Documentary 'High Score: Golden Age of Games' focusing on early game development, which was the cornerstone of modern games



Netflix's original '

High Score: The Golden Age of Games ' is a documentary series on the 'Golden Age of Games' that created legendary games such as Space Invaders , Pac-Man , Street Fighter II , Sonic the Hedgehog , and DOOM. is. In the game industry, which was still in its infancy at the time, developers have tried different limits to make money, beat rivals, and gain love from fans, even without rules and roadmaps The content is understandable.

High Score: The Golden Age of Games-Netflix
https://www.netflix.com/title/81019087

The Japanese trailer of 'High Score: The Golden Age of Games' does not exist on Netflix's official YouTube channel at the time of article creation, but some English trailers have been released. The following is a trailer about the mystery house , one of the world's first computer graphics games, written by the developers at the time.

HIGH SCORE | The First Computer Graphics Game | Netflix-YouTube


“He said it's too common to make games based on interactive text-based stories and adventures,” said Roberta Williams, who devised the Mystery House idea.



'And I said, 'I have an idea,' so when I asked, I said, 'Let's make it more amazing. Add graphics to this!' '



However, there was one problem. It means that no one had ever tried the 'add graphics to a text-based interactive game' attempt at that time.



``I felt that any challenge was fresh because the computer itself was a technology that has just appeared,'' Ken Williams who proposed adding graphics to the game in the form of Roberta's suggestion. Mr.



Games at the time were stored on floppy disks. A floppy disk is a removable medium like a USB memory of today, and its capacity was only 360KB.



With the floppy disk at that time, the capacity exceeded just recording a few seconds of music. Therefore, it seems that it was almost impossible to display images.



Therefore, Ken devised a method of converting the contours into points and lines and expressing them instead of digitizing the images as they are. By doing so, he seems to have succeeded in storing multiple images used in the game on one floppy disk.



The mystery house was born in that way. Most of the adventure games at that time consisted only of text, so a mystery house that uses text and images at the same time will be a big hit in the United States.



'Mystery House was the first computer game to use graphics, and it made a huge technological leap forward,' Roberta says.



The game's graphics are simple, but displaying it on a computer screen was a milestone at the time. That's why Roberta says with pride that 'everything started here!'



The following movie is another trailer movie containing an interview about '

Ultima ' developed by a man who became a developer of the digital game from a player of Dungeons & Dragons known as the world's first role playing game (RPG).

HIGH SCORE | From D&D to Electronic RPGs | Netflix-YouTube


'The reason why Ultima was so novel at the time was because the game started when the player first created the character that he controlled,' says Richard Garriott, the developer of Ultima.




Players were able to set various statuses such as the attack power and physical strength of the characters they operated.



Not only that, Ultima also has a variety of stories and areas. If a player falls, they can be revived at a specific place, and in the city, they can prepare equipment and take a break to recover.



'I mean, I created a world in the game,' says author Richard Garriott. In most games up to that point, characters were prepared in advance, but in Ultima it was possible to develop a magnificent adventure in the open world by operating the character created by the player.



'By making Ultima, I feel that I was able to really demonstrate the abilities that I had cultivated by serving as a dungeon master in board games until now.' 'Although the basic elements are preset in the game, It is the players themselves who fill in the other details,' says Garriott.



In the narration, ``To be honest, Ultima may not be very visible to those who know the game today, but without it, modern graphic games would not have been born. Let's go.'



The production of 'High Score: The Golden Age of Games' was produced by Great Big Story, which distributes documentary footage on YouTube.

in Video,   Game, Posted by logu_ii