I tried playing with the 4th expansion of the board game 'Puerto Rico 20' that gets rewarded at the 'festival' and accelerates colonial management.
A board game 'Puerto Rico 20 ' that aims to earn money by selling farm-produced crops, build buildings to increase productivity, and gain wealth and fame in the new world. So far
It is this festival board that will be added in the 4th expansion 'Festival'. There are three columns, 'Farm', 'Product', and 'Building'.
First, prepare 5 types of farm tiles. Turn it over and shuffle it well, then pull one and place it on the festival board, then return the rest to the supply.
Next, prepare 3 each of 5 types of product pieces. Shuffle it well in your hands or bag, pull 3 pieces, and place them on the festival board. It is OK even if multiple product pieces of the same type appear.
Finally, after deciding which building to play, take the third building tiles one by one, shuffle them well, pull one and place it on the festival board. Unselected tiles will be returned to the game board. If a production building that is paired with the first selected farm tile is selected (tobacco storage for tobacco farms, coffee roaster for coffee farms), return the building to the game board and another building. Is randomly selected.
The completed festival board looks like this. The 'festival' has three different goals, and the player who achieves the goal first will be rewarded. In 'Farm', the first player who puts 3 farms shown on the board gets 3 worker pieces from the supply. For 'Products', the first player to produce 3 product pieces on the festival board in one director phase gets 3 doubloons from the bank. 'Building' is the first player to build the indicated building to get 3 victory points from the supply.
I tried to play with all the additions of the 1st expansion 'New Building', the 2nd expansion 'Aristocrat', and the 3rd expansion 'Buccaneer'.
This time we started 3rd. First, we will produce corn and sugar to achieve the festival's 'farm' and 'commodity'.
However, the production of Player B, which started with an indigo farm, preceded, and the 'product' was achieved first. 3 Player B with a doubloon. Pieces that indicate the achieved goal will be returned to the supply. With a relatively early achievement, Player B will use this extra income as a foothold to expand his power.
You can't win the game just by achieving the 'festival', so you can also produce coffee and earn doubloons. Since multiple items have been produced, there seems to be little merit in building a dedicated factory that is the target of the festival's 'building'.
When you say that, Player A builds a dedicated factory and gets 3 victory points as a reward. Since this player is a start player, he started with an indigo plantation, then expanded the indigo plantation during the 'pioneer' phase, and at this point it was a single breed production, so the strategy and the purpose of the festival are in line.
I had two corn farms in my hands early on, and I had only one left until the festival's 'farm' was achieved. However, after that, I didn't have a chance to get a corn farm, and it wasn't worth the effort to get a 'pioneer' by myself at the corn farm. Player D chose 'Pioneer' and a tobacco plantation with the sheets appearing, so the last corn farm was finally at hand. By completing the 'farm' of the festival, you can get 3 worker pieces and place them immediately.
After that, he also started working on indigo and produced 4 varieties. The more varieties there are in the factory, the more bonuses you get, and the more varieties you get, the more 3 doubloons you get. It takes 7 doubloons to build, but if you can produce a wide variety of products, you can pay for it.
Player A mass-produces indigo, and players B and C produce four varieties other than tobacco, so corn, indigo, and coffee among the product pieces die. If you run out of pieces, you can't produce anything even if you produce it, so the second turn is a big pain.
Since there were many workers, we built a fortress with a bonus of '1 victory point for every 3 worker pieces'. Finished with 61 points at the end. With a little more doubloon, I could have built a statue that says, 'If you build it, you will get 8 victory points.'
The top manager used a jeweler who said, 'For each aristocratic piece you own, you can return one type of product piece to the supply and get one victory point (but all different types)'. Player B who flooded the harbor with a combination of a villa (get one aristocratic piece from supply during the master phase) + a jeweler (one doubloon for each aristocratic piece on the island during the director phase). We recorded a record high of 73 points.
In 'Puerto Rico 20', the player's actions and choices greatly affect the player in the back turn, so the way of fighting changes greatly not only by the combination of building tiles, but also by who to start and what seat order to use. To do.
Play time is about 3 to 5 minutes per phase for 4 people. It may take some time to choose which role to build at a major crossroads, but on the other hand, in the merchant phase, only one person can be sold and the other three pass, or architecture. In the house phase, there are scenes where you pass due to lack of doubloons, so it may end shorter, so the total is about 2 hours in one game.
There are various effects of the building, especially in Expansion 2, the role changes depending on whether you place a worker piece or an aristocratic piece, so until you get used to it, you will play while looking at the instruction manual, but the rule itself is simple So, I felt that it was a game with extremely high replayability.
'Puerto Rico 20', which has all the instructions and cards in Japanese, will be released to the general public in 2022. The price is 6600 yen including tax (at the time of pre-sale).
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