Nintendo Switch 'Madrika Real Estate' review, which is a good point of digital and analog, solving the mystery while taking notes with a paper floor plan and pencil
The mystery-solving adventure ' Madrika Real Estate ' based on the concept of fusion of digital and analog has been distributed on Nintendo Switch from October 11, 2018. 'Madrika Real Estate,' which sings 'God game, paper game,' is a game in which you solve the mystery hidden in the property while taking notes with a pencil or pen on the floor plan printed on paper. That is. I actually played with paper and pencil to see what kind of game it was.
Nintendo switch exclusive software 'Madrika Real Estate' – GIFT TEN INDUSTRY.KK
Amazon.co.jp: Madrika Real Estate | Online Code Version: Games
'Madrika Real Estate' is a game in which you take notes on the floor plan printed on paper, so first print the floor plan with a printer. There are 20 types of PDF files of floor plans in total, which can be downloaded for free from the following sites.
Floor plans list – GIFT TEN INDUSTRY.KK
https://gift10industry.myshopify.com/pages/floor-plans-list
In addition, an app that allows you to view the floor plan on your smartphone or tablet is distributed free of charge for iOS and Android. You can also write with a red pencil and an eraser, so you can play without a printer. However, because I take notes frequently, it may be easier to operate a larger tablet than a smartphone.
'Madorica Paper' on the App Store
https://itunes.apple.com/jp/app/madoricapaper/id1438183371
MadoricaPaper-Google Play App
https://play.google.com/store/apps/details?id=com.gift10.madopaper
This time, print the floor plan and play. Since the first problem also serves as a tutorial, operation instructions are written for properties 1 to 3 on the floor plan.
Put the Nintendo Switch body upright, prepare the floor plan, Joy-Con, pencil and eraser, and you're ready to go.
First of all, we will start the very first stage, 'Hajimeso 1st floor'.
The player is an employee who works for a rumored Madrika real estate agent, saying, 'There is a president who can use magic.' When the property I'm dealing with has a ghost, I'm told, 'Go anyway, do something about it!', And you end up going to do something about it.
The stage starts. Players can only stand in the center of the room and look around, and cannot move around the room freely.
Looking back using the Joy-Con stick on the left, I found a colorful ghost.
There was a note on the wall telling me that if you press L or R and then A, you can beat the ghost, so I decided to do so. If you hold down the R button, your field of vision will darken as if you were closing your eyelids.
If you press the A button as it is and then release the R button, 'Attack Magic Hajikale' will be activated.
The ghost flew away and went somewhere. Based on the message left on the wall or floor of the property, a button command that becomes a magic spell is derived, and finally it will be cleared if you get rid of the ghost.
The ghost is at the back of the property, but the player cannot move freely, so you need to activate 'Movement Magic Tober' to move the room. The movement magic Tober spell command also has hints on the walls and floor. For example, because 'ABXY' is written on the wall ...
In Joy-Con (right), close your eyes and enter the spell, just like in attack magic.
'Movement magic Tober' is activated safely. If you make a mistake in the command, the time limit will be reduced as a penalty. Therefore, if you enter the command by mistake, the time limit will expire in a blink of an eye and the time will be over, so be careful.
Buttons are also drawn on the walls of the following rooms, but at first glance the order is completely unknown.
However, when I pressed the ZR / ZL buttons to zoom the field of view, I found that the order in which the buttons were pressed was small and written in red letters. It's important not just to look around, but to check all the hints you find.
Instead of casting the magic spell as soon as it turns out, write it down on your floor plan. Especially move spells need to be recorded properly as the rooms come and go to collect hints.
There are hints sleeping in various parts of the room, and the mystery is quite crunchy. Based on the floor plan, while carefully recording where and what hints there were, find the ghost hidden in the back of the property and exterminate it with attack magic.
For example, a picture on the wall of a room. Why is the dining table drawn in such a place? I thought, but I realized that I had something familiar with it.
I found something very similar to the dining table depicted in the picture in front of me.
While looking at the screen, make a note of the correspondence between the fruit and the button on the floor plan.
By discovering the correspondence between fruits and tableware and buttons, we can see that a simple picture of fruits is actually a magical spell.
And if you make a note of this picture as well, it will be a great clue when solving other hints. It is recommended that you make notes on the floor plan one by one, even if it is a trivial matter, because it will be easier to find a clue to the solution and you will feel that you are solving the mystery.
At 'Property 10 Oritatami Guest House', it was displayed to prepare scissors and tape in addition to pencils.
At this stage, you can actually cut the floor plan with scissors ...
There was a mystery unique to playing with paper, such as folding.
'Property 10 Oritatami Guest House' is a stage with a time limit of 40 minutes, but it took time to notice some gimmicks, and it took less than 30 minutes to solve it.
This time, I challenged 'Property 11 Institute of Science and Mathematics' with a time limit of 30 minutes.
There is only the name 'Science and Mathematics Research Institute', and the hints drawn on the wall are hints that require some calculation ...
Mathematical puzzles using inequalities are prepared, and it is quite chewy.
We will solve it while calculating in the corner of the floor plan. The feeling of 'playing a video game while writing hints on a piece of paper at hand' can lead to the busyness of writing down the game password in a notebook or writing a difficult dungeon map by yourself. ..
It was a very difficult stage, but I was able to clear it in about 15 minutes.
Based on the 'hints written on the wall', 'Madrika Real Estate', which you play while taking notes on paper, has a play feeling similar to a real mystery solving game that aims to escape from the room while solving various puzzles. .. In particular, 'the fun of taking notes of a large amount of information' and 'discoveries obtained by folding and cutting maps' can be said to be an experience unique to analog.
There is a wide variety of mysteries, from simple ones that can be solved at a glance to difficult ones that cannot be answered immediately. The sense of accomplishment when I realize what the pictures and patterns on the wall and the numbers and symbols on the floor plan mean is considerable. In addition, Joy-Con can be operated by two people one by one, so it is fun not only to think and solve the puzzle alone, but also to solve it while consulting with someone.
If you get caught in solving a mystery on the way, the game will give you a hint, but it is not directly related to the answer, so it is important to 'think for yourself' anyway. If you cannot solve it by all means, a QR code that leads to a page with powerful hints and strategy information will be displayed, so even people who are not good at solving mysteries can play with confidence.
'Madrika Real Estate' is a Nintendo Switch and can be downloaded and purchased for 1500 yen including tax. The floor plan data used in the game can be obtained free of charge.
Nintendo Switch | Download Purchase | Madrika Real Estate
Amazon.co.jp: Madrika Real Estate | Online Code Version: Games
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