The color of the main body of 'Nintendo GameCube', which celebrated its 20th anniversary, was changed from poop color to purple.



The home video game console '

Nintendo GameCube ' released by Nintendo after NINTENDO 64 was released in Japan on September 14, 2001, but in the United States and Canada on November 18, 2001. .. To celebrate the 20th anniversary of the Nintendo GameCube, overseas game media Video Games Chronicle (VGC) has compiled an anecdote about the game console.

GameCube at 20: Nintendo insiders on the failed console that changed the industry
https://www.videogameschronicle.com/features/gamecube-at-20/

Nintendo Considered Making The GameCube 'Poopy' Brown
https://www.thegamer.com/nintendo-gamecube-poopy-brown/

Nintendo Almost Made The GameCube Look Like Poop --GameSpot
https://www.gamespot.com/articles/nintendo-almost-made-the-gamecube-look-like-poop/1100-6498201/

Nintendo Employee Talks About Decision to Make Game Cube Purple
https://gamerant.com/nintendo-game-cube-purple-color-choice-decision/

The Nintendo GameCube is the successor to the NINTENDO 64 released in 2001, and is a home-use game console of the same generation as the PlayStation 2 and Xbox. This is one of Nintendo's unsuccessful game consoles, with cumulative worldwide sales of approximately 22 million units. Although it is hard to say that it was a commercial success, it was a game machine that had many important titles for Nintendo such as Animal Forest + , Picmin , Luigi's Mansion , and Super Smash Bros. DX. VGC notes.

However, the Nintendo GameCube 'was the most frustratingly conservative of all Nintendo game consoles in the past, especially with weak third parties,' VGC said. VGC also points out that online games are virtually non-existent and have many problems, including their own optical discs designed to mitigate internal concerns about piracy.

In addition, Martin Hollis, who was a game director of NINTENDO 64 shooting game GoldenEye 007 and Perfect Dark and was also involved in consulting for Nintendo Game Cube, said that the biggest drawback of the game machine is 'competitor game machine'. It didn't have a meaningful differentiating factor compared to that. ' 'In order for a game console to beat other game consoles, it needs to do everything right, and it also needs killer features that other game consoles don't have,' said Hollis.

In addition, Hollis said, 'Although the NINTENDO 64 was commercially successful, it lost most of its market share because it didn't have a CD drive. Nintendo clearly understood why the NINTENDO 64 failed. We've managed to improve this with the Nintendo GameCube, but that wasn't enough. The Nintendo GameCube didn't have features that other game machines don't have, such as gimmicks and killer content. I did, 'he said, pointing out that the Nintendo GameCube lacked appeal as a game machine.



The Nintendo GameCube is under development under the name 'Project Dolphin' at the development stage, and Mr. Hollis, who was in charge of consulting, announced a demo machine at Nintendo's Kyoto headquarters. At the time of the demo machine, the startup screen of the Nintendo GameCube was the same as the product version below, the purple cube was rolling and a pop sound was played.

Nintendo Gamecube Startup (1080p 60fps)-YouTube


At this time, the product name had not been decided yet, and Mr. Hollis had made many proposals at the proposal stage. One of the product name candidates is 'Star Cube', which was registered as a trademark by Nintendo in 1999.

In addition, Perrin Kaplan, who was the vice president of marketing at Nintendo's American subsidiary Nintendo of America, was called to the company's conference room in 2001 to choose the main body color of the Nintendo GameCube. I have revealed what was said to me. 'There were samples of 30 Nintendo GameCubes in it, ranging in color from eerie brown to crazy and striking primary colors, some of which were dark yellow and mostly skin tones. I remember it was like this. It wasn't very attractive, 'he said, revealing that there was a wide variety of colors available, some of which were subtle.

After that, in the prototype model of Nintendo GameCube exhibited at Nintendo Space World , an exhibition sponsored by Nintendo, five types of purple, black, gold, silver, and pink were prepared as the main body color. After that, the Nintendo of America continued to discuss for several months which coloring Nintendo GameCube to release.

Nintendo Gamecube Space World 2000 --YouTube


'As of 2021, consumers are accustomed to buying devices with different colorings, but in 2001 that wasn't the case,' Kaplan said. And when the Nintendo headquarters in Japan decided that the main color of the Nintendo GameCube was purple, Nintendo of America said, 'I was worried about how purple Nintendo of America would be accepted in overseas markets.' Mr. Kaplan.

The Nintendo of America said that it was 'not the best' to use purple as the main color, but since the Nintendo headquarters in Japan decided to use it, Kaplan and others said, 'Black as another coloring. I asked for silver. ' In fact, regarding the coverage of the Nintendo GameCube at that time, 'I remember being very nervous to exhibit at E3 before the release because there were times when bad coverage was given only by color.' Kaplan said.



The Nintendo GameCube controller was sold as a controller for Nintendo Switch at the time of writing the article, and is loved by gamers all over the world as an excellent controller. Such Nintendo GameCube controllers are returning from the uniquely shaped NINTENDO 64 controller to a more traditional handlebar style controller.

Still, the Nintendo GameCube controller has some distinctive designs, such as the L / R button on the top being a push-button pressure-sensitive button, which is often the latest controller at the time of writing. Although it can be seen, it was an epoch-making button for 2001. note that. VGC said, 'The Nintendo GameCube controller is arguably the most comfortable and ergonomic controller Nintendo has released, and the fact that Nintendo sells it at the time of writing the article is that. It's a proof of popularity above all else. '



However, VGC reveals that the Nintendo GameCube controller had a unique button layout that made it difficult for third-party game makers to release games. For example, Atsushi Inaba of PlatinumGames, who was a producer at Capcom at the time, said that the shape of the controller, which was too unique, had a great influence on the release of the game that was being developed for the Nintendo GameCube. Regarding this, Inaba said, 'This is my personal preference, but a controller that is a bit too unique can complicate things. This is not only for developers, but also for players. This is not necessarily the case. It's not a bad thing, it's a matter of personal taste, but a controller without its own spice can reduce the burden on developers and players. '

Hideki Kamiya , a game designer for the Devil May Cry and Bayonetta series, also said, 'When we were working on the development of Viewtiful Joe , the Nintendo GameCube controller worked well for what we wanted to do in our game, but it doesn't necessarily mean this controller. I'm not sure if I wanted to release it at. '

It has also been pointed out that some third-party game makers may not have been able to port the game to another platform because the Nintendo GameCube controller was so unique. Nintendo has partnered with Capcom in 2002, ' PN03 ', 'Beautiful Joe,' 'Dead Phoenix,' ' Resident Evil 4 ' ' killer7 has announced that it will sell five titled' Nintendo GameCube exclusive, finally released Only four were done. VGC points out that the reason why all five titles could not be released as exclusive titles for Nintendo GameCube was 'because the controller of Nintendo GameCube was unique.'

in Video,   Game, Posted by logu_ii