying aristocrats, you can get 2 victory points if you have the most cultivated space alone.



On the other hand, the expansion of the farm and the construction of the production building were delayed, so there were not enough jobs and the port was flooded with workers.



Constructed a coffee roaster to turn the economy.



Sell coffee in the 'Merchant' phase and add privileges to earn 5 doubloons.



Based on this, with the privilege of 'architect' and the effect of the quarry, a 'villa' where you can get aristocrats from supplies in the 'master' phase is built.



We went on to expand further and built a large building 'Fortress', but unfortunately we couldn't place workers so we couldn't get a bonus and ended up with 43 victory points.



The winning player will continue to expand the indigo plantation that was initially owned in 1st place, and at the same time run a tobacco plantation. With the royal road style of making crops and shipping them steadily, he earned victory points firmly, and finally earned nearly 60 points and pushed out other players.



Below is a play report with further expansion 3 'Buccaneer'.

・ Continued

Board game 'Puerto Rico 20' expansion 3 'Buccaneer' play report that also utilizes pirate plunder, assault, and kidnapping --GIGAZINE



in Review,   Game, Posted by logc_nt