"Diablo" developer interview that it is fun to explode a corpse like a popcorn "
The game Diablo (Diablo) series, which Blizzard develops, is a game known as the forerunner of online gaming that became commonplace now. Diablo series celebrates the 20th anniversary from the birth in 2017, and the new mode remodeling the first Diablo as the 20th anniversary commemorating "Blizzcon 2016Announced at. In addition, a new class "Necromancer" was also announced at the same time, and the fans gathered got great excitement.
As a remake of the first Diabllo that was supposed to be delivered to "Diablo III" and "Diablo III Leaper of Souls" as a celebration of the 20th anniversary, the original 16-level dungeon and 4 kinds of bosses appeared, and the direction of movement of the character It restricted to eight directions and dropped the graphics to the rough image quality at the time, and it reproduced the first Diablo game experience. Moreover, it seems that BGM and UI of the first Diablo are also reproduced. I was interviewing the developers as I was concerned about why the remake that reproduced the first Diablo dare to dedicate to the 20th anniversary was delivered, and also about the necromancer announced as a new class.
Diablo III Official Game Site
http://us.battle.net/d3/en/
It was Mr. Travis Day of the game designer and John Lagrave of the director who responded to the interview.
GIGAZINE (hereinafter, G):
First of all, please tell me about the new mode that remade the original Diablo. Generally speaking of the remake of past works, I think that it is often released like a form of HD remaster, why did you develop a remake version that dared to degrade graphics?
John Lagrave (Lagrave):
That's a good question. First of all, I want everyone to enjoy the atmosphere of the game of the 1990s with a sense of nostalgia. Actually, at first, I was thinking that only BGM should be able to incorporate the first Diablo, but as we continue to develop it, "I want to put in a 16-tier dungeon anyway!" "If that is the case, add a boss character Should be the same as the first generation! "Opinions came out from the development team. About the part where the player feels nostalgia, as the team knew the idea, it gradually expanded and eventually decided to make a remake in a form close to the first Diablo.
GIGAZINE (hereinafter, G):
I see. However, I think many of Diablo III's users have never played the first Diablo. What sort of gaming experience do you want those users to experience?
Legrave:
For new users who are not playing the first Diablo, I'd like you to feel how Diablo evolved from the first to the third. The first Diablo is the game that became the base of what we are doing in Diablo III. I want you to feel the history of Diablo through this new mode. We think it is very important.
G:
Is there a person involved in the development of the first Diablo in the remake member of this time?
Legrave:
There are no developers involved in the original, but there are developers who are in charge of the Diablo series for 14 years. Of course, not only veterans but also young developers are involved.
G:
Is there sort of criterion to choose team members?
Legrave:
It is passionate. It is the criterion whether how strong Diablo's thoughts are, and how they are touched with passion.
G:
In the remake or the development of the new class necromancer, although it was different from what I thought, is there a part that it was good conversely?
Travis Day (hereinafter referred to as "Day"):
There are lots of things, but if you mention one, it is "collaps explosion" of Necromancer's skill. Corpse Explorer is a skill to explode a dead body that appeared in the past work, but when I did it like a past work, it was refused from an engineer "It is technically difficult to leave a lot of corpses." "Well, let's leave some corpses and let it explode," but when I tried it, it was a bit uninteresting. With that being useless, the engineer managed to leave all of the corpses, but now I realized that exploding bodies of corpses one at a time takes time and effort Then let 's explode all the corpses together! That was the story. It was very interesting to blast all together at once, but this time, the idea came out that it would be a matter of how to hit one body from the art director and explode it like a popcorn. This was fun to be overwhelmingly funny, and it was very popular when I got the tester to actually play it, so leave this absolutely! It became it.
G;
That is an interesting story. Have you had similar things in the original Diablo remake?
Day:
It was necessary to drop the color in the portion that makes it look like a retro, but we responded to it in just one day as we asked for development. Besides, it looks wonderful. I thought it would take time because it was difficult.
G;
In a day! Is it? Regarding remake and necromancer, play is interesting and can not stop! Is there any place you felt?
Day:
When I was playing Diablo 1 with my brothers when I was a child, they both used a necromancer. When you encounter a pinch of desperate situation surrounded by a large number of enemies during the game, "Two people are going to explode and destroy someone for the time being! Kill them all! It was a lot of fun to beat all the guys and go through the pinch while saying that (laugh) This is still an unforgettable memories.
G;
It will be transmitted to here as well that it was a lot of fun. Do you mean that you can do such a new necromancer this time?
Day:
That is exactly what you said. I tried my best to make it possible for users to experience the feeling that I enjoyed tremendously with my brothers.
G;
Thank you for today.
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