Rival Epic Games 'welcomes' that games that can trade NFTs and cryptocurrencies on Steam will be banned



Steam , Valve's game sales platform, has banned games that use blockchain technology or trade NFTs (non-fungible tokens) and cryptocurrencies. Meanwhile, Steam's competing platform, the Epic Games Store , welcomes games that use blockchain technology, said Tim Sweeney, CEO of Epic Games.

Valve bans blockchain games and NFTs on Steam, Epic will try to make it work --The Verge
https://www.theverge.com/2021/10/15/22728425/valve-steam-blockchain-nft-crypto-ban-games-age-of-rust

Epic Games store to 'welcome' games that use blockchain tech
https://www.gamedeveloper.com/business/epic-games-store-to-welcome-games-that-use-blockchain-tech

If you look at the page called 'Registration Work ' that shows the procedure for registering distribution content on Steam, you can see that 'Applications built on blockchain technology that issue or allow' in Article 13 of 'What should not be published on Steam' at the time of article creation. 'exchange of cryptocurrencies or NFTs. (Applications built with blockchain technology that can issue and exchange virtual currencies and NFTs)' is added.



Looking at the regulations in late August 2021 in the Internet Archive, it seems that the item of Article 13 was secretly added after September because the item of Article 13 was not found. The description page of the Steamworks distribution program that distributes content on Steam does not show that it was at the time of article creation.

Space Pirate Games, a game development studio that discovered Article 13, was developing 'Age of Rust' that rewards game clearing with virtual currency and NFT, but with the addition of this Article 13, on Steam 'Age of Rust' can no longer be released. 'We chose to take the game with blockchain technology seriously, and as a result, we eventually lost the fight against Steam,' said SpacePirate Games.



IT news site The Verge said, 'SpacePirate Games claims that NFTs have value in the real world,' claiming NFT's legitimacy, but there is a commercial community on Steam that sells in-game items. Given that, I think that claim is weak. ' Furthermore, taking as an example the case where the developer of the NFT project 'Evolved Apes' escaped with a virtual currency totaling more than 2.7 million dollars (about 300 million yen), 'Games based on NFT and virtual currency are not very popular.' It states.

The developer of the NFT project 'Evolved Apes' escaped with over 300 million yen of virtual currency, and investors who were deceived launched a new project --GIGAZINE



Meanwhile, Epic Games CEO Tim Sweeney said, 'The Epic Games Store will play games using blockchain technology, subject to the relevant'disclosure of the rules in accordance with the law and age evaluation by the appropriate group'. Welcome. Epic Games does not use cryptography in its games, but welcomes innovations in the areas of technology and finance. '



In September 2021, CEO Sweeney said, 'I haven't touched on NFT because the whole field is esoteric with a mixture of interesting decentralized technologies and fraud.' He expressed his intention not to.



At the Epic Games Store, a ' self-publishing ' system that allows developers to sell their own games began in closed beta in August 2021. The Verge points out that the self-publishing system FAQ says 'on a case-by-case basis' for delivered content, and the Epic Games Store is 'a more tolerant platform for developers' to compete with Steam. I suggested that it may be a strategy to appeal to.

in Web Service,   Game, Posted by log1i_yk