What is the “problem of recent FPS” told by the creator of the masterpiece FPS “DOOM” that remains in game history?



Released in 1993 by

id Software , “ DOOM ” is a game that made the world known for its first-person shooter game (FPS) , a game genre that was not well-known at that time. Mr. John Romero, the creator of DOOM, told the British large letter Guardian about the ' problems of recent FPS '.

Doom creator John Romero on what's wrong with modern shooter games | Games | The Guardian
https://www.theguardian.com/games/2019/nov/12/doom-creator-john-romero-shooter-games-id-software

Regarding the recent FPS, Mr. Romero's first problem is “too many weapons”. Mr. Romero pointed out that FPS in recent years has become similar to role-playing games, and says that the large number of weapons available is causing problems. Mr. Romero said that as a result of the continued increase in available weapons, players now spend more time opening the menu screen than 'comparing weapon abilities' rather than combat. As a result of the game design so that new weapons can be obtained one after another, Mr. Romero points out that 'the player has fallen into a situation where weapons are almost disposable'.

Mr. Romero explains about the first DOOM that he was involved in the production, 'It has a game design that does not make it upward compatible with the weapons it possesses even if new weapons are available.' Two good examples are the DOOM pistol and chain gun. Chain guns are great at short distances, but are less than pistols at ammunition consumption and long distance accuracy. On the other hand, the pistol is inferior in power, but has better performance than the chain gun in terms of ammunition consumption and long-range accuracy. As mentioned above, Mr. Romero says that he tried to make a design that would not make sense to use the pistol that he already had, even if he got a chain gun.



The second FPS problem pointed out by Mr. Romero is that there are no hidden elements. In DOOM, various weapons and rooms are hidden on the map, and there is a fun element that you can discover and explore when you capture the stage.

There is also a hidden element in DOOM 2 that has long been considered “unachievable”. This hidden element became a hot topic with the achievements appearing 24 years after its release.

A fierce man who achieved the secret of `` DOOM 2 '' that was impossible to achieve for 24 years by himself appeared-gigazine



As to why each manufacturer no longer puts hidden elements into the game, Mr. Romero says “Increase in production costs”. As an example, the 2019

Call of Duty Modern Warfare has spent tens of millions of dollars in production costs. Mr. Romero says that in a production site that costs so much, it will be an atmosphere where “other than the necessary elements cannot be added”.

In addition, as another reason why the hidden elements are not used, the game production itself has become complicated in recent years. Mr. Romero said, “It was possible to add hidden elements within 1 minute during the production of the first DOOM released in 1993, but 1 element was added during the production of Quake released in 1996. To add one, you also need to place the floor, wall, and ceiling, then add the lighting to see if the lighting shines through every corner of the room, adding hidden elements within a minute or so It was impossible. ' Romero speculates that the modern FPS is more complicated than the 1996 release of Quake, so the hidden elements are gone.



Mr. Romero also commented on violent expressions. In recent years, FPS has become realistic, and is therefore increasingly criticized as “violent”. The original DOOM is also famous as a “grotesque game”, but because of its cartoon style, it did not reach criticism such as “

history revisionism ” as the call of duty today is said. Romaro has described the recent FPS as “the most controversial genre,” citing the problem of shootings that have become a social issue in the United States.

In addition, Mr. Romero released the unofficial expansion “SIGIL” of the first DOOM on May 31, 2019. Mr. Romero commented on SIGIL, “I implemented a lot of ideas that did not come to mind when I made the first DOOM.” According to the Guardian, SIGIL is an extension of the 90s FPS advantages that Mr. Romero claimed this time.

SI6IL — Romero Games
https://www.romerogames.ie/si6il



in Game, Posted by darkhorse_log